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User talk:SerCenKing/Archive-2010-08

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This is an archive, please don't post messages here. Post them on my talk page instead.

Edit

Just to let you know, the Apple logo you're using on your user page violates copyright, so I've asked an Admin to delete it. You may want to change it to something else. Robin Hoodtalk 22:08, 19 August 2010 (UTC)

HiEdit

I'm just the new girl. Lol. Integra 05:50, 21 August 2010 (UTC)

Welcome Back!Edit

Good to see you around again. Hope you had a good break, and good luck with the re-take. I'm sure it'll go better this time! rpeh •TCE 14:57, 25 August 2010 (UTC)

Thanks! Good to see some familiar faces again :P Hopefully everything will turn out good, since I'm basically being forced to resit chem even if it was a tiny effect on my uni choice.. oh well... Nice work on Stirk NPCs and Tribunal btw! --SerCenKing Talk 14:59, 25 August 2010 (UTC)
Thank you! Both are nearly "done" now. When you're back full time we can start thinking about Kvatch Rebuilt. rpeh •TCE 15:03, 25 August 2010 (UTC)
I'm up for some wiki today and tomorrow early morning + late afternoon, so I'll see if I can do some Stirk NPCs. :) As for KR, I'm replaying through the q-line and have got a fair deal of images of NPCs and places, plus OPRP walkthroughs for the first two quests. --SerCenKing Talk 15:06, 25 August 2010 (UTC)
No Kvatch Rebuilt-fun until I get my skull-images! Just kidding - welcome back, SerC! Let me know when you are back in full gear - I have such sights to show you.... --Krusty 15:08, 25 August 2010 (UTC)
Haha true indeed Krusty! And good to see you again! I'll be available for a tour tomorrow afternoon, so catch you guys in IRC then. I'll try to get M'desi asap and maybe a better image for Limark... What says you? --SerCenKing Talk 15:13, 25 August 2010 (UTC)
While we're loading you up with tasks, please could you take a look on Stirk near the graveyard on the hill and let me know if you've got a gravestone for Zeek? I was trying to write his schedule, and he's supposed to appear by his gravestone and thank you for getting him buried. In my game, there's no gravestone and he said that to me in the cave underground. I just want to know if it's a problem with my game or the mod in general. rpeh •TCE 15:17, 25 August 2010 (UTC)
(e/c) Well, if you feel like it, then go ahead - but no rush or anything. If you're only here for a day or two I bet there are things more fun than taking pictures of skulls inside old ruins. Still, the sandbox page is still here and only need that last image + correct info about the monsters, then it is ready for launch. Anyway, whatever you choose to do, I'll look forward to see you back on the SI revamp - I have worked on it a lot and it feels like I'm getting nowhere fast. --Krusty 15:22, 25 August 2010 (UTC)
rpeh: Sure thing, I'll check tomorrow; although I 90% sure I've got the same problem as you. Krusty: no worries, I hate leaving pages incomplete! :P I'll check out the monsters thing too, just in case you needed an extra CS-hand. --SerCenKing Talk 15:24, 25 August 2010 (UTC)

() One small thing while you are here. I have corrected all the dialogue on this page. I also tweaked things around a bit (for layout and so forth) but after I saved the whole thing, I suddenly thought it was only so-so. Also, the male/female thing is pure guesswork. Can you take a quick look, just to see if you are still happy? --Krusty 16:13, 25 August 2010 (UTC)

Wow...a veritable flood of welcomes! Let me add mine too! :) Robin Hoodtalk 16:25, 25 August 2010 (UTC)
Haha, thanks RH! It's good to be back :) --SerCenKing Talk 16:30, 25 August 2010 (UTC)

The Mages Guild leadersEdit

Hey SerC. Just a quick message before I'm out the door. As you can see on Kud-Ei and Carahil's pages, I have added joining/recommendation dialogue. Since I'm not very inspired when I write the text "between" the dialogue bits, I was wondering if you could take a quick look and give the pages your "touch"? Oh, and both pages could really need some action shots at some point; Kud-Ei and Henantier together for example. See you later! --Krusty 09:46, 27 August 2010 (UTC)

