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User:Fancy/Sandbox 1

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Morrowind Generic DialogueEdit

AEdit

Apelles Matius
"He's recently arrived from Cyrodiil. You'll likely find him inspecting the grounds at Ebonheart."

BEdit

Bad People
"Some words should be shared only by friends."
Brara Morvayn
"She moved into temporary quarters in the Redoran Council Hall after blighted creatures attacked her manor and killed her husband." (Ald'ruhn)

CEdit

DEdit

Dro'Zhirr
"I've heard of him. Rumor has it he's holed up somewhere around town with his band of thugs. They say he's in some caves to the east of town, on the other side of the hills. I'd just as soon avoid him, myself."
Dunmer
"We Dunmer are the dark-skinned Elven peoples of the Eastern Empire. Dunmer means "dark elf." "Dark" in this sense is variously understood to mean "dark-skinned," "gloomy," and "ill-favored by fate." The Dunmer and our national character embrace these various connotations with enthusiasm. In the Empire, "Dark Elves" is the common usage, but in our Morrowind homeland, and among their Aldmeri brethren, we call ourselves the "Dunmer".
"The dark-skinned, red-eyed Dunmer combine powerful intellect with strong and agile physiques, producing superior warriors and sorcerers. On the battlefield, we are noted for our skilled and balanced integration of swordsmen, marksmen, and war wizards. In character, we are grim, aloof, and reserved. We wisely distrust and disdain the lesser achievements of the inferior races.
"We Dunmer prize the virtues of duty, gravity, and piety. Duty is to one's own honor, and to one's family and clan. Gravity is the essential seriousness of life. Life is hard, and events must be judged, endured, and reflected upon with due care and earnestness, Piety is respect for the gods, and the virtues they represent. A light, careless life is not worth living. We are proud of being dark-skinned and dark-humored. Our race produces great warriors and wizards in equal proportion."

EEdit

Erabenimsun camp
"The camp itself lies north-northwest of Mt. Assarnibibi in the wastelands of Molag Amur. There are no tracks, few landmarks, and the going is difficult. Even we Ashlanders get lost in Molag Amur. You can't go straight; lava lakes, ridges, and ravines block all routes. An outlander like you? Walk north like a pilgrim from Molag Mar, find the shrine at Mount Assarnibibi, then from there search north for the camp." (Non-Erabenimsun Ashlanders)

FEdit

GEdit

Guild Guide
"A guild guide is a spellcaster of the Mages Guild who provides magical transport for a small fee. You can only travel from one Mages Guild to another, but it is the fastest way to travel between Vivec, Balmora, Ald'ruhn, Caldera, and Sadrith Mora. (Local Guild Guide NPC) is the guild guide at the (Location) Mages Guild. For a small fee, she can teleport you directly to the Mages Guild at either Vivec, Balmora, Caldera, or Sadrith Mora."

HEdit

IEdit

Imperial
"The Imperials are the educated and well-spoken natives of the civilized, cosmopolitan province of Cyrodiil. Imperials are known for their enlightened rule of law and government, and the discipline and training of their citizen armies. Though physically less imposing than the other races, they are shrewd diplomats and traders. Their legions have enabled them to subdue all the other nations and races of Tamriel, and to have erected the monument to peace and prosperity that comprises the Glorious Empire."
"The Imperials are clever, industrious thieves and con men. Their legions are invincible, but individually they are weak and cowardly. Their civilization is a shabby imitation of High Elven culture, cheapened by the common greed and grasping nature of their merchants and monopolists. They have subjugated and enslaved the various peoples of Tamriel, and called this coerced submission 'peace.'"
"The Imperials came out of the West and tricked the gods of the settled people, the false gods called the Tribunal. Now the Imperials act like they own Morrowind, and they claim we are ruled by their chief, the one they call Emperor. We think nothing of this foolishness, but they have great armies of soldiers in armor who come and burn our yurts and slay our children. So we hate them, but we must remember to be quiet and patient and cunning, as Boethiah has taught us."
Irgola
"He's a pawnbroker. He hasn't been here in Caldera long."

JEdit

KEdit

LEdit

Latest RumorsEdit

AnywhereEdit

"Have you noticed, for all its proclamations about protecting the rights of property and preserving law and order, the Imperial legion does little enough to capture and prosecute abolitionists? That's a bit hypocritical, don't you think?"
"I'm telling you, it's making me worried. My neighbor was outside in the middle of the night last night, running around, talking nonsense, and in the morning, he doesn't remember a thing about it. Those scholars talk stuff about delusion diseases and such. What the hell does that mean? And why can't the priests cure it?"

