DFU Mod:Daggerfall Enemy Expansion/Werewolf
< Mod / Daggerfall: Daggerfall Mod: Daggerfall Unity: Mods: Daggerfall Enemy Expansion: BestiaryWerewolf | |||
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Details | |||
Level: | 9 | ||
HP: | 17-66 | ||
AC: | 3 | ||
Damage: | 2-16 | ||
Spell Points: | 0 | ||
Attributes | |||
Strength: | 100 | Intelligence: | 20 |
Willpower: | 40 | Agility: | 80 |
Endurance: | 65 | Personality: | 30 |
Speed: | 85 | Luck: | 50 |
Werewolves are half-man, half-wolf lycanthropes, whose attacks have a slight chance of passing their curse onto you. They can be hit by weapons of silver quality or higher.
In classic, werewolves (and others) use a "multi-roll per attack" mechanic, landing 0 to 3 damage rolls at random depending on the Player Reflex setting. With the many rolls involved, damage could have wide variation. In this Enemy Expansion, the werewolf has a reliable single-roll attack.
Enemy Expansion changed werewolves to a level 9 monster (up from 6), with 3 armor class (up from 5).
AbilitiesEdit
- Each time a werewolf hits you, there is a 0.6% chance of contracting Lycanthropy from the attack.
- Adrenaline Rush
SpellsEdit
- None
Fighting StrategiesEdit
If you don't wish to become a werewolf yourself, ranged attacks are safer at lower levels. Higher levels can quickly dispatch a werewolf with melee attacks.