Daggerfall: Mysticism Spells

Daggerfall: Magic: Spells

This page lists Spells in the school of Mysticism.

Spell Element Range Magnitude Chance of success (%) Duration (in-game minutes) Spell Effect(s)
Banish Daedra $ Magic On Touch - 10 + 5/per level - Dispel: Daedra
Far Silence £ Magic Target at Range - 35 + 2/per level 1 + 1/per level Silence
Fenrik's Door Jam Magic Caster only - 6 + 1/per 10 levels 1 + 1/per 25 levels Lock
Holy Touch $ Magic On Touch - 10 + 2/per level - Dispel: Undead
Holy Word $ Magic Area around Caster - 10 + 2/per level - Dispel: Undead
Null Magicka Magic On Touch - 10 + 2/per level - Dispel: Magic
Open Magic Caster only - 20 + 2/per level 1 + 1/per level Open
Recall Magic Caster only - - - Teleport
(first cast sets anchor at caster's current position,
second cast teleports caster back to anchor)
Silence £ Magic On Touch - 35 + 2/per level 1 + 1/per level Silence
Soul Trap Magic On Touch - 10 + 5/per level 10 + 2/per level Soul Trap
(needs empty Soul Gem,
or target won't die until spell expires)
Tongues Magic Caster only - 20 + 2/per level 1 + 1/per level Comprehend Languages
(increases chance monster with language won't attack)
Wizard Lock Magic Caster only - 20 + 4/per level 1 + 1/per level Lock
$If one of these spells is successful, the enemy will vanish without leaving a corpse behind. When these spells are used against a quest target, they will result in a quest-breaking situation. See here for further information.
£Silence will not work on Spiders or Scorpions.