User talk:Gaebrial

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NPC Images[edit]

Hey, just wanted to say thanks for adding all those Morrowind images! Keep up the good work--it's certainly much appreciated ;). --Eshe 17:43, 16 August 2007 (EDT)

No problem. My intention is to go through each of the towns and get shots of all the inhabitants, so where I find an NPC page without an image, I'll upload one. --Gaebrial 03:11, 17 August 2007 (EDT)

Right, I think that's all of the NPCs from Seyda Neen done. All that have their own page, anyway. Let me know if I've missed any. --Gaebrial 11:30, 17 August 2007 (EDT)

Well, I'm Impressed![edit]

Heyla, Gaebrial! I've been looking over your edits, and it seems to me that you are knowledgable, savvy, and you seem to be quick at catching dumb edits by anonymous IPs. I'm seriously considering nominating you for patroller, but they like it if the nominee is asked if they want the job in the first place. So, look over the patroller page, and tell me if that sounds like a good title for you. And hey! Welcome to the wiki!

Oh, one last thing, while I'm here...I'm working on a UESP fanfic set in Morrowind. May I hijack your name for use in the story? Thanks, much! Somercy 10:32, 5 September 2007 (EDT)

Thanks for the consideration, but I don't think I am familiar enough with some of the tools/features of the wiki at the moment - stuff like templates and such. Plus, the amount of time I get to surf the wiki and 'patrol' is dependent on how busy I have been with RL stuff like work and study - this has been a particularly free week, which is why I've managed to rack up a fair number of edits. --Gaebrial 11:44, 5 September 2007 (EDT)
Ah, well. Let the record show I tried. Well, I'll look for you on un-busy weeks, then. Besides, I'm not one for templates, either. Somercy 15:07, 5 September 2007 (EDT)
Heck, even I leave most of the more complex template work to Nephele, I think she's the only one here who could really be considered an expert in that field, though I'm starting to get the hang of it. Anyhow, you don't really need to know about that sort of thing to be a patroller. Just being able to fix spelling mistakes and grammar and other stuff like you've been doing already is pretty much all that's needed. If you're watching other people's edits on Special:Recentchanges, you're probably half-way there anyhow. At any rate, don't let unfamiliarity with the nitty-gritty features like that scare you away. I do understand if you're just too busy, though. --TheRealLurlock Talk 15:20, 5 September 2007 (EDT)

I was about to ask you if you'd like to be a patroller, when I saw I wasn't the first to suggest this. Anyway, your edits are solid and even backed by in-game testing in some cases, so much so that I no longer hesitate to mark your edits as patrolled. I think you'd be a good patroller! --DrPhoton 09:16, 29 October 2007 (EDT)

Well, there I was saying I would be too busy, and here I am now sitting bored at work waiting for somebody to send me some information that they should have sent me last Monday </rant>
It seems that the evidence suggest that the excusesreasons I gave Mercy aren't valid any more. I think I'm getting the hang of this wiki malarkey, although I still feel like a 'junior' member of the community. But if the prefects here think I'm qualified enough to be a patroller, I won't decline to opportunity.--Gaebrial 10:21, 29 October 2007 (EDT)
Good, then I'll nominate you. It'll be great to have your help. --DrPhoton 04:18, 30 October 2007 (EDT)

Yes It's That Simple[edit]

Your edit summary on Category:Shivering-Essential_NPCs brought back memories of the first time I created a category! Yes, it's that simple. You're just creating a "holder" in a parent category. You can add text - or anything else - and some of them do just that when there's a preferred method of adding the category (Category:Pages_Needing_Images for instance). Thanks for all the work on cleaning stuff up! --RpehTalk 09:16, 6 September 2007 (EDT)

No problem. I think I'm getting the hang of this wiki thing... --Gaebrial 09:28, 6 September 2007 (EDT)
Better than me by the looks of it. Whoops! But at least I made you Essential ;-) --RpehTalk 10:57, 6 September 2007 (EDT)

Dodgy Maths, Indeed![edit]

