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Skyrim talk:Undead

16,824 bytes removed, 17:42, 7 April 2012
Archiving (+collapsed tables)
=={{Archive Draugr name meaning ==Table
|Archive 1||Dec 2011 – Feb 2011
Should it be mentioned in the 'Draugr' article that in Old Norse 'Draugr' means Ghost?}}
I think. [[Special:Contributions/|]] 00:04, 8 December 2011 (UTC)
:Should go under the trivia for them.--[[User:Ohnoitsmangofett|Ohnoitsmangofett]] 07:00, 12 December 2011 (UTC)
== Draugr blindness ==
they're not blind. go try sneak in front of one with a candlelight. [[Special:Contributions/|]] 16:05, 10 December 2011
:They are blind, just look at their eyes close up. Chances are they heard you. Try muffling your self and/or removing your heavy armor (if your wearing any) and that should help--[[User:Ohnoitsmangofett|Ohnoitsmangofett]] 07:00, 12 December 2011 (UTC)
:: Yeah I was able to sneak right past a deathlord with high sneak and the shrouded boots. Walked right in front of him, would've made it too if my companion hadn't decided to stand up and attack him... ROFL Mercer fail! [[User:Lord Eydvar|Lord Eydvar]] 08:02, 12 December 2011 (UTC)
:::i can sneak in front of guards too. does that mean nords are blind? just because you can sneak in front of them doesn't mean they're blind. remember they're pretty much only found inside dark dungeons. but enough rhetoric. why don't you go try candlelighting in front one like i told you and see for yourself?--[[Special:Contributions/|]] 15:55, 12 December 2011 (UTC)
::::after testing with falmer, it seems candlelight makes a sound. BUT testing with magelight and spawned dropped torches both show that drauger are NOT BLIND and falmer are.--[[Special:Contributions/|]] 17:37, 12 December 2011 (UTC)
::::: Draugrs aren't blind. This already been confirmed way before Skyrim.... (Bloodmoon, remember?) Falmer are Blind, like said above. {{uns2|05:20, 28 December 2011|}}
:::::: Draugr are clearly not blind not only do they head track they will cast light spells to help see at night and in dark dungeons, I have a thralled(I have a mod to remove the creature limitation) Draugr and I gave her candlight and she uses it all the time at night to see enemies. Also to the I can sneak past them argument.... with a high sneak skill you can litterally walk ontop of dragons that lay on the word walls.... - {{uns2|21:21, 3 January 2012|}}
== Dragon Priests ==
Idk if this is true or not but it seem like to me you have to kill a few of the Masked Dragon Priests for Unmasked ones to spawn.
Saying so because my first guy quickly killed off the Masked Ones they did quests at around level 60 and ended up getting Dragon Priests bosses.
On my 2nd guy, he went straight to level 81 instead of doing stuff then did the SAME quests but only getting Draugr bosses. Then he killed the Masked Dragon Priests and, later on, Unmasked ones begin to spawn.
Had this happened to anyone else?
