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Oblivion Mod:Formid

No change in size, 13:48, 6 June 2011
Undo revision 679957 by 85.228.203.221 (Talk); we're not programming in C here
{{Trail|Modding}}__TOC__
==Formids for Players==
In Oblivion, all objects (a book, a race, a spawn point, a spawned npc) are identified by formids. Formids are eight digit hexadecimal numbers (e.g.0xA012C4360A012C436), where the first two digits represent the source mod and the following six digits are the object index.
 
===In-Game Formid===
===Hexadecimal Numbers===
''For folks who don't know what a hexadecimal number is...'' Okay, decimal numbers go like this: 0 1 2 3 4 5 6 7 8 9 10 11..., while hexadecimal numbers go like this: 0 1 2 3 4 5 6 7 8 9 A B C D E F 10 11 .. 19 1A 1B ... etc. Hex 'A' equals decimal 10, hex 'B' equals decimal 11, ... hex 'F' equals decimal 15. Since hexadecimal is base 16 ('hex' = six +'deci' = ten), they "roll over" at 'F' (= 15 decimal), the same way that decimal numbers roll over at 9.
 
==Formids for Modders==
'''This section is intended for modders only.''' It provides a bit more detail than the players section and addresses some other advanced topics.
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