Can you explain where you're pulling these numbers from, and how the negative quantity works, love? Somercy 10:36, 14 September 2007 (EDT)

For the most part, what is happening is the trader has one of the item on display in the shop, and -1 of the item in a container somewhere. As the note says (on most of the trader pages, at least), a negative quantity restocks. So, if a trader has -1 of an item, you will see 1 of the item in their sale inventory (if they have -2, you will see 2, etc.). If you buy that 1, when you next barter with them, they will have another 1. If they have 2, and you buy 1, the next time you barter with them, they will have 2 again.
It looks as though the quantities have been generated automatically by adding the numbers from the CS - what the vendor has on their person, and anything else that is in the same cell and is owned by them (including items in containers they own) - and if the merchant has 1 on display and -1 in a container, this has been calculated as a quantity of 0.
Hope that makes sense, Mercy. --Gaebrial 10:43, 14 September 2007 (EDT)
Okay, I get it. I just was iffy about patrolling those edits, because they looked so weird. By the way, I left a note of another issue on Ra'virr's talk page. Tell me I'm not crazy in finding that statement ambiguous? Somercy 10:45, 14 September 2007 (EDT)


You're now a patroller! Feel free to add the Patroller userbox to your user page; {{User Patroller}} --GuildKnight (Talk) contribs 23:13, 7 November 2007 (EST)

Congratulations! I knew you'd make it :) --DrPhoton 08:24, 8 November 2007 (EST)

That's the advice I needed![edit]

Ah! I knew there had to be an easier way than trying to manually edit the pages. Thanks for the help! =) IWon'tFightUndead 06:38, 12 November 2007 (EST)

Merry Xmas![edit]

Skull Rudolph.jpg
GuildKnight says "Merry Christmas!"

And a happy new year!

Hope you have a great holiday!

Watcher's Eye[edit]

SI-icon-ingredient-Watchers Eye.png
You have been given a Watcher's Eye!

This Watcher's Eye was awarded for your exemplary patrolling when revamping the Imperial Legion articles.

Another Watcher's Eye[edit]

SI-icon-ingredient-Watchers Eye.png
You have been given a Watcher's Eye!

This Watcher's Eye was awarded for your exemplary patrolling in holding off the hordes of idiots vandalising our site today.

Kidnapped by Cultists edit[edit]

Hi Gaebrial, I was just looking at that edit and I agree the loot shouldn't be in the main body of the quest. A move to ==Notes== however instead of complete deletion might be beneficial. If I understand the quest guidelines right @ Quest Pages, major loot should be mentioned on quest pages. I'd say Daedric weapons and Ebony armor are major treasures, levitate potion are not. :D Keep up the good work & Cheers --BenouldTC 06:37, 2 April 2008 (EDT)

The main contention I have is that this loot is really more closely associated with the Kill Gordol quest, as it is Gordol himself who possesses the armour and weapon mentioned. He, along with the treasure mentioned, is in the Sunken Vaults, which is a separate zone that you don't need to go to in order to rescue Malexa. --Gaebrial 06:45, 2 April 2008 (EDT)
Ah, gotcha! You remember the quest better then I do. Carry on, nothing to see here :D --BenouldTC 06:49, 2 April 2008 (EDT)

Oblivion: Making Money[edit]

Verification was needed for all the specific details of the Dungeon Types. (See the talk page. That's what it is there for. :-) )

Why did you turn some of my notes into one entry bulleted lists? That's contrary to the definition of a list.

