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Feel free to post any discussion about the Eso Build Editor including bugs, issues, suggestions, and other feedback. Please sign and date your post by typing ~~~~ or clicking the signature icon in the edit toolbar. Linking to the specific build in question can also help us verify and track down issues.

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Sorcerer's TwilightEdit

The cost of the Twilight's special ability isn't decreasing with reduce spell cost glyphs. — Unsigned comment by TheBuildMan (talkcontribs) at 18:32 on 12 February 2023‎

At the moment we don't/can't update this effect in tooltips. Will take a look and see how we can implement it. -- Daveh (talk) 15:52, 14 February 2023 (UTC)-

Constitution formula inconsistent with resource return in logsEdit

The Constitution passive from Heavy Armor gives 108 mag and stam back per heavy armor piece worn. In 7 heavy armor, this gives 757 mag and stam. That is the number seen in logs as well. It doesn't seem to add anything else for effective level. Perhaps this was changed at some point? Otherwise I'm not sure what the "Constitution" stat is meant to reflect here in the build editor.

Virtus753 (talk) 22:19, 12 February 2023 (UTC)

Fixed! It was indeed based off an old value and not updated in a while. -- Daveh (talk) 15:58, 14 February 2023 (UTC)

Crystal Frag toggleEdit

The toggle for Crystal Frag (not shard) is bugged. Refreshing the build or butting the ability on your bar does not make the toggle show up at the bottom of the skills menu. I can make it appear by changing morphs, and then changing morphs back to Frag. Then the toggle appears and seems to work. — Unsigned comment by Vixxvexx (talkcontribs) at 09:52 on 15 February 2023‎

Fixed! -- Daveh (talk) 14:22, 29 March 2023 (UTC)

Weapon Damage Enchant &Edit

Build 505685 - Khajiit NB

It appears that the Weapon Damage Enchant is doubled, it shows as 174 in the game, but 348 in the editor.

Additionally, this build's Spell / Weapon Damage vary by 483 each. (The editor shows a higher value)

I've stripped everything down as far as I can and duplicated the in-game build to the same as the editor, but it still doesn't match.

Altessia (talk) 13:22, 18 February 2023 (UTC) Altesia

Fixed! -- Daveh (talk) 14:29, 29 March 2023 (UTC)

Rallying CryEdit

The set toggle only seems to be working with the bar that rallying cry is active on and not the other bar. — Unsigned comment by Ventril (talkcontribs) at 11:19 on 19 February 2023‎

Fixed! -- Daveh (talk)`

StaggerEdit

Any chance we will see Stagger from Stone Fist added to the editor?

"Each hit applies Stagger, increasing damage taken by 65 per stack (up to 3 stacks) for 5 seconds."

Here's something on potential calculations:

[Damage Increase from Stagger = (Normal Hits x 195) + (Crit Hits x (195 x 2.048))]

"Assuming that there are 514 'normal' hits and 558 critical hits on the such as on the Mage Hard Mode fight with 3x Stagger's value of 195, the crit hits on Stagger are multiplied by the average crit damage modifier:"

Damage from Stagger = (514* 195) + (558* (195* 2.048)) Which equals to 329,073 Damage DPS Gain = 329,073/112 End Result of 2.9k DPS Gained per DPS player — Unsigned comment by EarlyBrightStar (talkcontribs) at 22:22 on 19 February 2023‎

We could but it would just be a standalone statistic and not modify anything. I don't believe flat damage taken modifies skill tooltips in-game and we try to duplicate the behavior of tooltips as closely as possible. If you can think of some use-case in the builder please let us know! -- Daveh (talk) 16:09, 29 March 2023 (UTC)

5 broken setsEdit

Literally every set's dps display is broken if you are not in edit mode.

BuildID : 501145 — Unsigned comment by Teroh (talkcontribs) at 04:33 on 3 March 2023‎

If by "broken" you mean the set tooltip on the build viewer is not accurate to the build then we know about this and have to figure a way of getting it fixed (its complicated). Right now it just displays the default set tooltip from default character stats (i.e., naked and no items, skills, CPs, or attributes). -- Daveh (talk) 16:11, 29 March 2023 (UTC)

Suggestion: Add Group Finder 25% Weapon and Spell Damage boost to 'buffs' listEdit

Entering a dungeon via the group tool gives you a 25% boost to Weapon and Spell damage. It'd be a niche thing to add to the build editor, but can be useful if you're creating a dungeon build to play around with. --Blackbird V (talk) 09:58, 6 March 2023 (UTC)

Done! -- Daveh (talk) 14:53, 4 May 2023 (UTC)
Glad if this can be added! (I'm not seeing it in buffs right now, maybe user error.) But the bonus isn't just for using the group finder. It doesn't apply if you queue as a full premade, for example. I think it only applies if you queue solo (or possibly as a group of two, I'd need to check). The conditions should be specified so people don't think they'll always get it for using the LFG tool. Virtus753 (talk) 17:09, 4 May 2023 (UTC)
Update: the bonus doesn't apply to anyone over Level 50 CP 160. Since this editor is not accurate for builds below CP 160, I'm not sure if it makes sense to enable a buff that only applies in those circumstances. If it is kept, it should be labeled as a Battle Scaling buff for low-level characters.

Here is Code's testing: https://forums.elderscrollsonline.com/en/discussion/398201/psa-queuing-for-a-dungeon-does-not-actually-grant-l50-cp160-characters-a-damage-bonus

Virtus753 (talk) 20:21, 27 June 2023 (UTC)

Weapon Damage Enchantment on OneHand-WeaponEdit

Hi, I added a weapon damage enchantment on a one hand weapon and the poup shows me a smaller effect but the values are increased much larger than the popup shows. Item.Spelldamage increased from 2654.09 to 3002.09 but the effect of the enchantment is only 174. Also the view page shows an enchantment effect of 348. Could it be, that the algorithm calcs one handed weapons as two handed weapons? And I don't understand the still larger difference in the Item.Spelldamage.

Here is a build with such a problem: https://en.uesp.net/wiki/Special:EsoBuildData?id=515212 — Unsigned comment by Kallreven (talkcontribs) at 10:18 on 6 March 2023‎

Its showing a value of 174 for me at the moment. You can confirm the exact value being used by looking at the Raw Data tab and finding the enchantment entry under "Spell Damage" or "Weapon Damage". If you can replicate the one-hand weapon enchantment using a larger value let me know! -- Daveh (talk) 15:00, 4 May 2023 (UTC)

Spirit Guardian incorrectly increases damage taken in buffsEdit

Spirit Guardian in buffs reads as "Increases your Damage Taken by 10%" which makes it decrease damage mitigation in the damage mitigation tab when toggled on. The skills is supposed to reduce damage taken by 10% by redirecting 10% of the damage taken to the spirit. This issue affects both the skills tab and the buffs tab when enabled.— Unsigned comment by DarkerSavant (talkcontribs) at 05:16 on 8 March 2023‎

Edit: The Spirit Guardian buff toggle is working to increase mitigation but skills toggle of spirit guardian still adds a negative to mitigation reducing it. — Unsigned comment by DarkerSavant (talkcontribs) at 07:24 on 18 March 2023

Vampire passive Undeath has no toggleEdit

The passive decreases damage up to 30% based on remaining health. Should be added to buffs or skills toggle with a field to enter desired remaining HP or percentage of resistances. It would also be nice if there was a table available that showed the effective HP based on the remaining hp based on overall resistances. — Unsigned comment by DarkerSavant (talkcontribs) at 09:09 on 11 March 2023‎

There should be a toggle (just checked) so look at the bottom of the skill tab under "Toggled Skills". Make sure your Vampire Stage on the General Tab is Stage 3 or higher for it to show up. -- Daveh (talk) 14:45, 4 May 2023 (UTC)

Falcon's Swiftness morphs and Hawk's Eye setEdit

Falcon's Swiftness morphs (Bird of Prey and Deceptive Predator) aren't applying their buffs when slotted (Minor Berserk and Minor Evasion), so I have to manually apply them to the buff list.


