Blades:Skills

Blades

Skills are split into three sections - Spells, Perks, and Abilities.

SpellsEdit

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Magicka Surge
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Echo Weapon
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Paralyze
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Thunderstorm
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Blizzard Armor
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Wall of Fire
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Ward
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Blind
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Delayed Lightning Bolt
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Ice Spike
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Consuming Inferno
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Resist Elements
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Poison Cloud
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Lightning Bolt
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Frostbite
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Fireball
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Absorb
Skill Description Max Rank Initial Cooldown Initial Cooldown (seconds) Cooldown Cooldown (seconds) Casting Time Casting Time (seconds) Requires Unlock Lowest Level
Absorb A magical sigil appears instantly. It negates up to <magnitude> damage directed at the caster and converts 100% of it into healing. 6 1.2 6 Instant 2
Blind A ball of venom deals <magnitude> poison damage on impact. Enemies that suffer more than <magnitude 2> damage are temporarily Blinded. 4 2.53 7.35 1.4 Poison Cloud 14
Blizzard Armor A layer of ice with <magnitude> Health instantly covers the caster. It takes half of all damage directed at the caster. 2 1.2 7.5 Instant Ice Spike 23
Consuming Inferno A continuous stream of flames deals <magnitude> fire damage per second while draining the caster's Stamina (Health if out of Stamina). 5 2.75 8.09 Instant Fireball 9
Delayed Lightning Bolt A ball of electricity shoots up, then strikes as lightning 4 seconds later, dealing <magnitude> shock damage to Health and Magicka. 4 2.3 6.58 1.3 Lightning Bolt 15
Echo Weapon A magical echo of the caster's weapon appears instantly, duplicating all of its attacks with a 0.5 second delay. Light, versatile and heavy echoes deal <magnitude>, <magnitude 2>, and <magnitude 3> damage, respectively. 1 10 10 Instant Thunderstorm or Blizzard Armor 35
Fireball A fiery projectile deals <magnitude> fire damage on impact. 6 1.4 3.54 0.9 2
Frostbite A stream of frigid air deals <magnitude> frost damage per second to Health and Stamina while Slowing enemies and increasing resistances to physical damage by <magnitude2>. 6 2.75 8.09 Instant Absorb 3
Ice Spike A razor-sharp ice spike deals <magnitude> frost damage to Health and Stamina on impact. Enemies that suffer more than <magnitude 2> damage are stunned. 4 1.9 5.23 1.12 Frostbite 13
Lightning Bolt A surge of electrical energy grows in front of the caster, then shoots forward to deal <magnitude> shock damage to Health and Magicka. 6 0.5 0.5 0.5 Fireball or Absorb 5
Magicka Surge Instantly increases Magicka regeneration by <magnitude> per second and speeds up spell cooldowns. After the surge, Magicka falls to 0 and Magicka regeneration stops for 10 seconds. 1 10 10 Instant Paralyze or Thunderstorm 35
Paralyze A ball of venom deals <magnitude> poison damage on impact. Enemies that suffer more than <magnitude 2> damage are temporarily Paralyzed. 2 2.75 8.09 1.5 Blind 24
Poison Cloud A cloud of poison gas grows to engulf enemies, dealing <magnitude> poison damage per second. 6 2.3 6.58 1.3 Fireball 4
Resist Elements Protective energies cure the caster of elemental conditions and increase resistances to elemental damage by <magnitude>. 5 1.12 8 0.9 Absorb 10
Thunderstorm A storm cloud appears instantly. Every 3 seconds, it emits a lightning bolt that deals <magnitude> shock damage to Health and Magicka. 2 1.5 6 Instant Delayed Lightning Bolt 25
Wall of Fire A wall of fire appears instantly. Enemies attacking through it suffer <magnitude> fire damage, but it only deals <magnitude 2> fire damage to the caster. 3 1.2 7.5 Instant Consuming Inferno 19
Ward A magical barrier appears instantly. It increases Armor Rating by <magnitude> and negates up to <magnitude 2> elemental damage, plus any excess damage from the attack that destroys it. 3 1.2 7.5 Instant Resist Elements 20