I'm still pretty new here, so thanks for enlightening me, --Enterprise2001 11:41, 3 April 2008 (EDT)

I removed the verification tag because as far as I was concerned, there was nothing to verify. The details of the different dungeon types looked perfectly reasonable to me, based on my experiences.
Putting a bullet point in front of a note doesn't automatically make it a list. I just thought that a bullet point looked better than having Note: in the middle of a section.
I have left the verification tag there for now, although I'm still not sure what it else you want verifying, and I have left the Notes. I have reapplied my other minor modifications - spelling corrections, removing unnecessary white space, and such.
--Gaebrial 02:36, 4 April 2008 (EDT)
Ok, if you DID check to make sure the dungeon type info was correct, you should of said so, not "doesn't appear to be any reason for it" which lead me to believe you hadn't, in fact, checked the accuracy of the data.
When I see a bullet, I expect a list. With only one bullet, that doesn't make sense. The "Note:" highlight seems to be the preferred method on the wiki. I know I prefer it.
The white space makes no difference on the rendered page. It's there simply to make the raw code easier for me to read. (Whitespace is not only common when writing code, but expected to make it easier for humans to read.) You are, in fact, doing it yourself. (Open this page for editing and look up. Those spaces after colons for indenting isn't required, but it makes it easier to read, does it not?) :-)
Cohabitate is, in fact, correct.
In conclusion, I will revert your changes again and then remove the verification needed tag. If the technically unneeded CR's bother you that much, you can wait until after I have completed my total rewrite and expansion of the page and then rip them out with joy and zeal. :-)
I hope our obvious differences in preferred style and coding don't become a serious issue.
--Enterprise2001 12:11, 4 April 2008 (EDT)
Cohabitate may be correct (although it's not in the Firefox dictionary I'm using) but since both entries on refer to cohabit as the main word I'm going to change that back. We also have many pages that use bullets with just one item - it's more of a style thing than anything else. Just an aside, whilst it's great to see the work you've done on this page you shouldn't start to treat it as your own - it's still a page on the wiki and can be edited by anybody at any time. –RpehTCE 12:43, 4 April 2008 (EDT)
Thank you oh so much for stating the obvious, that's one of the few things that instantly #$@*& me off.
Since I am the one that started the major rewrite since no one else had the guts, I expect a certain level of courtesy from others in that they don't make any huge changes while I am in the middle of the rewrite. I certainly welcome small tweaks and clarifications. I know I am not perfect and sometimes I have to get off the computer quickly and don't have time to completely proofread what I've done. But massive changes would only serve to disorient and dissuade me from completing the rewrite. The removal of white space or the deletion of the comments I've embedded, things which do not in anyway change what readers of the page see, likewise only serve to confuse me. (The page is large and the whitespace in the code allows me to scan through it faster and easier.)
If that's too much to ask, then I should not be here.--Enterprise2001 15:15, 4 April 2008 (EDT)

Revamping Vivec Canton pages[edit]

Hi Gaebrial, as someone very well versed in Morrowind, I'd love to get your input. I am looking at the Canton pages and made some edits on Redoran and Hlaalu. I am not quite sure to what level of detail I should go here, the other Canton pages vary greatly. Also, I think every house page should have a ==Robbing the Vault== section, since that is not described elsewhere. Can you think of anything else as a must-have? --BenouldTC 17:05, 3 April 2008 (EDT)

You're probably better off asking Lurlock what his thoughts are, as leader of the Redesign project. I think those two pages contain all the necessary information - although they could possibly do with a little reformatting - maybe using the places summary template. Following the guidelines listed on the project page, this is what I think the canton pages should contain, based on the existing headings:
  • A brief description of the canton.
  • Getting Around: How to get there, by walking, by gondola, by any other means (guild guide, intervention, etc.)
  • Notable Places: Split by level, inside/outside. The Redoran canton is a good example of what I would expect to see here.
  • Related Quests: All the quests that either start here or involve travelling to here.
  • NPCs: All the NPCs that can be found on the canton, both relevant and non-relevant.
  • Notes: A section for other important information.
I'm not sure whether there is any pressing need for maps of the cantons - including a map of all of the interior levels, the exterior, and any special locations (e.g. the ancestral vaults) would perhaps be overkill, and anything less would be incomplete.
As for robbing the vaults, I think this is something that should be listed under the 'Notes' section, along with any other significant items that can be obtained (e.g. the daedric dagger in the Redoran underworks).
Incidentally, are you sure there is a full set of Ebony in the Redoran vault? I remember there being a few pieces, but I didn't think there was a complete set.
--Gaebrial 03:27, 4 April 2008 (EDT)
Tanks, that was some good input! I'll take a crack at streamlining the Canton pages. Regarding the loot in the vaults, can someone with a CS please verify the Hlaalu, Telvanni and Redoran treasures? I am on the Xbox and do it by hand... --BenouldTC 10:14, 4 April 2008 (EDT)