Hawk's Eye 5 pieces is appplying the 6% stamina cost reduction to Bow abilities' tooltips, but it's not applying the buff to their damage, so I can't compare the output damage to another set if I'd like. (I can still calculate myself but IDK how accurate it is, idk exactly how the dmg % boost applies on the dmg output math, is it after all the buffs, or what?). Ty! — Unsigned comment by Firsun (talkcontribs) at 14:45 on 13 March 2023‎

Fixed! -- Daveh (talk) 14:43, 4 May 2023 (UTC)

Broken proc set on Build EditorEdit

Hello, the Rallying Cry set is broken in the builder, if you collect it through one of the panels, its buffs are displayed only on the panel on which it is a full set, and its buff is not taken into account on the second panel. And yes, he is enabled in the Sets section page — Unsigned comment by Otifus (talkcontribs) at 18:16 on 15 March 2023‎

This should be fixed now. If you still see the issue can you please link the build in question so I can take a look? -- Daveh (talk) 15:24, 3 May 2023 (UTC)

Riposte CP effect?Edit

Please add ability to toggle Riposte so we can see its damage increase if you had recently blocked. This is my very first time posting on any wiki I hope I did this right! :)

Fluxfapacitor (talk) 00:59, 22 March 2023 (UTC)

Done! -- Daveh (talk) 15:21, 3 May 2023 (UTC)

Undaunted Mettle 2 not reflected in calculated Hit PointsEdit

Undaunted Mettle 2 shows in the raw data tab but doesn't show up under the health in Computed Character Statistics.

6%: Undaunted Mettle 2 passive in Undaunted Skills line (Skill.Health)


Computed Character Statistics 16000300 * Level + 1000+7808122 * Attribute.Health+6362Item.Health+6030Set.Health+5395Food.Health+2250Skill2.Health+0Mundus.Healthx1.1601 + Skill.Health + Buff.Health


The amount granted by Undaunted Mettel 2 should be around 3051. — Unsigned comment by DarkerSavant (talkcontribs) at 09:11 on 25 March 2023‎

It seems to be working for me at the moment. It should show up as a Skill.Health % under Health in "Raw Values" and in the computed value. Looks like it in included in your "x1.1601" factor. If you still don't see the effect please link the build in question so I can take a closer look. -- Daveh (talk) 13:12, 18 April 2023 (UTC)

Werewolf specific items not computedEdit

Specifically the Pack Leader's Bone broth consumable is supposed to reduce the cost by 5%, and the Shapeshifter's chain is supposed to reduce the cost of all ultimates by 15%. Additionally the Shapeshifter's chain other effects (WW skill cost reduction and increase in resources while transformed) also do not seem to be counted. — Unsigned comment by Kriana (talkcontribs) at 16:21 on 25 March 2023‎

Fixed! -- Daveh (talk) 15:01, 3 May 2023 (UTC)

Applying Dov-Rha Sabatons to a build changes the leg armor item, not the feet armor item.Edit

Dov-Rha mythic is a feet item, not a legs item, but in the build editor when you use the "Equip Mythic Item" option, it replaces the legs item with this mythic. — Unsigned comment by Jbhann23 (talkcontribs) at 17:25 on 3 April 2023‎

Oops, fixed! -- Daveh (talk) 00:17, 18 April 2023 (UTC)

Eternal vigor tooltip/calculation wrong on PTS versionEdit

Switching from Live to PTS rules (9.0.0) changes tooltip for eternal vigor on same build from 23k to 5k. Nothing about a vigor change in the PTS patch notes. — Unsigned comment by Jbhann23 (talkcontribs) at 01:00 on 21 April 2023‎

Had to revert the "fix" as it didn't work out...working on an actual fix. -- Daveh (talk) 17:21, 25 April 2023 (UTC)
Ok should be fixed now. There's still 2 Arcanist skills that need to be fixed. -- Daveh (talk) 00:36, 26 April 2023 (UTC)
All remaining skills are now fixed. -- Daveh (talk) 13:43, 26 April 2023 (UTC)

Can't SaveEdit

I'm trying to change the gear around but I'm unable to save it. I sent a link to some friends to show what I planned to do with a solo Anarcist build, someone opened it and suggested Order's Wrath instead of Mother's Sorrow, but I keep getting an error message stating I can't save over the build I already have. — Unsigned comment by Ziggytopp (talkcontribs) at 12:27 on 24 April 2023

Can you link the build in question along with your wiki username so I can check it out? -- Daveh (talk) 16:48, 25 April 2023 (UTC)
I'm unable to save or copy any builds either. I've logged out, cleared my cache, logged back in again, but nada. I am able to log in under a private tab and save or copy builds though... -- Aquatorch (talk) 19:33, 25 April 2023 (UTC)

Sergeant's mail (PTS 38)Edit

Did something happen to it or is the pts 38 build editor not working correctly for the Sergeants Mail set, it says it only grants 27 damage per stack instead of the usual 645 per stack? Alpha-Lupi (talk) 03:15, 1 May 2023 (UTC)

Fixed! -- Daveh (talk) 14:13, 1 May 2023 (UTC)

Perfected Coral RiptideEdit

Trying to save any build with the 5 piece of riptide will bug the build and all values will display a "?". — Unsigned comment by Snoopfriedfrog (talkcontribs) at 06:26 on 7 May 2023

PTS Patch notes containing changes to the arcanist and some small tweaks to others.Edit

PTS Patch notes V9.0.3 are here which includes a slew of arcanist adjustments amongst a few other things. Alpha-Lupi (talk) 11:04, 9 May 2023 (UTC)

https://forums.elderscrollsonline.com/en/discussion/633335/pts-patch-notes-v9-0-3 — Unsigned comment by Alpha-Lupi (talkcontribs) at 11:04 on 9 May 2023

Serpent's DisdainEdit

Hi! the Set Serpent's Disdain adds Set.StatusEffectDuration = 16. Is that the same as StatusDuration in status effect tab? if yes then its not properly added. if no, i cant find the added 16 seconds of status duration in any other variable. — Unsigned comment by 80.187.116.120 (talk) at 10:41 on 23 May 2023

Snake in stars set missing ?Edit

I cannot find the set in the build editor SmokyPineapples (talk) 15:07, 24 May 2023 (UTC)

Weapon Enchantment Fire DamageEdit

At least the Fire Damage Weapon Enchantment does not seem to have any Effect in the calculation.
If I remove the Enchantment and add it again the values does not change.
I also do not see the fire damage in the Raw Data tab.

Swtrse (talk) 22:20, 24 May 2023 (UTC)

CP that does add Critical Chance or Critical Damage got ignoredEdit

It looks like CPs adding this values (I double checked if they are slotted if need to) are not added to the calculation.
If I open the detail view for weapon crit and weapon crit damage CP.* is always 0.

Swtrse (talk) 23:46, 24 May 2023 (UTC)

Fetcher Infection skill toggleEdit

Any chance a skill toggle can be added to fetcher infection so as to see how much damage it can do every second cast? I ask of this since it is in the tooltip but no proper way of seeing it in the build editor, same with winters revenge when using the ability with a frost destruction staff. (unless I missed something.) Alpha-Lupi (talk) 10:00, 27 May 2023 (UTC)

No Arcanist in the editorEdit

Hi,

The editor says the Arcanist class is available but I can't see it in any version of it.