Sure thing, I'll give 'em a look. And you, my dear friend, are a mind reader! I saw the cleanup on the Anvil Mages Guild image and I thought: "Hmm, I really need to get an action shot of the ambush" :P --SerCenKing Talk 09:48, 27 August 2010 (UTC)
I was thinking the same thing :) I'll leave you to get it then. rpeh •TCE 09:56, 27 August 2010 (UTC)
Hmmm, then it's definitely something to do with UESP screenshot taking... :P We should call it "Obsessive Action Shot Disorder" xD --SerCenKing Talk 10:01, 27 August 2010 (UTC)
Actually, rpeh, would you mind taking care of them? I just realised I'm running a bit late on my study schedule :( --SerCenKing Talk 11:02, 27 August 2010 (UTC)
Your wish is my command :) I'm lacking inspiration for Carahil though. rpeh •TCE 11:57, 27 August 2010 (UTC)
When I added the NeedsImage tag to the quest page I more or less hoped to use the new shot on Carahil's page as well - with a text that says "Carahil sends you right into the action" or something similar. Nevertheless, the new images (the one of Kud-Ei and Henantier as well) really gives these pages a more interesting feel/look and I think it is the way to go when the text gets too massive. Good work - and I'll just continue my dialogue rampage on the other Guild leaders. --Krusty 13:03, 27 August 2010 (UTC)
Thanks rpeh! Excellent action shots!--SerCenKing Talk 13:45, 27 August 2010 (UTC)

() Agreed! I especially like the second one. Robin Hoodtalk 17:44, 27 August 2010 (UTC)

Dagail is up. As I feared, the page is more than massive, but a lot of great dialogue as well. We can, if it is too much, remove a few of the statements made by the other Guildmembers, but for now, the page tells the story in a good way. Once again, inventive action shots are more than welcome! --Krusty 15:16, 1 September 2010 (UTC)

Cold Flame of Agnon NPC questionEdit

Hey SerC! I was, once again and in much pain, back inside Cylarne, trying to check the schedules of the NPCs. However, I came across a problem and I'm not sure what to do. I was attacking with the Golden Saints and Mirel survived. His page then states that "Once the battle is won, he will kneel down in front of it until Kaneh sacrifices herself. After this, he will be found wandering around the newly-conquered altar." Problem is, when exactly is he supposed to wander around the altar? I just returned to Cylarne (after completing the quest) and it is completely empty. Am I right when I say that he is disabled once the quest is completed? And is that true for every named NPC in Cylarne? --Krusty 08:20, 28 August 2010 (UTC)

Also, isn't it a bit weird to state that Aurmazl Kaneh will "always be disabled at the end of the quest"? She will always die, right? ;) --Krusty 08:48, 28 August 2010 (UTC)
I can't check now on the CS, but will do. I suppose he wanders after Kaneh sacrifices herself and before the quest ends.. Taken from his page: "He is enabled at the beginning of the related quest and will then be disabled once it is complete.". And yes, I'm 99% sure that's with all named NPCs in Cylarne (except maybe the guards). As for Kaneh, you're right, it doesn't sound right :P --SerCenKing Talk 10:27, 28 August 2010 (UTC)
My god, his page DO say that he is disabled. No panic, then! Still, maybe it should simply say that on all the NPC pages (if it doesn't already)? --Krusty 10:37, 28 August 2010 (UTC)
Hmmm, in the various scripts I can only find one that mentions disabling Mirel, but nothing on Stela, Chuna or Vika... I went to Cylarne yesterday to take a few pics and there were was no-one inside Cylarne, only a few GS (I did the Mania side of the quest) around the Altar of Rapture... I think you should get RH or rpeh on this one. --SerCenKing Talk 12:54, 28 August 2010 (UTC)
Just for the record, I hate you guys! :) The scripting around this quest is a nightmare (aka, "spaghetti code") and it's very difficult to figure out who's doing what where at any given moment. Here's what I've got so far.
  • Chuna: Side with Saints: May or may not be alive, wandering around Cylarne, Altar of Despair. Side with Seducers: Must be killed to complete the quest.
  • Stela: Side with Saints: Must be killed to complete the quest. Her body will disappear normally in time. Side with Seducers: May or may not be alive, wandering around Cylarne, Underkeep.
  • Vika: Side with Saints: Must be killed to complete the quest. Her body will stay where you killed her forever. Seducers: Disabled as soon as you've finished talking with Ulfri.
Okay, I've just updated the above. Some of it was verified in-game, other parts in the CS, as I didn't relish the idea of repeating the quest a dozen times just to try to keep various people alive, but I believe it should be accurate. Robin Hoodtalk 20:24, 28 August 2010 (UTC)