Spelling of "necessary"[edit]

An extremely trivial edit, but thank you for performing it. I had a feeling I'd been getting the word wrong! Robed Dawnbringer 04:32, 16 April 2008 (EDT)

Red links[edit]

Gaebrial, don't worry too much about the red links in Bloodmoon, a lot of articles still have to be created. I used best judgement from what we linked to from Morrowind and mimicked that. Bloodmoon is still a baby, well, maybe an infant now after the flurry of edits this weekend ;) Anyways, happy hunting, I am off to bed XD --BenouldTC 05:19, 21 April 2008 (EDT)



  • Firsty: I think this is the first messages I've ever sent you.
  • Secondly: Although I agree that a link for gold may be unnescessary, it should still be written in small case as decided here. Thanks. - Game LordTalk|Contribs 05:30, 23 April 2008 (EDT)
One other thing. Although it's a help your going through all the quest pages and expanding the links, you're wasting your time. RoBoT goes through them every now and again and expands them automatically as one of his tasks. Check his task list. - Game LordTalk|Contribs 05:46, 23 April 2008 (EDT)
I was just about to ask what the deal was with the {{link}} templates. That's what comes of not keeping up with the latest discussion - same with the gold/Gold thing. I was left under the impression that Gold was the preferred term, given that most people had voted that way, and hadn't picked up on Lurlock's decision.
Incidentally, I'm not expanding the links, I'm compressing them. Rather than putting {{link|mw|whatever}} and waiting for RoBoT to expand it, if whatever is in the current namespace (e.g. Morrowind) you can just put [[whatever]]. This is then automatically expanded by the wiki software to [[Morrowind:whatever|whatever]]. --Gaebrial 06:01, 23 April 2008 (EDT)
Yes, there was a discussion on that as well :) Well, two parallel discussions. These two. - Game LordTalk|Contribs 15:56, 23 April 2008 (EDT)

NPC classes in BM tables[edit]

Gaebrial, I held off on putting links to MW classes to see if we want to generate BM specific list pages. Definitely for spell merchants and Blacksmiths, the others are probably safe to link to MW. --BenouldTC 03:41, 24 April 2008 (EDT)

I was just following Nephele's example on Raven Rock and Skaal Village. I don't think we need Bloodmoon-specific class pages for classes that are present in vanilla Morrowind. For new ones like Shaman, yes we probably do need a Bloodmoon page (even though there's only one shaman in the game). What's the issue with (black)smiths and spell merchants? --Gaebrial 03:47, 24 April 2008 (EDT)
There is a list page for those two here, but go ahead and link to MW. If we need to later, the few merchants are easily found. Must sleep XD --BenouldTC 03:55, 24 April 2008 (EDT)
The class links should really point to Morrowind for the classes that exist in Morrowind. I was just too lazy to add code to figure out whether the class was a vanilla one or a new one added by Bloodmoon. Technically, the class link is really for the strictly class-related info. Anyone who is a merchant, smith, or other service provider will have a second link under notes that can point to the Bloodmoon lists of service providers. Also, to fix the factions, you just need to add |namesp=Morrowind to the factions; I just did that for Bloodmoon:Fort_Frostmoth. --NepheleTalk 11:22, 24 April 2008 (EDT)
I knew there was going to be an easy way of doing it. Thanks, Nephele. --Gaebrial 12:24, 24 April 2008 (EDT)

proposal: A Recent Developments list clarification[edit]

Gaebrial, just a heads-up that this proposal is in no form an attempt to criticize your edits or actions. It just brought up a broader issue of communications XDD I love your work and respect your knowledge. --BenouldTC 14:22, 25 April 2008 (EDT)

Bounty VN[edit]

Re: this change, just wanted to say thanks. I'd meant to put the VN in after I wrote the comment and forgot all about it. --Robin Hood (TalkE-mailContribs) 11:23, 30 April 2008 (EDT)

Great work![edit]

SI-icon-ingredient-Watchers Eye.png
You have been given a Watcher's Eye!