Also, I fixed up the article because certain Named Bosses MAY be a Dragon Priest, this means there could be more than 9 named Dragon Priests. (On my first guy, I've fought 5 Unmasked Priests that were Named) {{uns2|05:18, 28 December 2011|}}
:I have defeated all eight named Dragon Priests, and during the last one (Vokun at High Gate Ruins) I noticed an unnamed Dragon Priest as a random enemy. I noticed it particularly because it was very early on in the dungeon and I thought it was weird to meet the boss so soon -- I looked at the name in the HUD and it just said 'Dragon Priest'. I think I might have run into them before as well, but I never took notice of it until this one. To be precise, I was level 81 at the time as well. [[User:Voraxith|Voraxith]] 03:22, 2 January 2012 (UTC)
::kill 1st masked dragon priest below level 40. meet a nameless dragon priest as a boss at level 40-something in Soljund's Sinkhole. until now that one is the only nameless dragon priest i've met (i play at a very slow pace). either they are very rare or one need to be at higher level to meet them more often, i was under the impression that dragon priest is a draugr level 40++. sorry this doesn't confirm your theory.--[[Special:Contributions/|]] 15:15, 30 January 2012 (UTC)
== Dragon Priests = Draugr? ==
Simple question: are Dragon Priests in any way related to Draugr? Could they effectively be related to as Draugr? Perhaps in an article defining Draugr for enemies? --[[User:Zmedaris|Zmedaris]] 23:08, 4 January 2012 (UTC)
:Dragon Priests are in fact draugr themselves. They're the "masters" of any other draugr that dwell in their tomb, who revere them like they did in life (read [[Skyrim:Amongst the Draugr|Amongst the Draugr]]) --[[User:Sigulf|Sigulf]] 00:40, 22 January 2012 (UTC)
::Idk about this. Dragons will attack Draugr but will NOT attack Dragon Priests. Also, Dragon Priests prefers to side with Dragons over Draugrs thus it is possible to see Dragon Priests and Draugrs fighting. {{uns2|20:25, 5 February 2012|}}
== body dissapered ==
I killed a dragon preist really early on at shearpoint but it wasn't saying i couldn't check his body so i left. Now trying to find mask. Need Help Thank You. [[User:R0L4ND|R0L4ND]] 06:06, 6 January 2012 (UTC)
== Two bugs that need testing ==
I've recently came across two bugs that I believe are in dire need of testing. If they work the majority of the time, this can be one Hell of an exploit for Skyrim. I'll list both bugs separately, but both under this article to keep things "uncluttered". Feel free to post results under each appropriate bug instead of clumping all answers at the bottom of this section. It needs to be noted that this happened on the Xbox 360 Title where I believe I have not had updates as my Live has been disconnected since before I got Skyrim (Ethernet cord is attached to a cable box instead now). For the sake of keeping the original posted time at a relevant level, I'll post it up here instead of at the bottom.
'''Both bugs posted at 12:25 AM 6, Jan 2012 (CST).'''
'''1.) "Sleeping" Draugr seem to not "wake" during Sneak?'''
: Quite simple. My sneak is only level 35 on my new profile (Level 11 Female Redguard). When I entered my first Draugr tomb, [[Skyrim:Volunruud|Volunruud]], my Sneak was literally only level 29 with absolutely no Perks in it whatsoever. I was sneaking in hopes to getting a x2 bonus with my bow when I suddenly became "Detected" at the very beginning of the place. I had forgotten on my other profile that there was a Skeleton in the chair right off the start to the left. I noticed that no matter how close I got to him (As long as I didn't "touch" him), he'd stay in the chair. I was able to Sneak Attack him with a Steel Mace (Fine) (13 damage at the time) and got my Sneak up to level 30. From here, I began to wonder if this works for the Draugr too. As I snuck through the halls, I'd happen across the Draugr that sleep in the cutouts in the walls. Again, to my ultimate surprise even though I was "Detected", none would get up to attack. Soon after I'd stop moving, I'd return to being "Hidden". So I was able to get my Sneak up to around level 35 by doing this. I was able to literally Sneak up to "sleeping" Draugr and kill them one at a time, including either of the "bosses" (The one in the room with the Ceremonial Axe and the last chamber where Kvenel sits). I had no Perks in Sneak until the last chamber, Volunruud Elder's Cairn, where I picked up two in Stealth and the one in Backstab. My outfit, if needed for replication is as follows:
*'''Novice Hood''' (Increases your Magicka by 30 points.).
*'''Necklace of Stamina''' (Increases your Stamina by 30 points.).
*'''Studded Armor of Minor Health''' (Increases your Health by 20 points.).
*'''Steel Imperial Gauntlets (Fine)''' (None.).
*'''Ring of Minor Archery''' (Bows do 15% more damage.).
*'''Iron Boots (Fine)''' (None.).