Anywhere [verification needed]Edit

"They call them 'corprus beasts.' They come from Red Mountain. Once they were men. Then blight storms came. They walk in the storms. They get sick, grow fat and stupid. Now they wander like mad beasts, killing and eating. Very bad, very bad."

Ald'ruhnEdit

"I heard Bolvyn Venim was having an affair with the wife of one of the other councilors."

House Redoran / Ald'ruhn [verification needed]Edit

"Redoran is not going to stand by and watch Telvanni setting up those bases without a charter. Ever since we let the Telvanni get away with Tel Vos, they've been sending out wizards and mercenaries to stake their claims on promising sites. And if we don't do something about it, those damn necromancers will end up on our doorsteps."

House Telvanni / Sadrith Mora [verification needed]Edit

"Heard about the Gateway haunting? A ghost is haunting the South Turret bed chamber. Somebody drives it out? And it comes right back. The Gateway is too new to have its own haunts. Some sorcerer up to mischief is my guess. But it's running business at the Gateway, and Angaredhel the Prefect is NOT happy. Be good if somebody would take care of it before someone gets hurt."

VivecEdit

"Crassius Curio is quite a patron of the arts. He commissioned some artists to do a mural for him, and I heard that he has written a new play, and would like to have it performed."

Little AdviceEdit

"Briring is a barbarian at the Skyrim Mission in Ebonheart. He's remarkably educated and well-spoken for a barbarian, but he knows the things a barbarian should know." (Barbarians)
"The master-at-arms at Fort Pelagiad, Angoril, is a good source if you are curious about the master-at-arms's trade in Morrowind. He's a little long-winded, but he knows his stuff, and he's always willing." (Master-at-arms)
"Eraamion at the Caldera Guild of Mages is a useful resource if you have questions about the nightblade's trade as it is practiced in Morrowind." (Nightblades)
"Artisa Arelas is a well-traveled and knowledgeable pilgrim. She works over in the Canon Offices at the Temple. If you're polite and respectful, she'll answer any questions you have." (Pilgrims)
"Vala Catraso at the Ald'ruhn Guild of Mages runs a little class for new arrivals in Vvardenfell. And, by the way, she is also happy to talk about her vocation as a priest." (Priests)
"If you want to talk to a smith about his trade, talk to Garothmuk gro-Muzgub. He is not a master smith, but he's well-spoken, friendly, and knows a lot about smithing in Morrowind." (Smiths)
"You want to know about traders and how they work in Morrowind, talk to Nalion at the Gateway Inn in Sadrith Mora. He knows what he's talking about." (Traders)
"If you were to ask me for the model of a warrior, I'd have to say Miles Gloriosus. He's at the Andus Tradehouse in Maar Gan right now, on a crusade to kill off all of the monsters sneaking through the Ghostfence, but he always has time to talk with an admirer." (Warriors)
"It's hard to find a wise woman who'll talk about her trade. If you're interested, you might try Maela Kaushad in Vos. She married a villager, left the tribes, and settled down in town." (Wise Women)
"If you're looking for someone to talk about the witchhunter's trade in Morrowind, you should talk to Melvure Rindu at the Hall of Justice in Vivec." (Witchhunters)

Little SecretEdit

"Have you heard about poor Ienas Sarandas? He lost his patrimony betting on the guar. Sold every piece of family silverware to pay his debts. A pity. I think it's driven him a bit mad. Wears clothes fit for a lord, and hasn't got a drake for a meal."
"The ancient Dunmer stronghold at Valenvaryon… we have seen orcs [sic] there. Orcs worship Malacath. It is a bad place."
"Talk to everyone. Talk is cheap. Ask questions. You don't ask, you never learn."