This Watcher's Eye was awarded for your exemplary patrolling splitting up the Leveled Items page..

SI Maps[edit]

I thought I ought to explain why I took the FixImage tag off the SI-map-Howling Halls, Antechamber.jpg map. All the place pages have a cleanup-oprp tag on them to indicate exactly what needs doing, and adding the overlays to the maps is one of those things. It's on my "to-do" list - I just keep getting distracted by other stuff! –RpehTCE 03:33, 2 June 2008 (EDT)

OK, fair enough. --Gaebrial 03:35, 2 June 2008 (EDT)


Thanks for the help. How did you do? I mean What did you do.

Please tell me so that I know for the future. - Goblin lair 12:03, 3 June 2008. (EDT)

You'd included [[Category:Believers]] in the header of the category page, which meant that page was being included in the category. That's why you were getting the [+] section. Then you included [[Category:Believers]] in your post on Rpeh's page, which meant that page got added to the category. To include a link to a category on a page, without including that page in the category, you put a : in the link - so, you'd put [[:Category:Believers]]. --Gaebrial 06:13, 3 June 2008 (EDT)

Ok thanks!

Now when I know that... how do I remove pages that I don't need anymore? - Goblin lair 12:18, 3 june 2008 (EDT)

Have a look at the deletion policy. Basically, you flag the page as needing deletion, then an Admin comes along and deletes it after a certain number of days. --Gaebrial 06:27, 3 June 2008 (EDT)
Thanks again! Goblin lair 15:24, 6 June 2008 (EDT)

sorry 'bout that...[edit]

I just realized I'd made that mistake as I left the mine and my screen told me I was in the Ascadian Isles. Mea culpa!

Kain or Khane?[edit]

Well, an interesting topic. I must say I didnt' play Battlehorn Castle, altough i have the plugin and translated it in my native language, so the basic story was known to me, but this was some time ago. Therefore I didn't read the article about The Host of the True Horn at the USEP. The events of Battlehorn Castle seem to be taken from the conflict between Baron Shrike and his brother. Altough at the time Daggerfall takes place Baron Shrike's brother is still trying to gain access to the throne of Lainly. I took the description for The Host of the Horn from the Guilds_and_Reputation page, where the brother is called Lord Kain. But when I used a reputation editor to find his name and that of some other persons in the game, I only came across a Lord Khane. A Lord Kain doesn't exist in the game as a person, although Baron Shrike does and I will visit him in the near future to take a screenshoot of him. The reputation editor is quite accurate so the question is wheather the name Kain was either misspelled as Khane or they are two different persons. I don't knwow. I changed the name to Lord Khane because I thought it is a misspeling either in the description or in the game. But it seems we will never know for sure.--PLRDLF 11:14, 17 July 2008 (EDT)

Kain or Khane? - more information[edit]

After I dealt myself some more time with the reputation editor I use, REP177 is its name and it comes from the UESP, I'm pretty sure that my first assumption was correct and that the ominous Lord Khane is indeed Lord Kaine. It seems the people at Bethesda made this scribal error when they packed most of he ingame-info in the TEXT.RSC file. Obviously this never catched someone's eye and when they reverted to Baron Shrike and his brother for Battlehorn Castle Lord Khane became Lord Kain for good.

The explanation that led me to this hypothesis is following:

REP177 displays related entries in the same output-block and the output for Lord Khane is in the same block as the outputs for Baron Shrike, Baroness Dh'emka and every other entity associated with the region of Lainlyn.

