Tes4Mod:Mod File Format/SOUN

Oblivion: Tes4Mod: Modding

A SOUN record defines a sound.

Subrecord Type Info
EDID zstring Container editor ID, required
FNAM zstring Sound filename, required
SNDD ubyte[8] Only occurs twice, looks to be the first 8 bytes of a SNDX subrecord.
SNDX byte Minimum attentuation distance (multiply by 5 to get value in game units).
byte Maximum attentuation distance (multiply by 100 to get value in game units).
char Frequency adjustment, %, signed value
byte Unknown
word Flags
  • 0x0001 = Random Frequency Shift
  • 0x0002 = Play At Random
  • 0x0004 = Environment Ignored
  • 0x0008 = Random Location
  • 0x0010 = Loop
  • 0x0020 = Menu Sound
  • 0x0040 = 2D
  • 0x0080 = 360 LFE
word Unknown
word Static attentuation (divide by 100 to get value in dB).
byte Stop time (multiply by 1440/256 to get value in minutes).
byte Start time (multiply by 1440/256 to get value in minutes).