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User:UnrealFragger/Roleplaying Ideas

< User:UnrealFragger

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Noble/AssassinEdit

(Assassin-type Roleplaying)

This is a pretty cool idea. Basically, by day you are a noble and by night and an assassin.

HousingEdit

Perhaps you could kill a count and pretend it had been your city/town all along or download a city mod that places you as ruler. If you don't want to rule anything, buy yourself a nice house, think Cheydinhal, or Skingrad or something, or maybe try a house mod. You could try dressing the Adoring Fan in armor and stationing him outside as a guard if you want. Use the console (if you're on PC) to pay for your house and all the upgrades.

ArmorEdit

For armor, either get the best you can, or try one that looks like what an assassin would use, like Shrouded armor. If you want to be a good assassin and want shrouded armor without joining the Dark Brotherhood, use the console. Again, mods can come in handy, in fact there's an Assassin armor mod here. For clothing for when you are a noble, just get something that rich people would wear and try a glitch or something to get a clone of the Amulet of Kings, and use a mod like the one here. Man, that mod page comes in handy.

The RoleplayingEdit

Noble roleplaying is pretty simple. Act like a normal guy, go to church, talk to people, go shopping. You might want to go on a trip on horseback to somewhere like, say, the Imperial City, stay in a posh hotel, talk to people like Ocato or something. You could pretend you are the employer of a wine maker or someone and use the console to give yourself profit.

Assassin-wise, you could scale buildings, go all Assassin's Creed on someone. Use MuffinShare to take the armor off a guard, then try Assassinating him or something. Try assassin-style quests, and either have a consistent style, or one appropriate to the victim, for example for a wine maker or drunk, kill them with a sneak attack or something, making sure there's no visible damage, in their house, drop loads of beer or wine or whatever around their body, and make it look like an overdose.

CommentsEdit

Note that this is unfinished, I'll add to it later - UnrealFragger 15:12, 7 April 2011 (UTC)