Could you fix this please ? — Unsigned comment by 92.143.108.171 (talk) at 07:13 on 28 May 2023

Set toggle disappear for pariah set ?Edit

Cannot found the toggle for pariah set. — Unsigned comment by Peamon (talkcontribs) at 21:46 on 29 May 2023

Set toggle not appearing for some sets, e.g. stuhn'sEdit

No set toggle is appearing when I equip 5 piece stuhn's favor set, and the 5 piece bonus (5k penetration) is not added automatically into the stats without a toggle. I know you've had a lot of changes to implement with new chapter coming. Thanks for all your hard work! — Unsigned comment by Jbhann23 (talkcontribs) at 17:51 on 1 June 2023

Resistance debuffs seem to be calculated and applied beyond the target cap of 18,200Edit

I have double checked that the Target resistance is set to 18200 on the General tab.

Under Buffs > Target, I have applied Alkosh (6000), Major Breach (5948), Minor Breach (2974), and Infused Crusher (2108). I have added the 700 pen from the Piercing CP (blue passive). I have one piece of light armor (939). I have also slotted the Force of Nature star and set its stacks to 8 so I get 5280 pen from that. The effective penetration, considering my own pen (6919) plus target debuffs (17030), is well over 18,200. But changing a charged trait to sharpened on my off-hand dagger results in the editor showing further target damage mitigation (-8.7% to -11.2%) and increasing my quoted effective weapon and spell power. Just removing Minor Breach on the target likewise results in higher target mitigation (though still a negative value, -4.2% instead of -8.7%) and lower effective weapon and spell power, even though I would still be over pen cap (6919 + 6000 + 5948 + 2108 = 20,975 instead of 23,949).

Penetration/resistance reduction past the cap can't lower target mitigation below zero and shouldn't increase effective weapon or spell power.

Virtus753 (talk) 22:13, 4 June 2023 (UTC)

Crimson Oath (Buffs tab)Edit

Hey, just wanted to report that the toggle for Crimson Oath under the Buffs tab has a typo, it's written as 3451, but the real value is 3541. --Travesty (talk) 16:29, 9 June 2023 (UTC)

Can't Search by ArcanistEdit

When viewing created builds and filtering by Class, Arcanist is not there. Please add, thank you! — Unsigned comment by Zenish (talkcontribs) at 23:28 on 9 June 2023

ArcanistEdit

Arcanist's Tank skill line, "Soldier of Apocrypha". SECOND passive "Wellspring of the Abyss II" No recovery from slotted abilities — Unsigned comment by Skulptro (talkcontribs) at 10:05 on 12 June 2023

Addition of active crux did not effect build stats as expectedEdit

I was building a copy of my Arcanist tank so I could theory craft on some builds and noticed that enabling 3 active Crux did not effect the stats of the build as expected. In game 3 active crux increase my physical and spell resistances by nearly 3000, however that did not happen on the build editor — Unsigned comment by Neo8222 (talkcontribs) at 21:06 on 13 June 2023

Bug with the Hardened Ward FormulaEdit

<<1>> = 6571 = max(0.44316 SpellDamage, 0.44316 Health) Health or Spell Damage (Resource), R2 = 1 Damage Shield, Single Target, Direct, RankMod Skill Rank 4 Modifier = 3.3% Base Value = 13142 Modifiers: -50% DamageShield

Should scale with max of max health and magicka, but it is scaling with max health and spell damage

DoonerSeraph (talk) 20:25, 26 June 2023 (UTC)

Bright-Throat's Boast ToggleEdit

I equipped the Bright-Throat's Boast set and a drink (used Witchmother's Potent Brew). The 2,000 bonus Magicka effect kicked in immediately but the Magicka Recovery bonus was not added. Under the Sets tab I could toggle the effect of Bright-Throat's Boast, however, while this did finally add the Magicka Recovery bonus it also doubled the bonus Magicka. Aelsioln (talk) 12:04, 27 June 2023 (UTC)

No builds saving at this timeEdit

Whether new created build or clone. With nothing but name changed doesn't even work. Nor editing existing save, and then saving it with no changes. All get an error with no error information. — Unsigned comment by Rohodragon (talkcontribs) at 20:08 on 2 July 2023

Toggle for Sorcerer's Hurricane Doesn't Update BuffsEdit

Toggling on Hurricane does not auto-enable Major Resolve or Minor Expedition on the Buffs tab. Banjoquincy (talk) 19:38, 6 July 2023 (UTC)

incorrect set tooltipEdit

Combat physician's shield tool tip on your site scales off max mag and doesnt take in consideration battle spirit. (tooltip on site was 14k)
In-game it doesnt go higher than around 5.8k and doesnt scale with anything after it reaches that point.
Upsetting because i made a build and days of grinding just to have a 2k shield tooltip in cyrodiil (would have been 7k on here)
Not sure if its a bug in game which is making the set bad or just a mess-up on this site. Tritterzz (talk) 20:26, 9 July 2023 (UTC)

Boundless Vitality CP SlottableEdit

I do not think this CP in the subject line is displaying at all in the maximum health value. My health doesnt change whether its slotted or not. Thanks for an awesome tool for the ESO community! — Unsigned comment by Dirtyjenga (talkcontribs) at 18:41 on 12 July 2023

Conjured Ward and morphsEdit

The tooltip for Conjured Ward and its morphs seem to only be scaling off of max health, as opposed to the higher of max health/ max magicka. — Unsigned comment by Lowey76 (talkcontribs) at 01:53 on 16 July 2023

Add Varen's Legacy Buff to set buffsEdit

Hey,

Is it possible to add the buff from Karen's legacy and possibly other similar sets so I can see the tooltip please?

Thank you! — Unsigned comment by Rams (talkcontribs) at 23:41 on 18 July 2023

PVP/PVE SelectionEdit

Is it possible to add a pve/pvp selection on the build editor? Atm selecting vamp seems to be best way to find pvp builds. I hope it’s something small enough that can be implemented. — Unsigned comment by HogyBun (talkcontribs) at 22:34 on 29 July 2023

Can't equip double restoEdit

I'm working on a build for double resto but if I equip a resto to the back, I don't have the option in the pull down menu to do a resto (or any stave.) — Unsigned comment by Tangolily (talkcontribs) at 16:23 on 30 July 2023

Theif Vs Lover Calculation Issue?Edit

I've observed an unusual behavior with effective power calculations when comparing the Mundus Lover and Mundus Thief. Despite exceeding the penetration cap of 18200 with Major and Minor Breach, Piercing, 3+ Light Armor, 1 Valkyn Skoria or Penetration Piece, Velothi Mythic, and 3 Splintered Secrets for 2973 Penetration (which totals to 18549), the Mundus Lover continues to outperform the Mundus Thief. This raised concerns about the accuracy of the power calculation or the interaction between certain buffs and gear.

I created a new build (blank template) and the issue is still apparent. I set the resistance to 0. The Mundus Lover still outperforms the Mundus Thief.