:What I'm looking for confirmation on is if the Draugr that sleep in the outcoves in the walls will respond to Sneaking. I'm wondering if the game is registering them as "Asleep" and therefore they won't "Wake up". I know, a long shot, but hey it worked for me. {{uns2|06:26, 6 January 2012|}}
:OP again. I've been able to confirm the same results on my first profile; my Level 81 Male Nord who wears a full suit of Dragonscale Armor with 100 Light Armor and all Perks in it. Boots have a "Sneak" Enchantment on it for 45%. {{uns2|06:26, 6 January 2012|}}
::Well yeah, draugr are more something like asleep than dead. Restless Draugr even be heard snoring. --[[User:Sigulf|Sigulf]] 00:45, 22 January 2012 (UTC)
:::NPCs act the same way when they are sleeping. You will be alerted that you are doing something that will wake them up by your indicator going from hidden to detected, but they don't "wake up" right away, and you'll return back to hidden status if you don't continue to alert them. Too much noise (or whatever), and they will wake up. I would say it's definitely not a bug. [[User:Vardis|Vardis]] 01:18, 22 January 2012 (UTC)
::::True, most definitely not a bug. Most draugr are pretty fast asleep though, many will never awake no matter how much noise you make, unless they're attacked. --[[User:Sigulf|Sigulf]] 18:44, 23 January 2012 (UTC)
'''2.) Draugr able to be infinitely resurrected?!'''
: Again, a simple but strange bug I may have found. As I raided [[Skyrim:Volunruud|Volunruud]] I happened across a [[Skyrim:Staff of Zombies|Staff of Zombies]]. I figured I'd try to "Wake the dead" with it and rekill them using Sneak, to get more points in it. I used it on a typical nothing-special Draugr. To my surprise, he didn't collapse into a pile of ash. Surely this was nothing special, perhaps a glitch where the game didn't load the animation, right? Nope. I've now ran out the staff. Draugr, for me right now in Volunruud, won't turn into ash piles, giving me a lot more Sneak experience. Can anyone else verify this one? My specific weapon's Enchantment is "''Reanimate a weak dead body to fight for you for 60 seconds.''". I'll see if I have a Staff of Zombies on my first account (The Level 81 Male Nord listed above) to try and recreate the same instance. {{uns||06:26, 6 January 2012}}
::I sneak through tombs as well for the bonus, the eye does open on occaision but generally (or at least it seems to me), if you go past a certain area they get up no matter whether you are walking or sneaking. They are put like that to trap you or something. To your second note, it is mentioned in the notes of the [[Skyrim:Reanimate|Reanimate]] page that staves will not cause bodies to disintergrate. {{uns2|06:33, 6 January 2012|Eddie the head}}
== Phylactery? ==
I removed the following from the page:
:Dragon Priests were great wizards from all races that happened to become liches, undead and immortal necromacers that imprisioned their souls in inanimate objects, the Phylacteries. They can only be killed if the Phylacteries are destroyed.
:Although many of the Dragon Priests had their Phylactery destroyed by heroes, that, being exhausted by the destruction of the souls, have been killed by other priests, but some like Hevnoraak the Brutal have their Phylacteries untouched.
