Daggerfall Unity: Rapid HealingEdit
Rapid Healing is one of the special advantages a player class can have.
The ordinary health healing rate while resting is as follows:
((Medical/10)+6)% of max health +- endurance modifier per hour rested
If a character has Rapid Healing, the healing rate becomes this:
(((Medical/10)+6)% of max health +- endurance modifier) + 4% of max health per hour rested.
Thus, the character will gain an additional 4% of maximum health per hour rested if Rapid Healing is included.
Rapid Healing can be chosen for "general" (all circumstances), "in light" (meaning outdoors from 6 AM to 6 PM only), and "in darkness" (meaning all circumstances that are not in light).