XedilianEdit

Hey, it is me once again! I just wanted to make surte you saw all the answers I wrote here - I feel like dungeon crawling a bit tonight, so let me know if there is anything you need checked - in the Isles, of course. ;) --Krusty 17:04, 28 August 2010 (UTC)

Nothing in particular except for what is in my sandbox. I've added the maps in this sandbox, so it should be easier to check the teleport pads. As for the zombies, I just need to know if the bodies are there before you activate the Resonator. --SerCenKing Talk 17:39, 28 August 2010 (UTC)
Okay, I'll give it a good test so we can get it right. Watch these pages. --Krusty 18:03, 28 August 2010 (UTC)
I have added all information to the maps and uploaded them to your Sandbox for comparison. Good luck and don't hesitate to ask. I hope the maps speak for themselves. When you're done looking at them, just let me know - and I'll Speedy them as fast as I can. --Krusty 21:21, 28 August 2010 (UTC)
Great Krusty! I think this is the correct and final order:
Zone 1: Enter from Out exit from F
Zone 2:
  • Enter from F and activate Resonator
  • Door closes behind you, G blocked, so use I teleport pad
Zone 1:
  • Enter from I, meet Kiliban, Gnarl room
  • I is walled off, use C to teleport to D - treasure room
  • D is walled off.
Here is where we have a problem. If you are sure you have never used the G pads and that the wall in the second zone blocking the G pad there is always closed, then H cannot be blocked too... Otherwise you'd be stuck in the second room. I'll keep going with my assumption:
  • Use H to teleport to second zone
Zone 2:
  • Enter through H, anathema chamber. H is walled off, use E to get back to Zone 1
Zone 1:
  • Enter through E, collect the Adventurers' equipment, meet Knights of Order
That sound correct to you? --SerCenKing Talk 22:25, 28 August 2010 (UTC)
I'll take a final look tomorrow. :) --Krusty 22:33, 28 August 2010 (UTC)

Okay, this thing should be entirely linear, so now I'll run through the dungeon and write down each and every telepad I use on the way - using the map as reference.

  • Zone 1: Enter from "Out", exit from "F"
  • Zone 2: Enter from "F" and activate Resonator.
  • Zone 2: "I" teleport pad to Zone 1: "I" Teleport pad
  • Zone 1: "C" teleport pad to Zone 1: "D" teleport pad
  • Zone 1: "G" teleport pad to Zone 2: "H" teleport pad
  • Zone 2: "E" teleport pad to Zone 1: "E" teleport pad

That is the complete, only and correct route. --Krusty 07:11, 29 August 2010 (UTC)

Great work Krusty! Much appreciated! Looks like the map-designer got a bit confused with G and H, I'll correct that and then copy the info on the page. About the zombie corpses... They aren't there before you activate the Resonator are they? --SerCenKing Talk 08:21, 29 August 2010 (UTC)
I need to hear it once again; exactly what zombie corpses are we talking about? --Krusty 08:43, 29 August 2010 (UTC)
The corpses found at O in the second zone, in what later becomes the chamber of anathema. My guess is they're not there before you talk to Kiliban, but I'm not 100% sure. --SerCenKing Talk 09:46, 29 August 2010 (UTC)
Ah! It took a while, but I finally understood what you meant. No, absolutely no dead bodies in that room - only three Grummites and nothing else. --Krusty 09:54, 29 August 2010 (UTC)
Congratulations - that Xedilian page looks absolutely gorgeous and the text is easy to follow. Nice! :) --Krusty 11:16, 29 August 2010 (UTC)
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