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The Enemies in The Elder Scrolls: Castles are a combination of NPCs and creatures that the player fights in Quests or Sheogorath's Gauntlet. The damage and vitality of enemies depends directly on the difficulty of the individual quest, and is not fixed per creature.
BanditEdit
Bandits are humanoid enemies. They can have any kind of Equipment (except robes), depending on their type and quest difficulty, and their equipment is strictly fixed for each quest. Race and gender are not fixed and will be chosen randomly each time you select a quest. Their armor will always be iron, so it does not reflect their actual vitality.
Special ability — taken from the weapon they hold.
TypesEdit
DragonEdit
Dragons are a boss type enemy. They serve as the main enemy of the final Quest of each map. Their set of attacks is strictly fixed and the same for all Dragons. They have 2 phases, so after the Dragon's health drops below 50%, it will receive 2 more attacks that it will not use before.
Attack setEdit
- Bite - highlights a small area under the target, and then attacks this area after a short interval. The attack can be avoided by moving the subject away from this area. Note that this attack area does not need to be avoided entirely, as long as the game registers the Subject has moved.
- Stun - raises its head, and after a short interval, stuns one of the subjects, with causing damage. This attack can be avoided by moving the Subject, but the game does not visually show whom the Dragon is going to stun.
The following attacks will be used only if the boss's health drops below 50%:
- Wing stroke - highlights a small area under the target, and then attacks this area after a short interval. The attack can be avoided by moving the subject away from this area.
- Breath — highlights a large area around the target, and after a short interval, deals a large amount of damage in the area for a few seconds. The attack can be avoided by moving the subject away from this area.
TypesEdit
AppearanceEdit
Flame AtronachEdit
Flame Atronach is a creature enemy with an attack pattern similar to Firebolt Staff. They a chance to inflict a burn debuff with their attacks.
Special ability — same as the Fire Totem ability.
AppearanceEdit
GhostEdit
Ghost is an undead enemy. They can only be damaged by elemental damage types, and take no physical damage. They can have any weapon which is strictly fixed for each quest.
Special ability — taken from the weapon they hold.
TypesEdit
AppearanceEdit
Giant SkeeverEdit
Giant Skeever is a boss type enemy. Can only be encountered in Sheogorath's Gauntlet or certain themed Event quests. They have 2 phases, so after the Giant Skeever's health drops below 50%, it will receive 1 extra attack that it will not use before.
Attack setEdit
- Bite - highlights a small area under the target, and then attacks this area after a short interval. The attack can be avoided by moving the subject away from this area. Note that this attack area does not need to be avoided entirely, as long as the game registers the Subject has moved.
- Spit - highlights a small area under the target, and then attacks this area after a short interval. The attack can be avoided by moving the subject away from this area.
The following attack will be used only if the boss's health drops below 50%:[verification needed]
- Breath — highlights a large area around the target, and after a short interval, deals a large amount of damage in the area for a few seconds. The attack can be avoided by moving the subject away from this area.
AppearanceEdit
GoblinEdit
Goblin is a humanoid enemy. Therefore, they can use any weapon, but they do not possess armor, only differences in appearance. Their weapons and appearance are fixed for each quest, but are independent of their type, so goblins of different types can have the same appearance and weapons in different quests (except for goblins whose type directly defines the weapons they have).
Special ability — taken from the weapon they hold.
TypesEdit
AppearanceEdit
TrollEdit
Troll is a creature with an attack pattern similar to Battle Axes.
Special ability — similar to Mighty Whirlwind ability. However, depending on the difficulty of the quest, it may have additional elements of Battle Axe abilities of different materials.
TypesEdit
AppearanceEdit
MageEdit
Mages are humanoid enemies. They always wear robes and staffs, depending on their type and quest difficulty, and their equipment is strictly fixed for each quest. Race and gender are not fixed and will be chosen randomly each time you select a quest. Their robes will always be brown, which is why it does not reflect their actual vitality.
Special ability — taken from the weapon they hold.
TypesEdit
Nether LichEdit
Nether Lich is an undead enemy. They cannot be hurt by elemental damage. They use staves, and the type of staff is fixed for the quest.
Special ability — taken from the weapon they hold. [verification needed]
TypesEdit
AppearanceEdit
OgreEdit
Ogre is a creature with an attack pattern similar to Battle Axes. They have a different appearance in relation to their gender, but unlike bandits and mages, their gender is fixed to the quest.
Special ability — similar to Mighty Whirlwind ability. However, depending on the difficulty of the quest, it may have additional elements of Battle Axe abilities of different materials.
TypesEdit
AppearanceEdit
SkeletonEdit
Skeleton is an undead enemy. They can use any weapon, but they do not possess armor, only differences in appearance. Their weapons and appearance are fixed for each quest.
Special ability — taken from the weapon they hold.
TypesEdit
AppearanceEdit
SprigganEdit
Spriggan is a creature enemy with pattern similar to Healing Staff. Because of this, Spriggan mostly restores the health of its allies, and only engages in combat if it is the last remaining enemy.
Special ability — same as Healing Circle ability.