From this viewpoint I assume it is safe to post the hypothesis of the scribal error.--PLRDLF 18:21, 17 July 2008 (EDT)

Kain or Khane? - possible solution[edit]

I already wanted to name him Kain for consistency within the Elder Scrolls universe, but I would also add a note at the bottom of his article, where this special circumstance is at last mentioned. Although a possible article would only be one or two sentences, because beside the fact that he is Baron Shrikes brother there is no additional information on him in Daggerfall. For articles concerning persons in Daggerfall I only want to mention events that actually take place during the time the the game takes place.--PLRDLF 20:33, 18 July 2008 (EDT)

Oblivion: Horses[edit]

Hello Gaebrial. I apologize for repeatedly deleting the section on invisibility on the Horses page. I do feel however, that invisibility is not a useful spell to use on horses. This is because mounting an invisible horse may cause a glitch where your character becomes invisible but can still be detected. If the player is not on the horse when the spell expires, the player will be stuck in this state. Mounting an invisible horse also cancels out the player's invisibility, contrary to the section's statements. This makes the only benefit of invisibility keeping the horse from being detected. This would mainly only be useful in battle, and even then it would draw the attacker's attention back to you, ruining the distraction of the horse. In the case of Shadowmere, it would also be better for Shadowmere to be damaged instead of you, as Shadowmere is invincible and if he is knocked out you can store your items on him without getting the bounty you might receive if you knocked him out yourself. I have tested my claims several times. I would like to know how you feel about the section and my claims. I would also like to know how I might gain permission to delete, or change, the section. If I cannot, I would appreciate if you or someone else could look into doing so. Thank you.--Orange-laser-cube 11:11, 11 August 2008 (EDT)

Notes on TES:Arena endings.[edit]

Here are proofs for Elder Scrolls:Arena having slightly different ending on Flopy Diskette version and CD version Floppy Diskette Version: CD version:


Thanks for helping with the mod load order thing, despite the fact Timenn got his panties in a bunch over the fact that my buddy (who paid for the mods), RAR'd them and emailed my the RAR). Thanks! Prince of MadnessDaedryon 10:34, 7 January 2009 (EST)

Shouldn't have links in /Description pages[edit]

I based that page on Morrowind:Ebonheart/Description which does have links. A simple look at Morrowind:Places shows that there are many descriptions with links. What is the problem? --Gez 10:28, 26 February 2009 (EST)

I was under the impression that it was site policy. On Category:Oblivion-Place_Descriptions page, it specifically says that descriptions shouldn't contain links, so I was assuming the same applied for Morrowind. There does appear to have been a discussion about it a year or so ago, but without a clear resolution. --Gaebrial 02:37, 27 February 2009 (EST)


Thanks for the edit, I am still getting used to wiki formatting. :) --Mr. Oblivion 03:50, 7 May 2009 (EDT)


I restored my edits to Morrowind:Sjoring Hard-Heart and Morrowind:Radd Hard-Heart and revised those edits to include the source this time. I think Radd Hard-Heart confirms that they're brothers when the Sjoring Hard-Heart or Kill Sjoring Hard-Heart topic is used, but I haven't played Morrowind in a long time, so I used p 162 of the Morrowind Prophecies as a source instead. I hope that's okay. --Michaeldsuarez (Talk) (Deeds) 17:37, 31 August 2009 (UTC)


Hi Gaebrial, long time no see! I've noticed you've been somewhat active lately both in terms of editing and patrolling. I just wanted to point out that you're still listed as inactive on the Patrollers page, in case you wanted to change that to semi-active or active. Robin Hoodtalk 07:29, 17 February 2012 (UTC)

Thanks. I've changed myself to 'semi-active' --Gaebrial 11:23, 17 February 2012 (UTC)


Way to go with the patrolling yesterday! You just got rid of about 10% of our unpatrolled edits all on your own. Robin Hoodtalk 01:30, 30 March 2012 (UTC)

What can I say? I was bored... ;-) --Gaebrial 07:15, 30 March 2012 (UTC)