Thank you for all your hard work — Unsigned comment by EarlyBrightStar (talkcontribs) at 15:01 on 3 August 2023

This is because the calculator does not respect the pen cap (see above). It is not limited to the Lover. Adding any penetration or armor debuffs will continue to add effective power to the build even if they shouldn't change the target's effective armor because it's already at zero or below. The editor shows the target's armor going into the negatives and considers that more effective than zero. Virtus753 (talk) 19:05, 16 August 2023 (UTC)

Bound aegisEdit

Bound aegis bonuses don't work — Unsigned comment by Enver (talkcontribs) at 08:58 on 6 August 2023

Can't choose passivesEdit

In editor I can't learn any passive skills. Active skills works, but on passives it only show the description on click and do not add them. Using latest chrome. Tried in Incognito mode, with disabled adBlock and via vpn. Nothing helps. 92.100.33.14 08:17, 12 August 2023 (UTC)

Aurora JavelinEdit

Can we get a calculation based on distance for it,or is it auto added in the tooltip on the site? Spear does 2% more damage every 1 meter away up to 40% damage. — Unsigned comment by Belial666 (talkcontribs) at 16:25 on 18 August 2023

Computed Character StatisticsEdit

not getting any stats for the following build.

https://en.uesp.net/wiki/Special:EsoBuildEditor?id=556445 — Unsigned comment by Jax73 (talkcontribs) at 16:12 on 21 August 2023

Bash calculations use both physical and spell resistance valuesEdit

The game calculates bash damage using both of our spell and physical resists rather than just taking the higher of the two.

From what I'm seeing in game, the coefficient of 0.01125 is correct, but the game multiplies each of the spell and physical resistance values by 0.01125, rounds each one down to the nearest integer, and adds them together plus the 1 base bash damage that all characters get, along with flat bonuses like Bashing Brutality and Deadly Bash.

For example, if I have 14020 spell resistance and 13294 physical resistance, the game multiplies 14020 by 0.01125 and rounds down to 157. It multiplies 13294 by 0.01125 and rounds down to 149. With the 1 base bash damage added in, the game shows 307 on my advanced stats page. This example also shows the game is not adding the resistances first before multiplying by 0.01125 and then rounding: if it did, I would get 308. (14020 + 13294 = 27314, which when multiplied by 0.01125 gives 307.2825. I would then see 308 with the 1 base bash damage added in.)

This is reproducible for any combination of resistance values: at 12643 spell resistance and 11917 physical resistance, I get a bash damage value of 277 on my Advanced Stats screen.

The Advanced Stats screen never shows the effects of the increased bash damage from the built-in Heavy Armor passives or the penalties from the built-in Light Armor passives. The Heavy Armor passive seems to work as intended (+30 per piece added alongside the 1 base damage, Bashing Brutality, and Deadly Bash). The Light Armor passives are currently behaving in a very unexpected way and seem to be decreasing bash damage by much more than 1% per piece.

Virtus753 (talk) 21:54, 22 August 2023 (UTC)

Merciless Charge's final effect shown on UESP is incorrectEdit

While UESP's build editor shows that the final effect inflicts bleed damage when using Critical Charge over a period of 10 seconds, ESO shows that it instead increases damage done with direct damage attacks. This effect scales off the higher the weapon or spell damage.

Thank you for taking the time to apply this correction.

  — Unsigned comment by OMEN (talkcontribs) at 10:50 on 28 August 2023

Computed Character Statistics are "?" / "undefined" / "NaN" and cannot re-save a build in UESP build editor - CORAL RIPTIDE ISSUEEdit

[this section had a whole-ahh long parahraph on the issue but everything was either needless or wrong as I now know the exact issue]

EQUIPPING CORAL RIPTIDE SET makes the "Computed Character Statistic" set to "?" and then the build is unable to be re-saved - Method of reproduction: I created a build and equipped a Coral Riptide [one time perfected and one time nonperfected] chest piece of normal quality and random trait and exactly what I had said did happen. — Unsigned comment by AlreadyIsabela (talkcontribs) at 19:32 on 28 August 2023

Jerall Monster Set is missing from the build editor.Edit

Hi ! The new PVP monster sets from update 39 are MIA in build editor. Wanted to let you know. Thanks for the website. — Unsigned comment by EnOeZ (talkcontribs) at 21:04 on 29 August 2023

Grim Focus and Morphs are not adding Weap/Spell Dmg to Character StatsEdit

Says it in the title. With the recent update grim focus is no longer adding weapon or spell dmg to character stats. — Unsigned comment by R3mlake (talkcontribs) at 16:15 on 30 August 2023

Sea-Serpent's Coil does not automatically turn on major courage/major berserk when you check itEdit

says it in the title. When you have Sea-Serpent's equipped and you check it on in Sets tab, it does not turn on major courage and major berserk. — Unsigned comment by R3mlake (talkcontribs) at 16:16 on 30 August 2023

Hexos Ward PvPEdit

Hexos Ward shield remains full tooltip when you toggle on PvP instead of becoming halved. — Unsigned comment by R3mlake (talkcontribs) at 16:29 on 30 August 2023

jewelry setup traits missingEdit

Greetings the jewelry setup is missing Bloodthirsty for Briarheart and enchantment of weapon damage — Unsigned comment by Vridgley (talkcontribs) at 17:12 on 6 September 2023

Briarheart jewelry cannot drop in Bloodthirsty or with that enchant. You can simulate transmuting it by using the trait drop-down menu for that piece. You can apply whatever jewelry glyph you like by clicking the asterisk/star icon next to the piece and searching for the glyph name in the dialogue box. Virtus753 (talk) 19:41, 24 September 2023 (UTC)

Sneak cost calculation use wrong formulaEdit

Sneak cost calculation formula of the build editor is highly innacurate.

•1st: the formula assume sneak base cost is 131 but I observed on multiple races and classes that it is 133.

•2nd: the formula ADD cost reduction coming from the same category(cp, skill, buff, item, set) together then use that sum as a multiplier instead of using each of them as an individual multiplier.


For example let say i have this 3 skill passives: "Medium Armor bonuses", "Improved sneak II", "Improved Hiding II" and that I wear 7 pieces of medium armor meaning these passive give respectively 35% cost reduction, 49% cost reduction and 20% cost reduction.

•Build editor will say that my sneak cost is -5 because it calculated like this: 131*(1-(0.35+0.49+0.2)) = -5.24

•But ingame value will say that my sneak cost is 35 not -5(or 0 if there is a no negative number rule)

•To get the value shown by the game(35) the formula need to be: 133*(1-0.35)*(1-0.49)*(1-0.2) = 35.2716

Ardevlirn (talk) 18:37, 21 September 2023 (UTC)

Veiled HeritanceEdit

No way to toggle Veiled Heritance set proc on the "set" panel. Gerakir (talk) 07:19, 22 September 2023 (UTC)

Elf BaneEdit

Elf Bane's 5th bonus increases the duration of fire DoT skills, but the damage tooltip does not increase. Gerakir (talk) 07:26, 22 September 2023 (UTC)

Coral Riptide still breaks the editorEdit

As of today, both normal and Perfected Coral Riptide still breaks the editor, turning all values to ? and preventing saves, meaning you have to re-do the builds. --Darkheyr (talk) 07:50, 23 September 2023 (UTC)

Ansuul set tiers not counted together (non-Perfected + Perfected)Edit

If I use 3 perfected Ansuul pieces and 2 non-perfected Ansuul pieces, the editor treats those as two different sets. I get up to Minor Slayer for the 3 perfected, and I get another 2nd piece bonus for the 2 non-perfected. I should instead get the 4th and 5th piece bonuses, just not the perfected line of crit. Virtus753 (talk) 19:45, 24 September 2023 (UTC)

This should now be fixed for all perfected sets. -- Daveh (talk) 15:32, 15 November 2023 (UTC)