MEdit

My TradeEdit

"I am a student here. At the school. I want to learn to read."
"I'm an ebony miner. The raw ebony deposits here on Vvardenfell are the richest in the world. The matrix is a very hard stone, and separating ebony from the matrix is hard work. Hard, honest work that pays well."
"I'm a knight. In the West, you need a horse and land to be a knight, but here, we have no horses, and all you need is good armor, good weapons, and the skill to use them. I prefer to fight with axes and shields. Since I live by my weapons, I have to pay careful attention to local feelings about killing and murder -- what's right and what's wrong."
"I am a nightblade. Blending the disciplines of the agent and wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. I sell spells, and I am a spellmaker who creates spells to your specifications. I can also teach you in my skills, for a fee."
"I'm an alchemist. Alchemy is the process of refining and preserving the magical properties hidden in natural and supernatural ingredients. I sell potions. I also sell the various kinds of apparatus alchemists need to make potions, and buy and sell ingredients."
"I am a trader, a general merchant. I buy and sell a little bit of everything -- weapons ,armor [sic], clothes, books, miscellaneous items of all kinds. Take a look around; let me know what you want. Or if you have things you'd like to sell, let me take a look at them, and I'll give you a price."
"I am a smith. I make, sell, and repair weapons and armor. I can tell you about the basic armor styles and weapon types. I can also tell you how to take care of worn weapons and worn armor, and sell you the armorer tools you need. I also repair weapons and armor, for a fee."
"I am a sorcerer. I am a master of the College of Conjuration, and I have learned to summon and command the denizens of the Outer Realms to do my bidding. I am also an enchanter, enchanting items for my own use and for the use of others. My skill with enchantments also makes me more efficient in using enchanted items that I collect on my research expeditions. I sell spells, and I am a spellmaker who creates spells to your specifications. I can also teach you in my skills, for a fee."
"I am a sorcerer. Through my mastery of special disciplines of the College of Conjuration, and my private studies of the Outer Realms and their Powers and Principalities, I have learned to summon and command their denizens to do my bidding. I do these things for coin, or to suit my own interests. I also am an enchanter, enchanting items for my own use and for the use of others. My skill with enchantments also makes me more efficient in using enchanted items that I collect on my research expeditions."
"I am a monk. In mind and spirit, I am a student of the hidden mysteries, of the unseen world that lies behind the objects and ideas of everyday life. In body, I am a student of the ancient martial arts, patterned on the 'Rain-of-Sand' fighting styles of Elsweyr. I pursue hand-to-hand and unarmored self-defense, because what you don't have, you cannot lose. I also train with the blunt weapons called staves, because even the poorest peasant can own a staff. To earn my keep, I train others in my skills."
"I am a Battlemage. Though arrayed as a Western knight with heavy armor, axes and long blades, my primary training is in the College of Alteration, the College of Destruction, and the College of Conjuration. To round out my education, I have mastered enchantments and alchemy. Potions made through alchemy, or purchased from alchemists, grant me the magics of Restoration, Mysticism, and Illusion Colleges. And can there be any more terrible master of the science of war than a Battlemage? I think not."
"I'm an archer. I'm the kind of fighter who hates getting hurt, so I ambush with my marksman weapons from a distance, then run like crazy when I can, and fight with long blades or spears when I must. I prefer spears because they're longer, and I keep farther from things trying to hurt me. If that sounds cowardly to you, you better stick with tin suits and fat axes."
"I am a wise woman. I am councilor to my Ashlander tribe, guardian of secret knowledge, spirit guide and seer into the world unseen. I can tell you about the ancestors, and about Ashlander customs."
"I'm an assassin. Killing is my profession. I am discrete, efficient, and reliable. In Morrowind, the assassin's trade is an ancient and honorable profession, restricted by a rigid code of conduct, and operating strictly within the law. Because I am discrete, I prefer short blades for swift, close-and personal [sic] work, while the marksman weapons like throwing stars and throwing knives are more suitable for stealth and surprise."
"I am a priest of the Tribunal Temple, an intercessor between Almsivi and their worshippers, caretaker of the temple and shrines, and councilor and educator for the faithful and laymen. I can tell you about the Temple, the Daedra, the saints, and the ancestors. I can explain about pilgrimages, and why we have necromancy. I can also tell you something about the other cults."
"I am a savant. I am a man of wide learning and cosmopolitan tastes, a well-traveled man, educated, refined in manner, able to converse on various topics with authority, and a man ever ready to defend his honor, and the honor of my companions. In short, you see before you a gentleman. I can discourse upon history, speechcraft, language, and customs. And, for a fee, I offer training that will permit you to share a few of my many virtues."
"I am a pilgrim. I search for enlightenment, and hope to purify my soul through facing and overcoming the challenges of pilgrimages that reenact the tests and trials of gods, saints, and heroes. I visit the shrines and make devotions everywhere I travel -- in village Temple shrines, and the High Fane of Vivec, or at the remote shrines scattered all over Vvardenfell."
"I am a noble, elevated by birth and distinction to the highest ranks of Imperial society. I do not have a trade, as such, though I may dabble in various affairs, collecting rare treasures of beauty and refinement. And if such things are valuable, there's no harm in it. My lofty station is not without responsibilities, of course. I must serve at the command of the Emperor and the Councils, giving counsel and support, and, when duty calls, taking spell and sword to protect the smallfolk of the Empire."
"I am a witchhunter. I dedicate body and soul to the destruction of profane magics. Most foul are necromancers, who defile the body and spirits of the sacred dead. Equally abominable are the evil Daedra worshippers. The Daedra Lords delight in the torment and corruption of mortals, and they reward followers with terrible powers always used for evil purposes. In employing the tools of the Enemy -- the spells of the College of Conjuration -- I risk contamination, but fire must be fought with fire."
"I am a slave, sera. I serve my owner and master as commanded. I clean, prepare food, fetch and carry, do the shopping and marketing, and do other tasks too tiresome or menial for my master."
"I am a clothier. I make clothes and sell them. I also buy clothes in good condition; with a little work I can make them good as new and resell them. Mostly I make and sell Dunmer clothing, but some people also want Imperial clothes and Ashlander clothes."
"I am a netch herder. That is, when I'm working. Right now, I'm not working. And that's fine with me."
"I am a farmer. I grow crops, and raise animals for food, and gather animal products and vegetable products from the land for my own use or for sale at the markets."
"I am a hunter. I range across the ashlands and wastes, hunting for meat and hides. I know the native creatures of Vvardenfell, and know to avoid the diseased creatures, and the blighted creatures, for they are foul and worthless, and deadly to the careless hunter. I know the Ashlands and the Grazelands, Azura's Coast and Molag Amur, and can tell you of these places."

