Open main menu

UESPWiki β

Tamriel Data:Fighters Guild Charter (Cyrodiil)

< Mod / Morrowind: Tamriel Data: Items: Books: Faction Books
TD3-icon-book-PCBook18.png
Book Information
Fighters Guild Charter
Added by Tamriel Data
ID T_BkFaction_FightersGuildPC
See Also Lore version
Value 30 Weight 3
Faction Cyrodiil Fighters Guild
Locations
Found in the following locations:
  • Nowhere
Fighters Guild Charter
The purpose, authority, tenents, and membership requirements for the Fighters Guild

Note: This book is similar to the Morrowind version, but has different attachments.


I. Purpose

The Guild of Fighters provides employment to free-swords and mercenaries and contracts to local citizens. Citizens may contract with the Guild for the removal of creatures and pests, the delivery of goods on dangerous routes, the collection of beasts for the arenas, and other duties defined by the Guild Stewards.

II. Authority

The Guild of Fighters was established under the section 4 of the "Guilds Act," and this charter was first confirmed under the Potentate Versidue-Shaie in the 321st year of the Second Era.

III. Rules and Procedures

Any member of the Guild of Fighters who strikes or steals from another member shall be expelled from the Guild. Re-admittance is at the discretion of the Guild Stewards.

Citizens who contract with the Guild of Fighters and have a dispute may appeal first to the Guild Steward who accepted the contract and second with the authorities of each Province.

IV. Membership Requirements

The Guild selects candidates who are strong and healthy. A candidate must have some proficiency with long blades, axes, blunt weapons, and shields. Guildsmen must be able to use and maintain Heavy Armor.

V. Applications for Membership

Candidates must present themselves to the Steward of the Guild Hall for examination and approval.

ATTACHMENT A: Fighters Guild Chapters in the Province of Cyrodiil

Chapters are established in Guild-owned, free-standing guildhalls in the cities of Anvil, Bravil, Bruma, Cheydinhal, Chorrol, Kvatch, Leyawiin, Mir Corrup, and Skingrad. Many other towns feature privately-owned outposts and offices, which can offer accommodations and support to guild members who require it.

ATTACHMENT B: Fighters Guild Chapters in the Imperial City The Grand Hall in the Imperial City is the heart of the Fighers [sic] Guild and the seat of the Guild's Master. The Grand Hall offers accommodations and support to Guild members, but the type of assignments handled here are on an invitational basis only. Additionally, Guild members are encouraged to visit the Royal Imperial Akaviri Theater, an institution of the arts under the patronage of the Guild.