Molten WhipEdit

Molten Whip stacks have no impact on stats or the Whip tooltip Gerakir (talk) 07:12, 28 September 2023 (UTC)

Seems to be working correctly at the moment. Make sure the checkbox to the left of the toggled skill is on and there are more than 0 stacks set in the input. -- Daveh (talk) 17:03, 10 November 2023 (UTC)

Ancient Knowledge not updated tooltipsEdit

Ancient Knowledge, specifically for Lightning Staves, increases damage done with direct damage and channeled effects by 12%, however it does not effect the damage shown on the tooltip like it does in-game. — Unsigned comment by Samantha Says (talkcontribs) at 06:09 on 4 October 2023

This should be fixed but if you see any skill tooltips not being updated correctly let us know which ones! -- Daveh (talk) 16:39, 10 November 2023 (UTC)

Battle Spirit Incorrectly Applied to Health RecoveryEdit

It looks like Battle Spirit currently reduces Health Recovery by a flat -50% (additive) while the true behavior of the game halves Health Recovery *50% (multiplicative). This causes the build editor to greatly overestimate the final health recovery value in PVP. — Unsigned comment by Banjoquincy (talkcontribs) at 01:43 on 6 October 2023

This should be fixed but we haven't verified with in-game values so let us know if its still not correct. -- Daveh (talk) 16:42, 10 November 2023 (UTC)

Can't save build.Edit

I created an account but I can' save a build. I get "Error saving build". I tried logging out and back in, as well as restarting the browser and clearing the cache. I've also tried it in Safari and Chrome. — Unsigned comment by 8thsage (talkcontribs) at 19:35 on 11 October 2023

This was a temporary error due to a database upgrade that has now been fixed! -- Daveh (talk) 16:10, 10 November 2023 (UTC)

ERROR saving build!Edit

Started getting this error today. I have cleared cookies, tried other browsers, used incog mode on chrome, no luck. Cannot create new, or copy existing. If I open one of my current builds, edit it, then save it, it becomes glitched. Example of glitched build that was fine just earlier today (until I edited it for this example). https://en.uesp.net/wiki/Special:EsoBuildData?id=571551

--Jaerowe (talk) 21:17, 11 October 2023 (UTC)

This was a temporary error due to a database upgrade that has now been fixed! -- Daveh (talk) 16:10, 10 November 2023 (UTC)

Unable to save buildEdit

Hi

im currently unable to save my build. Right beforehand i experienced a bug when i did save my build the armor peices would not be saved but everything else would. Now after making an entirely new build page it wont let me save at all.

i appreciate you time — Unsigned comment by Laranaxl (talkcontribs) at 08:06 on 12 October 2023

This was a temporary error due to a database upgrade that has now been fixed! -- Daveh (talk) 16:10, 10 November 2023 (UTC)

Error saving buildEdit

I can’t save build — Unsigned comment by Shangy (talkcontribs) at 12:38 on 12 October 2023

This was a temporary error due to a database upgrade that has now been fixed! -- Daveh (talk) 16:10, 10 November 2023 (UTC)

Max resource bugEdit

There is currently a bug with the build editor when you select purchase all for champion points. The max stamina and magicka resource passives (in the blue CP) are not added into your total stats until you manually remove them and add them back. This might affect more CP passives than just these but there are the ones I immediately noticed — Unsigned comment by Mistergram (talkcontribs) at 01:33 on 14 October 2023

Fixed! -- Daveh (talk) 16:35, 10 November 2023 (UTC)

Sorcerer Bound Aegis 8% magicka increaseEdit

As stated in the subject, this skill does not increase the max magicka while slotted on either bar even when the skill is toggled on — Unsigned comment by Stongez (talkcontribs) at 20:15 on 17 October 2023

Fixed! Should also work in the off-bar now as well. -- Daveh (talk) 16:09, 10 November 2023 (UTC)

Destro staff damage increasesEdit

lightning and fire staes do not increase Direct and DoT dmg respectively — Unsigned comment by Laranaxl (talkcontribs) at 04:53 on 19 October 2023

Fixed! -- Daveh (talk) 15:53, 10 November 2023 (UTC)

Major SocreseryEdit

Major Socresery allways disapears,and you have to toggleit on any time you load your build.

Also, as a plar, I need to see the resulting tooltip of my class abilities, after I use Solar Barrage. There is no respective buff, or I didn't find it. — Unsigned comment by Skulptro (talkcontribs) at 06:54 on 19 October 2023

How are you enabling Major Sorcery? If I toggled manually on the Buff tab it appears to stay enabled after saving and reloading. I've added a toggle for the Solar Flare effect (test it and confirm that it does the correct thing). -- Daveh (talk) 15:47, 10 November 2023 (UTC)

Major and Minor Breach CalculationEdit

When I'm selecting debuffs for target its not adding the penetration to the sheet on the side.

RazhunAsian (talk) 19:57, 28 October 2023 (UTC)

Target type debuffs like this are applied on the target so don't directly affect your penetration stat. They do affect target based stats like Attacker Spell Mitigation which in turn affects the Effective Spell Power stat. -- Daveh (talk) 14:50, 10 November 2023 (UTC)

Log in errorEdit

I am unable to log in

Tells me login session has expired. There is no way to login to edit my builds.

The weird thing is that I am somehow logged in to enter this chat but that is all I can do.

Ggreen (talk) 23:03, 28 October 2023 (UTC)

Update: I can login if I try 2 times and have keep me logged in box check marked. — Unsigned comment by Ggreen (talkcontribs) at 23:03 on 28 October 2023
This should have been a temporary issue which has been fixed. If you still have login issues try deleting all cookies for uesp.net and try again. -- Daveh (talk) 14:47, 10 November 2023 (UTC)

2h maul applying penetration bonus twiceEdit

The penetration bonus from the 2h passive "heavy weapons" is being counted twice for 2h maces. — Unsigned comment by Laranaxl (talkcontribs) at 17:03 on 10 November 2023

Fixed! -- Daveh (talk) 16:19, 14 November 2023 (UTC)

Soul Cleaver setEdit

So I was making a build with soulcleaver (Nightblade class Set), and came to the realization that the damage bonus is not work.

Usually sets that are combat locked or what not, it would show up in the toggle sets section, but it is no allowing me to do so. — Unsigned comment by Varen (talkcontribs) at 06:44 on 25 January 2024

It just wasn't added yet (along with most of the other class sets). Now fixed, although it doesn't modify Ultimate costs yet (need to confirm whether it does or not). -- Daveh (talk) 16:14, 14 November 2023 (UTC)

Weapon damage enchantment buff wrong amount and cannot be disabledEdit

1) If I add a weapon damage enchantment to an infused weapon and switch weapon/skill bars, the weapon damage enchantment buff increases by another 30 %. It does it only on the other weapon bar, if I switch to the infused weapon dmg enchant bar I get correct value. Normally it does not make a very big difference, but when you put on Heartland conqueror set it gets a little crazy.