Morrowind LoreEdit

"Let me tell you about the three major cultural groups of Morrowind. Ashlanders are nomadic barbarians, living in camps of small portable huts. Recent Imperial colonies like Pelagiad look like the same sturdy half-timbered homes and stone castles you might see in Daggerfall or any other Western province. The native Dunmer cultures are the civilized Great House societies of House Redoran, House Hlaalu, and House Telvanni, each with their own architectures, customs, and traditions."
"In case you didn't know, weapons and armor are less effective when they get worn out. Repair them yourself, if you have the skill, or take them to a smith for repair."

OtherEdit

Miner Arobar
"I heard that Master Neloth has some influence over Miner Arobar." (Telvanni, Sadrith Mora)
"I've heard a rumor that Nartise Arobar is being held hostage by one of the Telvanni." (Non-Telvanni, Sadrith Mora)
Morrowind
"Morrowind, homeland of the Dunmer peoples, is the northeasternmost province of the Tamrielic Empire. Most of the population is gathered in the high uplands and fertile river valleys of central Morrowind, especially around the Inland Sea. The island Vvardenfel [sic] is encircled by the Inner Sea, and is dominated by the titanic volcano Red Mountain and its associated ash wastelands; most of the island's population is confined to the relatively hospitable west and southwest coast."

NEdit

Native Dunmer Culture
"Native Dunmer culture shares common roots with the other Aldmeri races -- the Altmer, or High Elves, and the Bosmer, or Wood Elves. All Aldmeri cultures are ancient, complex, and sophisticated. The native Dunmer have dark grey skin, unlike their cousins. Native Dunmer have strong militaristic and authoritarian traditions, founded in their ancient practices of ancestor worship, and fostered and elaborated in the theocratic religion of the Tribunal Temple.
"The clan and family structures of the Dunmer Great House system are strong forces for social and political stability. The feudal monarchy of the Altmer, by contrast, has a long history of conflict and instability, while the informal anarchy of Bosmer clan structures produces a consciously unstable society."
Necromancy
"In the Empire, body and spirit are protected as property, and may not be used without permission of the owner, and public display of the living dead is widely prohibited. But necromancy itself is not really illegal."

OEdit

Orvas Dren
"He's the brother of Duke Vedam Dren. An important businessman. Brave and loyal to his people and our rightful homeland." (Camonna Tong [verification needed])
Other Cults
"The Imperial cult are [sic] the official religion of the Empire. Their worship is false and unworthy, but their worshippers are no more good or evil than any superstitious savage."
Outlander
"An outlander is anyone born and raised outside of Morrowind. You. And the Camonna Tong doesn't like outlanders. Thanks for asking." (Camonna Tong)

PEdit

Preserve the Peace
"Many forces threaten the peace of Morrowind. The Legion is here to preserve the peace."

