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Stormhold:Magic

< Stormhold

Magic spells can be cast at the cost of magicka by pressing 3. Only one spell can be readied for casting at a time. The ready spell can be selected from the list of known spells in the Adventure Menu or toggled by pressing 5.

Some classes start with known spells, but usually they must be learned by reading scrolls which are found in treasure chests and dropped by enemies. To learn a spell from a scroll you must be at least rank 1 in the associated skill. If your class does not begin with that skill it can be learned from a skill trainer NPC.

Spell Effect Cost Treasure Chests Enemy Drops Skill (Magic School) Skill Trainer Start Classes
Absorb Drains attributes from monster, gives to caster 20 Last Rites
Manor Halls
(?)
(?) Conjuration Arantamo -
Blind Greatly reduces monster ability to hit 12 Bloody Streak
(?)
(?) Illusion Favela Dralor -
Blood Spirit Conjures spirit to attack monster 10 (?) Ruffian
Conjuration Arantamo -
Camp Magicka Restores magicka when camping 8 Nobles' Stand
(?)
(?) Restoration Celegil -
Daedric Weapon Conjures modestly enchanted weapon 6 (?) Ruffian
(?)
Conjuration Arantamo Sorcerer
Damage Deals damage to monster 8 (?) (?) Destruction Arantamo Battlemage
Sorcerer
Spellsword
Dead to Dust Savages the undead 14 Overseer Haven
Trouble's Warren
(?)
(?) Conjuration Arantamo -
Death Howl Damages even great monsters 10 Varus' Victory
(?)
(?) Illusion Favela Dralor -
Deft Security Increases caster security skill 15 (?) (?) Alteration Favela Dralor -
Disarm Trap Enhances security, use against trap 10 (?) (?) Restoration Celegil -
Doom Hammer Creates powerful magic weapon 16 Overseer Haven
(?)
(?) Destruction Arantamo -
Dragon Combat Greatly increases caster melee ability 16 Hopes Forlorn
Last Rites
Stormhold Refuge
(?)
(?) Alteration Favela Dralor -
Drain Lowers many monster attributes 18 All's Lost
Varus' Victory
(?)
(?) Destruction Arantamo -
Fear Cowering monsters cannot hurt you 12 (?) (?) Illusion Favela Dralor -
Feeble Blade Reduces damage from monster 12 Stone Tears
Weak Prisoner
(?)
Destruction Arantamo -
Frenzy Increases caster weapon value 10 (?) Old Overseer
(?)
Alteration Favela Dralor Sorcerer
Spellsword
Harm Armor Reduces effectiveness of monster armor 12 Sister's Revenge
(?)
(?) Destruction Arantamo -
Heal Wound Restores health 12 (?) Chaladon
Restoration Celegil Battlemage
Paralyze Temporarily paralyzes monsters 12 (?) Old Overseer
Illusion Favela Dralor Nightblade
Raise Attribute Raises caster attributes for one combat 12 (?) (?) Restoration Celegil -
Remove Ailment Removes one status ailment 14 (?) (?) Restoration Celegil -
Righteousness Extra combat boost against any monster 15 (?) (?) Conjuration Arantamo -
Sanctuary Greatly increases caster armor 12 (?) (?) Illusion Favela Dralor -
Shield Increases caster armor value 15 Grey Blade
North Slope
(?)
Chaladon
Old Overseer
(?)
Alteration Favela Dralor -
Weakness Weakens monster combat ability 18 Priest Hole
Sanity's End
(?) Alteration Favela Dralor -
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