2) Once I add a weapon damage enchant on any weapon I am unable to turn the enchant off unless I take it off the weapon, I don't know if that is intended or not (quite annoying in my opinion). --StoneCold14 (talk) 10:05, 15 November 2023 (UTC)

I can't replicate #1. It might be a secondary effect from something causing the issue. If you have a build where it occurs can you link it here so I can test it? Currently the only way to "disable" an enchantment is to "unequip it". I'll see if I can add a way to disable it like the item slot. -- Daveh (talk) 15:45, 17 November 2023 (UTC)
I've added a Enable/Disable button to the item search popup that works for both items and enchantments. Testing shows its working but give it a try and let me know if there's any issues. -- Daveh (talk) 16:39, 17 November 2023 (UTC)
Thank you for the Enable/Disable button. Try looking at this build [1] if you select weapon bar 1 and check buffs/raw data, you will find the weapon damage enchant on MA 2h gives 587 wpn/spell dmg instead of 452 it is supposed to (which by the way corresponds to counting the 30 % from infused twice). Now if you select the weapon bar 2 (maelstrom greatsword) it will show and use 452 dmg from the weapon enchant correctly.
Regarding the Enable/Disable button for the enchantment, it seems to be disabling it only for the weapon/skill bar with the active weapon damage enchant. So if I have weapon dmg enchant on backbar and I disable it and have the same bar selected, it disables the buff, but if I select the other weapon bar, the weapon dmg enchant buff is enabled whatever I do. Sorry for the long boring sentences, I am just trying to make myself crystal clear. Thank you for all the work on this!!! --StoneCold14 (talk) 16:50, 20 November 2023 (UTC)

Draugrkin set 5pc bonus does not workEdit

Draugrkin and Dragon's Appetite 5pc bonus currently does nothing in the editor. In game I have tested it to a great extent. It adds the extra damage done to a base tooltip before multiplying by damage done buffs, for DoTs it adds the extra damage done to a base tooltip of a single tick before multiplying by number of ticks and damage done buffs. It shows in tooltips and it really works. It buffs damage of status effect activations, it buffs weapon enchants that deal damage, it buffs damage of your pets (tested on Warden bear). It even buffs direct attacks that deal many separate hits and it buffs them all separately (e.g. force pulse gets buffed for each element separately and even the cleave dmg gets buffed separately). If a skill dmg modifies its damage by x% it counts in the extra bonus from Draugrkin as well (e.g. Fetcher Infection - second cast deals extra 60 %, or any execute ability - you calculate the base tooltip from max dmg stat, max resource stat, add the 330 from Draugrkin and then multiply by damage done)

Tested exceptions: For effects that stack and deal more damage the more stacks there is (e.g. Zaan or Relequen) it says in the tooltip of the sets with draugrkin equipped it increases the damage per stack, but it adds the extra damage (multiplied by damage done modifiers) on top of each tick of the dot, it does not work cumulatively. So to make it clear, if you have 10 % damage done bonus to a Relequen set and your tooltip says, let's say, 220 dmg (200 * 1,10) per second per stack up to 10 stacks, equipping Draugrkin will change the tooltip to 583 dmg (200 * 1,1 + 330 * 1,1) per second per stack up to 10 stacks, but if you stack it up on the target, it does 2563 dmg per second (220 from relequen without draugrkin times 10 stacks plus 330 * 1,1 = 363 bonus from draugrkin. With Zaan, for some reason it does not raise the base dmg that gets multiplied by each tick, but since you don't show cumulative zaan proc dmg in the editor, it is not that important.

Bottom line: 1) Draugrkin adds passive flat bonus, which adds to the base tooltip of direct attacks and each single tick of a DoT attacks and has no condition for it to apply. If a DoT stacks (only relequen comes to mind) it still boosts each tick only once irregardless of number of stacks of the DoT.

2) Dragon's Appetite does the exact same thing with lesser bonus but also comes with a condition that the target must be bleeding (any DoT that specifically says Bleed damage every/per second/over X seconds or Hemorrhage status effect). Since it has a condition it does not change tooltips in game, but I propose a toggleable on/off switch in Sets page for it to show in the tooltips of skills.

It is similar to effect of Belharza's band for light attack damage.

--StoneCold14 (talk) 10:58, 15 November 2023 (UTC)

I've added toggles you can test for these two sets and let me know how it works. I haven't tested the two exceptions yet but I think it will add more than the expected damage. -- Daveh (talk) 16:34, 15 November 2023 (UTC)
Thanks, I've noticed 2 things so far: 1.) for Bahsei's mania the flat damage increase from Draugrkin/Dragon's Appetite somehow adds up to its %dmg done boost which should be based only on missing magicka. (This seems to be problem not directly tied to just flat damage bonuses, so I made separate section about that.) 2.) The extra flat damage in skills and proc sets should first add up to a base tooltip value and then get multiplied by modifiers.
For example Screaming cliff racer with 15000 magicka, 2000 spell damage, +12% dmg done, +6% single target dmg done and draugrkin is currently:
(15000 * 0.092970 + 2000 * 0.97618) = base dmg
base dmg * (1 + 0.12 + 0.06) + 330 = modifiers
current final tooltip dmg = 4279.3538 = 4279
It should be:
(15000 * 0.092970 + 2000 * 0.97618) + 330 = base
base * (1 + 0.12 + 0.06)
correct final tooltip dmg = 4338.7538 = 4338 (I am not sure how exactly tooltip numbers are rounded in game)
For DoTs it should work like this (say Fetcher infection - number of ticks = 11)
(15000 * 0.018782 + 2000 * 0.19721) + 330 = 1006,15 base per tick
base per tick * 11 ticks = 11067,65 base
base * (1 + 0.12 + 0.06) = 13059,827
correct final tooltip dmg = 13059
And by the way Maelstrom twohanded weapons set (Merciless charge set) should be working identically, with the exception, that it boosts only direct attacks --StoneCold14 (talk) 11:31, 16 November 2023 (UTC)
Thanks for the detailed data! I've changed how the base flat damage is added to match. Still working on all the other stuff.... -- Daveh (talk) 15:26, 17 November 2023 (UTC)

EditingEdit

Unable to successfully edit current builds and save. Only able to save on a fresh character. — Unsigned comment by XRustyBoot (talkcontribs) at 14:25 on 15 November 2023

Try refreshing the editor. If that doesn't work try logging out and back into the wiki. If that doesn't work try deleting all cookies for UESP.net and log back in. If it still doesn't work let me know! -- Daveh (talk) 16:35, 15 November 2023 (UTC)

Coral riptide + Bahsei's Mania have wrong tooltip calculationsEdit

Both sets have their tooltip that states current bonus calculated as if it was some kind of damage proc set like pillar of nirn. There are MaxStat and MaxDamage stats used to calculate something and dmg done modifiers and Bahsei even adds flatdamage bonus from sets. --StoneCold14 (talk) 11:40, 16 November 2023 (UTC)

I tested both and they seem to be working as expected. You need to enable the set on the "Sets" tab and set a non-zero value for them to work. For Coral it goes from 0-67 and for Bahsei it goes from 0-12. If there's something else broken or not matching the in-game version let me know! -- Daveh (talk) 15:32, 17 November 2023 (UTC)
Sorry, the function is correct when you enable the set, but if you disable Bahsei and enable any flatdamage set like Draugrkin, it says in the tooltip (if I hover a mouse over Bahsei set part) 300+% damage done, also if I check the calculations for this tooltip it says that x% damage done x = 0.00028430 Magicka - 0.0000347 SpellDamage - 3.4544 (Generic Damage, Single Target, Direct Damage, Melee, ElfBane). This might not be too important as long as the set functions correctly while enabled, which it does. But there seems to be some kind of a problem with Bahsei and Coral. Anytime I add one of these sets to a build and save it + reload it, the build loses all numbers in Raw Data tab and everything in Computed Character Statistics turns to "?" For example this build turned like this: [2] --StoneCold14 (talk) 09:23, 20 November 2023 (UTC)
I've fixed the sets that were causing errors after loading. -- Daveh (talk) 16:03, 20 November 2023 (UTC)

Deadly strike set 5pc bonus does not do anythingEdit

It should increase DoT and channeled dmg by 15 %, currently it does not provide any %dmg done bonuses. --StoneCold14 (talk) 12:48, 16 November 2023 (UTC)