QEdit

REdit

SEdit

ServicesEdit

"Some Telvanni and Temple services are available at Council Hall; other Telvanni services have houses in town. Many services are offered at the Great Market. Look for Fighters Guild, Mages Guild, and Imperial cult services at Wolverine Hall. Thieves Guild types hang out at Dirty Muriel's Cornerclub." (Sadrith Mora)

Someone in ParticularEdit

"If you're not Telvanni or Telvanni retainers, you only need Angaredhel, Prefect of Hospitality at the Gateway merchant inn and Ery, Gateway's publican. Otherwise, look at the Council Hall for the Telvanni mouths, Felisa Ulessen, Galos Mathendis, Arara Uvulas, Mallam Ryon, Raven Omayn, spokesperson for their councilor mage-lords, and Dalyne Arvel, Telvanni Council clerk.
"Over at Wolverine Hall, look for Hrundi the Nord, Fighters Guild steward; Procyon Nigilius, Mages Guild steward; and Aunius Autrus, Imperial cult priest. Councilor Mage-Lord Master Neloth lives in Tel Naga, the wizard tower in the center of town. Big Helende, the Thieves Guild Boss, hangs out at Durty Muriel's Cornerclub." (Sadrith Mora)
"All sorts of people live here in St. Delyn. A lot of Hlaalu lords and retainers live in Hlaalu Compound and in St. Delyn. Redorans live in Redoran Compound and Telvanni live in Telvanni Compound. Temple priests, clerks, and Ordinators are in the Hall of Wisdom and the Hall of Justice. Some fighters live and train at the Arena. Imperial guardsmen are in the Foreign Quarter." (St. Delyn Canton, Vivec)

Specific PlaceEdit

"The Gateway merchant inn is all that's open to non-Telvanni. Telvanni kin and retainers stay at Wolverine Hall, housing the Fighters Guild and Thieves Guild and the Imperial cult shrine. The council hall is the big sphere down by the harbor. The Great Market has many services and tradesmen, and many others are scattered through town. There are two cornerclubs: Durty Muriel's, for outlanders, and Fara's Hole in the Wall for local Dunmer. Tel Naga is Master Neloth's wizard tower.
Sadrith Mora is an island; there's no road or bridge to the mainland. You want to go west to the mainland, you fly, swim, or water-walk. From the docks, ships go to Ebonheart, Tel Branora, Tel Mora, or Dagon Fel. The guild guide at the Wolverine Hall Mages Guild can transport you to Ald'ruhn, Vivec, Caldera, and Balmora for a fee." (Sadrith Mora)
"Vivec has eight cantons. On a map, it looks like a cross, with the Foreign Quarter at the top, the Temple Compound, with Vivec's Palace, the High Fane, the Ministry of Truth, and the Hall of Wisdom and the Hall of Justice, at the bottom, the Hlaalu Compound to the west, the Telvanni Compound on the east, and four cantons grouped together at the center -- Redoran Compound northwest, Arena northeast, St. Delyn Canton southwest, and St. Olms Canton southeast. You're in (Canton) now.
"Silt striders from North Landing, north of the Foreign Quarter, go to Seyda Neen, Suran, Molag Mar, and Balmora. Guild guides at the Foreign Quarter Mages Guild teleport you to Balmora, Ald'ruhn, Caldera, and Sadrith Mora Mages Guilds for a fee. Gondoliers ferry passengers between the Telvanni Compound, the Hlaalu Compound, the Foreign Quarter, St. Delyn Canton, and the Arena. Roads lead from North Landing north towards Suran and the Ascadian Isles and northwest towards Seyda Neen." (Vivec)

OtherEdit

Sadrith Mora
"Sadrith Mora is the House Telvanni seat, home of the Telvanni Council House and site of Tel Naga, the Councilor Mage-Lord Master Neloth's wizard tower. Visitors cannot enter the town, but must stay in the Gateway, a merchant inn for outsiders. Retainers and kin of the Telvanni can travel freely in town. Many outlanders live here, but most are Telvanni mercenaries, craftsmen, traders, or slavers."
Sotha Sil
"Lord Sotha Sil the Magus is one of the three Immortal God-Kings of Morrowind, a Pillar of the Tribunal, and the patron of Artificers and Wizards. Sotha Sil was the mightiest wizard and most wise councilor of the First Council. Companion and teacher of Nerevar and Vivec, Sotha Sil is the Light of Knowledge and the Inspiration of Craft and Sorcery."

TEdit

thoughtful gift
"Do you want to offer me a gift, outlander? Then bring me a kwama egg, for I am hungry." (Commoners [verification needed])
"Do you want to offer me a gift? Poor outlander. Even these small things are a puzzle to you. Then bring me some trama root for my larder. I am a hunter, and it is beneath my dignity to scramble about in the dirt. But you? Perhaps this is a task you can handle." (Hunters)
(If the PC is carrying trama root.) "Do you want to offer me a gift of trama root? Well, outlander, you are not proud. But you are courteous, and in an outlander, that is not a thing to be despised. Very well. I accept your gift. And thank you." (Hunters)

UEdit

Urshilaku Camp
"This is Urshilaku camp, outlander." (Urshilaku Camp)

VEdit

WEdit

XEdit

YEdit

ZEdit