Where in the game is a phylactery mentioned? In the quest [[Skyrim:Evil in Waiting|Evil in Waiting]] (Hevnoraak) it's three vessels, and it's not clear that they contain the soul of him. --[[User:Alfwyn|Alfwyn]] 20:54, 6 January 2012 (UTC)
::you're right, phylacteries are not mentioned. Hevnoraak is the only dragon priest that's known to have kept some of his blood to make himself more powerful after death than if he hadn't. Saving your blood is not required though for Dragon Priests, according to [[Lore:Amongst the Draugr|Amongst the Draugr]] it's the other Draugr that keep normal Dragon Priests powerful even after death. That said there's more nonsense in the text you deleted. Dragon Priests were only Nords AFAIK, Dragon Priests are not necessarily necromancers (it's their minions that make the Draugr undead), they're not immortal (just undead), they have no phylacteries, and even in the case of Hevnoraak, destroying his "phylacteries" is not required for killing him (according to in-game lore), the dragon priests were not killed by other priests, and where the hell does Hevnoraak's nickname "the Brutal" come from? --[[User:Sigulf|Sigulf]] 18:59, 25 January 2012 (UTC)
:::"Hevno means brutal in Draconic." That's on Hevnoraak's page on the wiki, with no attribution, but the word itself is found in the second line of the inscription on the dragon wall near [[Skyrim:Forelhost|Forelhost]] for the [[Skyrim:Storm Call|Storm Call]] shout and is translated thus there. --[[Special:Contributions/|]] 20:07, 6 February 2012 (UTC)
== dragon mask quest? ==
it says there is a relevant quest to get the dragon masks, can someone point me to where i can start this quest? i've already gotten 3 of the masks from randomly bumping into dragon priests and i haven't heard anything about a quest yet. [[Special:Contributions/|]] 10:51, 8 January 2012 (UTC)
:It's not exactly a quest. When in labyrintian you may find a [[Skyrim:Wooden Mask|Wooden Mask]]. Putting it on will transport you to a new area with a wall for each of the dragon masks. Placing all of the masks in their place will make a new mask appear.[[User:RIM|RIM]] 11:14, 8 January 2012 (UTC)
== Stats? ==
I've been wondering if it's possible to get the stats for Draugr in particular but I guess all of the enemies would be nice. Like what was done with the lists in the Oblivion and Morrowind articles. Since I can never be sure just how much life/damage what I'm up against has/does. I've played enough to have a general sense of how much stronger say a Draugr Wight is compared to a simple Draugr but a stats table could be a great addition. I'd do it but I'm on XBox so I don't have access to the console. PC people it's up to you we're counting on your combined Nerd know how to provide us with even more information :D [[User:Lord Eydvar|Lord Eydvar]] 07:48, 15 February 2012 (UTC)
:With the release of the CK all of that kind of stuff will be added, eventually...[[User:RIM|RIM]] 11:08, 15 February 2012 (UTC)
== Corrupted Shades affected by poison ==
:As near as I can tell in the Creation Kit, they have ''none'' of the standard immunities. <span style="white-space:nowrap; font-variant:small-caps; line-height:0;">&ndash; [[User:RobinHood70|'''Robin Hood''']]<span style="font-size:18pt;">&#x219D;</span>[[User_talk:RobinHood70|<span style="vertical-align:super">'''talk'''</span>]]</span> 04:46, 18 March 2012 (UTC)
== Draugr...religion? ==
Sometimes when you loot the bodies of draugr, you can find amulets of Divines. This probably means that in life, the draugr worshipped a Divine. This however contradicts certain loading screens that say the draugr 'once worshipped dragons as gods, and have been cursed with undeath for their treachery'. Just thought that seemed a bit weird. [[Special:Contributions/|]] 05:21, 25 February 2012 (UTC)
:Good point. They could've also picked up those amulets from unlucky travelers who hoped that the power of the Divines would protect them. • <font color="#4faf4f">[[User:Jak Atackka|<span style="line-height:1.0" title="Jak Atackka"><font face="DragonscriptRegular" size="3">JA</font></span>]]</font><sup><font color="black">[[User talk:Jak Atackka|Talk]]</font></sup> 05:29, 25 February 2012 (UTC)
::No real contradiction. [[Skyrim:Alduin|Alduin]], after all, is the firstborn of Akatosh. The gods don't seem to have had much of an issue with the dragons riding roughshod over humankind until [[Lore:Kynareth|Kynareth]] relented and taught humans the Way of the Voice. --[[Special:Contributions/|]] 21:39, 28 February 2012 (UTC)
== What level souls do they have? ==
They yield souls to soul-trapping weapons. I seem to be getting greater-level souls from Draugr Deathlords, but I expect the results are level-dependent. Does anyone have a table? --[[Special:Contributions/|]] 22:17, 28 February 2012 (UTC)
:There is a table [[Skyrim:Souls|here]]. --[[User:Velyanthe|Velyanthe]] 22:18, 28 February 2012 (UTC)
== Effective Strategies? ==
The main article lists them as being weaker to fire, but I have noticed that they are weaker to shock. Fire and Frost seem to do the same damage. Igniting oil on the floors kills them quckly which may have led to the article statement, but has anyone else noticed this about shock? [[User:King_Mango|King Mango]] 01:42, 29 February 2012
:Looking in the Creation Kit, they're resistant to frost, but fire and shock both have the same effect. <span style="white-space:nowrap; font-variant:small-caps; line-height:0;">&ndash; [[User:RobinHood70|'''Robin Hood''']]<span style="font-size:18pt;">&#x219D;</span>[[User_talk:RobinHood70|<span style="vertical-align:super">'''talk'''</span>]]</span> 06:30, 27 March 2012 (UTC)
*''Also, random unnamed Dragon Priests may appear, after the player has exceeded the Draugr Deathlords.''
