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Blades:Weapons

< Blades: Items

Weapons in blades come in three types: light, versatile, and heavy. Heavy weapons require both hands and cannot be used with a shield. Conversely, versatile weapons can be wielded with or without a shield, doing slightly more damage without. And so, light weapons can only be wielded with a shield for good combat, meaning they can't be used with no shield for increased slight damage. Additionally, each weapon has one of three damage types: slashing, cleaving, and bashing. Enemies can resist or be weak to these damage types. For each weapon material, the damage, speed, condition, and block values are calculated in relation to the heavy variants by factors seen in the table below. The three weapon types and three damage types lead to nine permutations, which generally follow this naming convention:

Light Versatile Heavy
Cleaving Hand Axe War Axe Battleaxe
Slashing Dagger Longsword Greatsword
Bashing Light Hammer Mace Warhammer
Damage 0.6 0.8 / 0.92 1.0
Speed 2.07 1.33 1.0
Condition 0.5 0.75 1.0
Block 0.15 0.35 0.45

Critical Hits and Combo AttacksEdit

All weapons can deal extra damage by performing specific actions. When attacking, hold your weapon on either side of the enemy. A red circle will appear and grow quickly. To make an attack, you release your finger from the screen and the weapon will swing towards the enemy. To make a critical hit, you need to release your weapon just right when the circle on your screen is full. For combo attacks, you need to attack the enemy from alternating sides. The first attack deals normal damage, and every subsequent attack will be faster and deal extra damage. The combo is interrupted when the enemy performs a high block, you are stunned or paralyzed, you attack from the same side twice, or when you stop the attack. Critical hits and combo attacks can be used together and are cumulative.

The different weapon classes have different specialties. Heavy weapons are better in critical hits, but don't have good combo attacks. Light weapons are the opposite with great combo attacks and weak critical hits. As the name says, versatile weapons are in-between the two. The following table shows the damage increases:

Light Versatile Heavy
Critical Hit 1.325 * Base Damage 1.625 * Base Damage 1.987 * Base Damage
Combo Damage 1.54 * Base Damage 1.25 * Base Damage 1.186 * Base Damage
Critical + Combo 1.865 * Base Damage 1.875 * Base Damage 2.173 * Base Damage

MaterialsEdit

Each generic weapon has a material that determines how it is crafted or how it is tempered.

Smithy Level Material Items Required Level
1 Iron
  • Iron IngotsIron Ingots 
1
2 Steel
  • Steel IngotsSteel Ingots 
  • Iron IngotsIron Ingots 
1
3 Silver
  • Silver IngotsSilver Ingots 
  • Steel IngotsSteel Ingots 
8
4 Orcish
  • Orichalcum IngotsOrichalcum Ingots 
  • Steel IngotsSteel Ingots 
  • Iron IngotsIron Ingots 
13
5 Dwarven
  • Dwarven Metal IngotsDwarven Metal Ingots 
  • Orichalcum IngotsOrichalcum Ingots 
  • Steel IngotsSteel Ingots 
18
6 Elven
  • Moonstone IngotsMoonstone Ingots 
  • Quicksilver IngotsQuicksilver Ingots 
  • Silver IngotsSilver Ingots 
23
7 Glass
  • Malachite IngotsMalachite Ingots 
  • Moonstone IngotsMoonstone Ingots 
  • Orichalcum IngotsOrichalcum Ingots 
28
8 Ebony
  • Ebony IngotsEbony Ingots 
  • Malachite IngotsMalachite Ingots 
  • Dwarven Metal IngotsDwarven Metal Ingots 
33
9 Daedric
  • Daedra HeartsDaedra Hearts 
  • Ebony IngotsEbony Ingots 
  • Quicksilver IngotsQuicksilver Ingots 
39
10 Dragonbone
  • Dragon BonesDragon Bones 
  • Ebony IngotsEbony Ingots 
  • Malachite IngotsMalachite Ingots 
45