Fixed! -- Daveh (talk) 15:28, 17 November 2023 (UTC)

Version of Nov 19 2023 failing to save editsEdit

The observed behavior is that I edit a character, and press Save. Upon going to the 'view' option - none of the edits appear to have been saved. — Unsigned comment by ELCycles (talkcontribs) at 18:50 on 19 November 2023

Try logging out and back into the UESP Wiki and try again? When you save does the message under the "Save" button say "Successfully saved build!" after a few seconds? If not you can try opening the console (F12) and see if there's any error message there. -- Daveh (talk) 15:58, 20 November 2023 (UTC)

Mora's WhispersEdit

Mora's whispers is not showing in the set list — Unsigned comment by 172.59.64.92 (talk) at 18:16 on 21 November 2023

Build Editor Max Magic not being calculated correctly on Mag Sorc, and Hardened Ward tooltip is inaccurate.Edit

Build Editor Max Magic not being calculated correctly on Mag Sorc, and Hardened Ward tooltip is inaccurate. Duke Falcon 01:41, 22 November 2023 (UTC)

Heavy armor flame damageEdit

The heavy armor penalty increases flame damage mitigation instead of reducing it. The raw data tab shows -5% mitigation with 5 pieces equipped whereas frost, magic, and shock show 5%.--Lvl3 npc (talk) 10:51, 22 November 2023 (UTC)

Restoring AuraEdit

Seems like minor regen buffs from Restoring Aura and its morphs are not applying in the editor. — Unsigned comment by LuckyDovah (talkcontribs) at 00:00 on 23 November 2023

Spirit GuardianEdit

Spirit Guardian is increasing damage taken by 10% — Unsigned comment by 37.19.213.4 (talk) at 08:26 on 24 November 2023

Shapeshifter's Chain effect not taken into account with ultimate vampire (bat form)Edit

Hi,

Please note that if you use the Shapeshifter's Chain item, the reduction cost of the ultimate vampire is not taken into account. (At least for the bat form morphe, I haven't looked at the others).

Thank you — Unsigned comment by 109.25.60.128 (talk) at 18:31 on 24 November 2023

Wrathful strikes not increasing Blastbones valueEdit

Blastbones gets its damage increased by other cp normally but not wrathful strikes. I thought there wasa different interaction with BB since its a pet but i checked in game and wrathful does in fact increase its damage. — Unsigned comment by Laranaxl (talkcontribs) at 11:12 on 25 November 2023

Heavy Armor Bash Bonus DMG is not calculated, only set at a constant 30Edit

in game the bonus is 3% for each heavy armor piece, but here, it's just a straight bonus of 30 damage, regardless of heavy armor pieces. CheesyDwarf (talk) 12:51, 28 November 2023 (UTC)

Ardent Flame and Elf BaneEdit

Hi,

When you equip a full Elf Bane set, the duration time for certain Abilities is incorrect.

Searing Strike, Burning Embers, Fiery Breath, Engulfing Flames and Standards have a +20 second duration in their tooltip that shouldn't be there. — Unsigned comment by 186.176.161.38 (talk) at 18:02 on 29 November 2023

Marykn not reflected in statsEdit

Hello. It appears the armor and weapon damage bonus of Markyn is not properly being reflected in the stats. I am exactly 3471 armor and 300 weapon/spell damage off of in-game values. — Unsigned comment by Mikealsip (talkcontribs) at 23:05 on 29 November 2023

Nightblade Merciless Resolve StacksEdit

As the subject title suggests, the 60x# multiplier for weapon and spell damage on Merciless Resolve stacks is toggle-able but the values in the stat sheet are unchanged. Whether it is 1 stack or 5 stacks for proc, it is not represented. — Unsigned comment by NeoColossus (talkcontribs) on 6 December 2023

Add toggle for maelstrom 2H effectEdit

Add toggle for maelstrom 2h effect, similar too Appetite & Draugrkin. — Unsigned comment by Vixxvexx (talkcontribs) at 14:26 on 7 December 2023

Ancient Knowledge - Inferno StuffEdit

The passive say "Inferno Staff Increase your damage done with DoT and Status Effect"
But, despite popping on and off the passive, I do not see any change in the damage of both my status effect and DoT abilities
--Rinéy (talk) 17:55, 12 December 2023 (UTC)

No Major Prophecy and Major SavageryEdit

When slotting Inferno and any of its morphs or either bar the computer character statistics is not showing a 2629 increase in crit.

Ggreen (talk) 22:53, 20 January 2024 (UTC)

Warden's Piercing Cold passive (from the Winter's Embrace class tree) causes incorrect skill damage calculationsEdit

Hiya, it appears that unlocking the Piercing Cold passive (so both at levels 1/2 & 2/2) leads to incorrect skill damage calculations occurring, however when the passive is not unlocked (so at level 0/2), the calculations appear to be correct.

Additionally, I've noticed that when exporting a build using the /ucd command that the skill damage values shown appear to be correct regardless of the passive's level, however if I modify a build using the Build Editor and save it then it leads to the incorrect calculations. Hope the following builds help to identify the problem :)


/ucd unmodified builds:

CORRECT - Passive (0/2) = https://en.uesp.net/wiki/Special:EsoBuildData?id=597616

CORRECT - Passive (1/2) = https://en.uesp.net/wiki/Special:EsoBuildData?id=597612

CORRECT - Passive (2/2) = https://en.uesp.net/wiki/Special:EsoBuildData?id=597615


Build Editor modified builds:

CORRECT - Passive (0/2) = https://en.uesp.net/wiki/Special:EsoBuildData?id=597620

INCORRECT - Passive (1/2) = https://en.uesp.net/wiki/Special:EsoBuildData?id=597622

INCORRECT - Passive (2/2) = https://en.uesp.net/wiki/Special:EsoBuildData?id=597621

--Kakarot1925 (talk) 08:20, 25 January 2024 (UTC)

Suggestion: '% Health, % Stamina, % Magicka' fields for testing Set Bonuses/Skills that scale based on missing Ability ValueEdit

The Build Editor lacks a way of testing Set Bonuses/Skills that scale based on the percentage of missing Health, Stamina, or Magicka - adding fields for each could remedy this?

Possible implementation could be adding fields for % Health, % Stamina, and % Magicka to 'General/Miscellaneous Stats' (or elsewhere), and also displaying individual changes in 'Sets' when an associated Set Bonus is active. Done this way should scale values for Skills as well.


Alternatively fields could appear in the 'Sets' tab like other Set Bonuses, letting you set % Health, % Stamina, or % Magicka when an associated Set Bonus is active, though this might not work for scaling Skills (if unimportant).

HafCoJoe (talk) 00:23, 30 January 2024 (UTC)

Set: Nobility in Decay - bugged 5-piece descriptionEdit

The Nobility in Decay Set has a different description in Edit Build from View Build and the Wiki:

Edit Build:

  • Casting a Bone Tyrant Ability while in combat grants you Beautiful Corpse, Minor Protection, and Minor Resolve for 16 seconds, reducing your damage taken by 5% and increasing your Armor by 2974. This can occur once every 20 seconds, and is reduced by 2 seconds for each slotted Bone Tyrant ability. Casting a corpse consumer ability consumes Beautiful Corpse, treating you as a corpse.

