Tower Ghost Missing ID |
|
---|---|
Location | Wizard's Tower |
Race | Ayleid |
Gender | Varies |
Tower Ghosts are Ayleid ghosts residing in the Wizard's Tower that are weak to shock damage. They will attack you to slow you down, but will yield when defeated.
Related QuestsEdit
- The Wizard's Tower: Navigate through a wizard's challenge tower.
- The Wizard's Challenge: Make your way through Brold's latest challenge.
Quest-Related EventsEdit
The Wizard's TowerEdit
After defeating one, they will surrender and say one of the following:
- "Okay, that's enough!"
- "Ouch! You're tough!"
- "Okay, okay, I give up."
One Tower Ghost called the Guardian of the Key can be found carrying a key that is needed to continue the Wizard's Tower. After she is defeated, she says:
- "Okay, okay! I yield. Here's the key. You need it, right?"
Talking to her again, she will say:
- "I can still feel pain, even though I'm dead. Strange, isn't it?"
The Wizard's ChallengeEdit
The first tower ghost you speak to will offer your hints:
- "Welcome, Warrior. Glad to see you back. May I be of service?"
-
- Anything I should know?
- "Oh, plenty. I'm not supposed to say much, but I don't mind giving a few hints.
For instance: all you need to do to finish the challenge is open that door.
That's it! No more out of me. Unless you really need more hints."
- "Oh, plenty. I'm not supposed to say much, but I don't mind giving a few hints.
- Anything I should know?
If he is spoken to again:
- "Now what?"
-
- Nothing, never mind.
- "As you wish."
- Nothing, never mind.
-
- Can I have a hint?
- "Another? Let me see..."
- Can I have a hint?
He will then give a multitude of hints when spoken to multiple times:
- "You will need to talk to most of my friends multiple times."
- "There is a trick to the pots. You don't have to break them all."
- "If you get stuck, don't forget to look behind you."
- "Do yourself a favor and count the staircases. I'm serious!"
- "No, sorry, that's all the hints I could come up with!"
The tower ghost in the next room has to be spoken to where he will challenge you to a duel:
- "Hello, Warrior.
You've done well to make it to the end of the challenge...
For your final test, you must defeat me! En garde!"
After he is defeated:
- "I am defeated. Congratulations! You made it to the end!"
-
- Great.
- "(?)"
- Great.
-
- That's it?
- "Hmm... I'm not quite sure what you mean.
Enjoy your reward!"
- "Hmm... I'm not quite sure what you mean.
- That's it?
Once the quest is "complete" he can be spoken to again if you choose to explore:
- "Yes?"
-
- Where's the rest of the challenge?
- "What challenge?"
- Where's the rest of the challenge?
-
- Open the hidden doors, please.
- "As you wish."
- Open the hidden doors, please.
If spoken to again after asking him to open the hidden doors:
- "You're clever! Which is good. You'll need to be."
There are four tower ghosts in the next hidden room, the first will say:
- "Ah, you found us! Well done.
You'll have to defeat each of us, then solve the puzzle. Get ready!"
Once defeated:
- "Well fought!
This next part is a bit tricky. Let me know if you need the doors reset."
If spoken to again:
- "How about a reset?"
-
- Yes.
- "A fresh start. Good luck!"
- Yes.
-
- No.
- "Yes, you'll be fine."
- No.
Speaking to the second tower ghost in the room:
- "En garde!"
Once defeated:
- "Okay, I give up.
Would you like me to move some doors?"
-
- Yes.
- "Here."
- Yes.
-
- No.
- "All right then."
- No.
Speaking to the third tower ghost in the room:
- "Let's go."
Once defeated:
- "You win.
Doors?"
-
- Yes.
- "Mmhm."
- Yes.
-
- No.
- "Thought not."
- No.
Speaking to the fourth tower ghost in the room:
- "I've been swinging this sword for centuries. You don't stand a chance."
Once defeated:
- "I can't beat you!
So? Shall I?"
-
- Yes.
- "Done!"
- Yes.
-
- No.
- "Ah. I see."
- No.
In the final large room, a tower ghost will attack you:
- "Let's see what you're made of"
Once defeated:
- "Oh, my! You sure can fight."
He will then ask you questions:
- "If you want to get through to the next room, you'll have to answer this question correctly.
Think about your answer you only have one try!.
How many staircases are there in this building?"
-
- Let me think about it.
- "There is no rush. I've got all the time in the world."
- Let me think about it.
-
- Four.
- "Ah, close. You didn't find the secret staircase, did you?"
- Four.
-
- Eight.
- "Counting isn't your strong suit, is it?"
- Eight.
-
- Six.
- "Sadly, no."
- Six.
-
- Five.
- "Correct. Good for you."
- Five.
-
- Zero.
- "No, there are definitely stairs here. Did you... miss them somehow? Are you a ghost, too?"
- Zero.
The tower ghost in the next room:
- "You found me? Oh... okay."
Once defeated:
- "Ach, that's enough for me. I'm not much one for fighting.
To get through to this final room, you'll have to answer my question correctly.
You only get one answer, so make sure it's the right one.
What two elements are useless against us ghosts?"
-
- Let me think about it.
- "I will allow it."
- Let me think about it.
-
- Fire and Frost.
- "No, but we do not mind the cold at all."
- Fire and Frost.
-
- Shock and Poison.
- "No. Poison, of course, has no effect, but lightning is quite deadly for us."
- Shock and Poison.
-
- Poison and Frost.
- "Correct. You've done your research. You may now see the wizard."
- Poison and Frost.
-
- Fire and Shock.
- "Not at all correct. Both of those are offensive to us."
- Fire and Shock.
-
- None.
- "Incorrect. What, did you think this was a trick question?"
- None.
If spoken to again after choosing the correct answer:
- "It's nice to see another solid face around here."
See AlsoEdit
- Ghost (The Wizard's Tower) — a friendly Tower Ghost
- Ghosts — leveled variants