PerksEdit

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Maximum Power
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Mettle
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Augmented Shock
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Healing Surge
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Enchantment Synergy
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Augmented Frost
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Augmented Poison
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Matching Set
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Advanced Tempering
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Willpower
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Combat Focus
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Load Bearer
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Barbarian
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Augmented Flames
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Scout
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Elemental Protection
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Armsman
Perk Description Max Rank Requires Unlock Lowest Level
Advanced Tempering Increases the Smithy's maximum tempering level by <magnitude>, up to level <magnitude2>. 3 Barbarian 10
Armsman +<magnitude> Damage with versatile weapons (longswords, war axes, and maces). 6 2
Augmented Flames Increases fire damage by <magnitude>. 6 Elemental Protection 5
Augmented Frost Increases frost damage by <magnitude>. 4 Willpower 16
Augmented Poison Increases poison damage by <magnitude>. 4 Combat Focus 15
Augmented Shock Increases shock damage by <magnitude>. 2 Augmented Frost 24
Barbarian +<magnitude> Damage with heavy weapons (greatswords, battleaxes, and warhammers). 6 Armsman 5
Combat Focus +<magnitude> Resistance to all damage while using an ability. 5 Scout 7
Elemental Protection +<magnitude> Block Rating against elemental damage while blocking with a shield. 6 2
Enchantment Synergy Stacked enchantments are <magnitude>% more effective. 2 Matching Set or Advanced Tempering 27
Healing Surge Increases Health regeneration while Stamina is high, by up to <magnitude> per second. 3 Augmented Poison 23
Load Bearer Increases inventory size by <magnitude>. 9 Elemental Protection 6
Matching Set +<magnitude> Armor Rating while wearing a matched set of armor (armor, helmet, gauntlets, and boots). 4 Load Bearer 14
Maximum Power Spells are <magnitude>% more effective when cast while Magicka is full. 1 Augmented Shock or Enchantment Synergy 35
Mettle Abilities are <magnitude>% more effective while Health is critical. 1 Enchantment Synergy or Healing Surge 35
Scout +<magnitude> Damage with light weapons (daggers, hand axes, and light hammers). 6 Armsman 4
Willpower +<magnitude> Resistance to all damage while casting a spell. 5 Augmented Flames 8