View Build/Wiki:

  • Casting a Bone Tyrant ability while in combat grants you Beautiful Corpse and Death's Favor for 16 seconds. Death's Favor increases your Healing Taken and reduces Damage Taken by up to 12% based on your missing Health. This can occur once every 20 seconds, and is reduced by 2 seconds for each slotted Bone Tyrant ability. Casting a corpse consumer ability consumes Beautiful Corpse, treating you as a corpse.

HafCoJoe (talk) 00:23, 30 January 2024 (UTC)

Markyn ring not workingEdit

I wanted to let you know that the Markyn ring is not working correctly. When I add it to my build, it is not showing an increase in either my armor or my weapon damage. — Unsigned comment by FlyTy (talkcontribs) at 17:42 on 31 January 2024

Markyn ringEdit

Not seeing any increase in weapon damage or resistances when wearing the ring

KINGSLAYERTURBO (talk) 07:47, 9 February 2024 (UTC)

Markyn Ring of Majesty not included in statsEdit

When equipping the Mythic ring (Markyn) the tooltip on the ring reads correct. When you add 3-piece sets to the build editor the ring adds up the spell/weapon damage and Armor bonuses correctly on the tooltip when hovering over the ring.

HOWEVER, on the actual stats of the build or the Computed Character Statistics (Right side column of page) these values are not added into your weapon/spell damage values nor are they added into you Physical/Spell Resistance values. When moving over to the Item Sets tab there is no option to turn on the set bonus characteristics....like other special sets....and there is no drop-down for how many stacks the item is able to boost (So in this case 1,2 or 3 stacks).

Thus, the overall statistics of a build using the mythic item are inaccurate and also confusing if trying to reach 50% mitigation.



Soundinfinite224 (talk) 20:47, 9 February 2024 (UTC)Soundinfinite224

Calculator for Light Attacks Dual Wield has incorrect formulaEdit

The base value is now 0.05, not 0.03333, and if the formula results in a value greater than 3850, it should remain 3850

And rang weapons have a limit of 3465

— Maxandkon 11:22, 14 February 2024 (UTC)

Update 41 PTS sorcererEdit

Hey, I noticed there is an issue with computing the correct values for max Magicka with update 41 when not using any pet skills. The Expert Summoner passive from the Daedric Summoning skill line is not added into the calculation and therefore builds are missing 10% Max Magicka — Unsigned comment by Suddow (talkcontribs) at 11:23 on 14 February 2024

Brawler not affected by Shield Master CPEdit

The build editor reduces the cost of Brawler when the Shield Master CP is equipped, but on live this is not the case. — Unsigned comment by Aawalton (talkcontribs) at 14:07 on 18 February 2024

Mobile devicesEdit

Best build editor known. If you could please update this site for us to use on mobile devices. The only problem is that when you change the gear the tab is too far to the right and cannot drag or move. — Unsigned comment by 49.224.120.182 (talk) at 08:07 on 19 February 2024

Maelstrom 2H (Merciless Charge) buff toggle?Edit

Doesn't seem to be a toggle for the Maelstrom 2H buff anywhere under the Sets, Skills, or Buffs sections. A quick test with a blank character slate (looking at any direct damage ability's tooltip) shows that the buff isn't active by default either. Am I missing something or has the functionality not been added yet? --Cahooots (talk) 03:57, 28 February 2024 (UTC)

Sorcerer hardened wardEdit

The tooltip isn't showing the correct shield strength. It isn't going off of the max mag its going off the health — Unsigned comment by Croot3 (talkcontribs) at 07:04 on 29 February 2024

Bastion and Damage ShieldsEdit

I was testing hardened ward, which seems to be scaling only off of health btw, with the Bastion Cp however it seems only to be increasing the damage tooltip and not the shield size. To make sure I also toggled it on and off with the light armor skill line shield yet still there was no change. --BuildMaster (talk) 20:50, 7 March 2024 (UTC)

save/view bugEdit

I am unable to save new builds. Any builds I save will not update if I share the link nor will it update if I choose to view it, but if I choose to edit the build afterwards it will show what I saved recently. Any new builds will not save in general. — Unsigned comment by NotTAZ (talkcontribs) at 12:45 on 10 March 2024

Can you try refreshing the build editor page using Ctrl+F5 or Shift+F5 (a full reload). If that doesn't work try logging out of the UESP Wiki and back in. If that fails try clearing all the uesp.net cookies and log back in. -- Daveh (talk) 13:58, 13 March 2024 (UTC)

Jewelry enchants no workingEdit

Hey hi

This build editor is pretty awesome, but it looks like you can't change jewelry enchants. I could just be derping, but I don't see how to do it. — Unsigned comment by 74.109.233.36 (talk) at 17:04 on 12 March 2024

Can you link the build in question where you are having issues? It seems to be working fine for me at the moment with a new build. -- Daveh (talk) 13:56, 13 March 2024 (UTC)
Note: This may have been a temporary issue when switching data from update 40 to 41.

Unstable Wall/Elemental Blockade bugEdit

In the skills page I can slot the skill but when I click on view my build it does not appear to be slotted no matter which morph I choose — Unsigned comment by Ashes Clay (talkcontribs) at 12:23 on 15 March 2024

I am also having the same issue. (MoChuang 4/2/24)

Expert Summoner PassiveEdit

With the new update the build editor is not currently showing the 10% increase to maximum magicka and stamina when you do not have an active summon

a few various bugsEdit

- the cost of dodge roll is calculating incorrectly, the % reductions are stacking additively when in game they seem to be multiplicative (IE: full med legendary Steadfasts metal with well fitted in builder says the cost of dodge roll is reduced below 0%) - Arcanist's passive that increases the chance to apply status effects are not reflected in the stat sheet. - Destruction staff Destructive touch ability is also bugged out, and doesn't replace itself properly based off your current staff type. - Arcanist abilies that heal as a secondary effect are currently not shown to be halved while effected by battle spirit.

"Elemental Wall" skill bugEdit

After the 41 update to the game, the elemental wall skill doesn't update to the correct skill based on the staff you have equipped and also becomes unselectable on the skill bar.

U41 Destruction Staff Skills work only partiallyEdit

As soon I equip a destruction staff on the bar a destruction staff skill that changes elements based on the staff is slotted on, the skills tooltips disappear, the icons go back to default and the skills are not persisted when saving the build.

Current bugs regarding arena weapons and perfected setsEdit

The current iteration of the build editor is incorrectly applying perfected bonuses of weapons on the opposite bar of the equipped arena weapons.

There is also an issue in which if a perfected set is worn, both normal bonuses and perfected bonuses can be enabled.

Another issue is again regarding to arena weapons with bonuses, such as caustic arrow and spectral cloak, both of which are not calculated on the front bar if equipped on the back bar. They are not toggle-able either while on the opposite bar.

Markyn Ring Not adding statsEdit

Markyn ring does not add armor or weapons values to your stats sheet. only the stats from the enchant on the ring is added.

Item Rating Color Error and "?" IconsEdit

--BuildMaster (talk) 22:50, 30 March 2024 (UTC) When searching for items to put in the slots many of them seem to be the wrong color. What I've seen is that the set text is white for most items with some few being green. The pop up on the side when hovering over an item appears to be correct though. When changing the search rarity in the search these bugged item sets don't change color, but other items do. Searching through the finder set with the "any" configuration it seems only special named set items or items without a set bonus are unaffected. Additionally, some items initially when placed into slots show a red question mark icon with red background that fades to black as it ascends. These issues fix themselves once you reload after saving your build though.

Markyn Ring of Majesty does not alter statsEdit

--BuildMaster (talk) 08:24, 1 April 2024 (UTC) To test I removed weapon/spell enchantments. When clicking the enable or disable icon I saw no change to resistances or damage.

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