*''The specific variety of Draugr that you will meet is level-dependent. You will continue to meet low-level versions even at high levels, Boss-level Draugr will always be at the highest possible level.''
{| class="wikitable collapsible collapsed"
! Level !! Standard Draugr !! Boss Draugr
:The Boss Draugr in the above table looks like the LCharDraugrBossNoDragonPriest list. There is another list LCharDraugrBoss that looks like:
:{| class="wikitable collapsible collapsed"
! Level !! LCharDraugrBoss
::: Displaying all entries in the lists, the table should look like
:::{| class="wikitable collapsible collapsed"
! Level !!colspan=2| Standard Draugr Name !!colspan=2| Boss Draugr Name
{{od}} I really don't understand the list names, or what exactly they mean... But looking at the table which was posted in the article originally, and the detailed table you've just provided, it looks like they've already simplified the 'Standard Draugr Name' column, is this the way I should try to simplify the 'Boss Draugr Name' column?
{| class="wikitable collapsible collapsed"
! Level !! Standard Draugr !! Boss Draugr
:::Ok, but wouldn't it be more accurate if the table showed the normal list (IE Not the list that locations can sometimes give you?) [[User:Lord Eydvar|Lord Eydvar]]<sup>[[User talk:Lord Eydvar|Talk]]</sup> 15:41, 23 March 2012 (UTC)
::::In that case, just ignore the "Boss Draugr" column. Almost all Draugr come from the Standard column, and which one gets picked varies based on a difficulty that's specific to each and every creature. In other words, if a location has 2 standard Draugr, one marked Very Easy and the other marked Very Hard, the creatures created might be a Restless Draugr and a Draugr Scourge, even though the base creature for both is the same. We'll probably have to document these rules somewhere, but since it's not specific to Draugr, there are no changes needed here. <span style="white-space:nowrap; font-variant:small-caps; line-height:0;">&ndash; [[User:RobinHood70|'''Robin Hood''']]<span style="font-size:18pt;">&#x219D;</span>[[User_talk:RobinHood70|<span style="vertical-align:super">'''talk'''</span>]]</span> 04:38, 24 March 2012 (UTC)
== Draugr Thralls ==
Should they be added in the table, or at least mentioned in the draugr section? They are only involved in one quest ([[Skyrim:Forbidden Legend|Forbidden Legend]]) as far as I know, I'm not sure where those kinds of creatures belong. Or would it be more appropriate to give them their own page? [[User:Melleh17|Melleh17]] 21:41, 9 March 2012 (UTC)
:I think that they should be added to the table if they are draugr, good find. [[User:RIM|RIM]] 21:49, 9 March 2012 (UTC)
::Actually, if I'm reading the CSList right (it's quite possible I'm not), the four Draugr Thralls are actually considered NPCs in game data, rather than Undead creatures. Someone who has a better understanding of the CSList should probably check to be sure though. [[User:Alphabetface|<font color="Teal">ABCface</font>]]<sup>[[User_talk:Alphabetface|<font color="Teal">◥</font>]]</sup> 04:52, 14 March 2012 (UTC)
:::Nope, I was wrong. I'll add them to the Draugr section shortly in a note. [[User:Alphabetface|<font color="Teal">ABCface</font>]]<sup>[[User_talk:Alphabetface|<font color="Teal">◥</font>]]</sup> 14:43, 14 March 2012 (UTC)
== Attack Strategy for Sneak style players. ==
Blocker, patroller

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