AbilitiesEdit

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Reckless Fury
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Reflecting Bash
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Recovery Strikes
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Indomitable Smash
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Renewing Dodge
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Staggering Bash
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Venom Strikes
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Guardbreaker
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Focusing Dodge
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Harrying Bash
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Piercing Strikes
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Skullcrusher
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Adrenaline Dodge
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Shield Bash
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Quick Strikes
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Power Attack
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Dodging Strike
Skill Description Max Rank Initial Cooldown Initial Cooldown (seconds) Cooldown Cooldown (seconds) Requires Unlock Lowest Level
Adrenaline Dodge This Dodging Strike evades up to <magnitude> damage and restores up to <magnitude 2> Health. The closer the fighter is to getting hit, the greater the healing. 5 2.06 8.65 Dodging Strike 10
Dodging Strike The fighter instantly dodges to evade up to <magnitude> damage, then strikes back. 6 2.06 8.65 2
Focusing Dodge This Dodging Strike evades up to <magnitude> damage and reduces skill cooldowns by up to <magnitude 2> seconds. The closer the fighter is to getting hit, the greater the reduction. 3 2.06 8.65 Adrenaline Dodge 17
Guardbreaker This Power Attack deals <magnitude> extra damage (<magnitude2> with a two-handed weapon) and stuns a target that blocks it. 3 2.75 8.09 Skullcrusher 16
Harrying Bash This Shield Bash deals <magnitude> extra bashing damage and adds <magnitude 2> seconds to all of the target's skill cooldowns. A shield is required. 4 1.77 6.7 Shield Bash 11
Indomitable Smash During this Power Attack, all resistances are increased by <magnitude>. It also cures all of the fighter's conditions, but deals no extra damage. 2 2.75 8.09 Guardbreaker 23
Piercing Strikes These Quick Strikes each deal <magnitude> extra damage (no extra damage for two-handed weapons), and any elemental damage done with them ignores <magnitude 2> points of the target's Block Rating and <magnitude 3> points of resistance. 4 2.08 5.83 Quick Strikes 11
Power Attack A slow but powerful overhead blow that deals <magnitude> extra damage (<magnitude 2> with a two-handed weapon). 6 2.75 8.09 2
Quick Strikes A quick combo of two strikes that each deal <magnitude> extra damage (no extra damage for two-handed weapons). 6 2.08 5.83 Dodging Strike 4
Recovery Strikes These Quick Strikes can be performed at any time, except when Paralyzed. They each deal <magnitude> extra damage (no extra damage for two-handed weapons). 2 2.08 5.83 Venom Strikes 25
Reckless Fury An intense rage increases the fighter's damage and protects them from being stunned or killed, but also stops them from blocking or using skills. Light, versatile and heavy weapons deal <magnitude>, <magnitude 2>, and <magnitude 3> extra damage, respectively. 1 10.5 10.5 Indomitable Smash or Renewing Dodge 35
Reflecting Bash Up to <magnitude> points of any damage received during this Shield Bash are redirected at the target. A shield is required. 2 1.77 6.7 Staggering Bash 25
Renewing Dodge This Dodging Strike evades up to <magnitude> damage and restores up to <magnitude 2> Magicka. The closer the fighter is to getting hit, the greater the restoration. 2 2.06 8.65 Focusing Dodge 24
Shield Bash The fighter first blocks with their shield, then slams it into the enemy, dealing <magnitude> extra bashing damage. A shield is required. 6 1.77 6.7 Power Attack 4
Skullcrusher This Power Attack deals <magnitude> extra damage (<magnitude2> with a two-handed weapon), and ignores both <magnitude3> points of the target's Block Rating and <magnitude4> points of their Armor Rating. 5 2.75 8.09 Power Attack 9
Staggering Bash This Shield Bash deals <magnitude> extra bashing damage and stuns a target that does not block it. A shield is required. 3 1.77 6.7 Harrying Bash 18
Venom Strikes These Quick Strikes each deal <magnitude> extra damage (no extra damage for two-handed weapons), and poisons delivered with them are <magnitude 2>% more effective. 3 2.08 5.83 Piercing Strikes 18

Unobtainable SkillsEdit

SpellsEdit

Spell Unofficial Description Max Rank
Firestorm Armor A circle of flames with <magnitude> Health instantly covers the caster. It takes half of all damage directed at the caster. 12
Siphon Life A magical tether damages <magnitude> Health, Magicka, and Stamina for 5 seconds of the target. 11
Snakebite All damage is increased by 15% and converted to Poison Damage for 7 seconds. 11
Tempest Armor A cloud of lightning with <magnitude> Health instantly covers the caster. It takes half of all damage directed at the caster. 12

PerksEdit

Spell Unofficial Description Max Rank
Atronach Power As long as a storm armor spell is active, the Atronach's Health Regeneration is increased by 4%. 1

AbilitiesEdit

Ability Unofficial Description Max Rank
Fire Breath During this attack, the dragon flies up in the air for 3 seconds, evading all weapon damage, and releases a fiery breath that deals <magnitude> fire damage per second. 11
Frost Breath During this attack, the dragon flies up in the air for 3 seconds, evading all weapon damage, and releases an icy breath that deals <magnitude> frost damage per second. 11
Polar Slam The extreme cold of this Power Attack can Paralyze and Freeze for <magnitude> seconds, but does not deal extra damage. 12
Shield of Mania Up to <magnitude> points of any damage received during this Reflecting Bash are redirected at the target as fire damage and the target is set On Fire. A shield is required. 11