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Oblivion:Cursed Mine

2,808 bytes added, 09:44, 19 April 2011
walkthrough
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{{Place Summary
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== Notes ==
* This mine contains 5 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 58 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants.
* When the [[Oblivion:Horse Armor Pack|Horse Armor]] [[Oblivion:Official Plug-ins|official plug-in]] is installed, a new chest is added next to the easternmost chest marker onin the map''[[#Cursed Mine Lower Galleries|Cursed Mine Lower Galleries]]''. It contains the object ''Horse Armor Plans''. See the plug-in's article for more information.
 
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== Zone 1: ''{{Linkable Entry|Cursed Mine}}'' ==
[[Image:OB-Map-CursedMine.jpg|thumb|right|180px|Cursed Mine]]
 
This zone is divided into two long pathways; the main route goes straight ahead to the ''[[#Cursed Mine Breakdown Chambers|Cursed Mine Breakdown Chambers]]'' and the hallway to your right leads to a dead end. Still, it is worth exploring the hallway to your right because you can discover four treasure chests here. Be careful, because after you enter the second room through a wooden door, there is a [[Oblivion:Traps#Swinging Mace|Swinging Mace]] trap hidden behind it at '''E'''. The left hallway is a currently unfinished mine corridor, so it leads to nowhere. If you looted the third room, you should backtrack to the cave entrance and follow the main route.
 
If you follow the main route, the first room you encounter is guarded by two enemies and offers one treasure chest. The second room is guarded by two enemies as well. There is a secret tresure chest hidden here; if you push the wooden planks three times at '''G''', you can find it. Then continue on to the ''[[#Cursed Mine Breakdown Chambers|Cursed Mine Breakdown Chambers]]''.
 
'''Occupants:'''
* 7 [[Oblivion:Bandit|Bandit]] Enemies (each 50% probability melee , 25% archer Bandit, 12% [[Oblivion:Dog|Dog]], 12% [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]])
== Zone 2: ''{{Linkable Entry|Cursed Mine Breakdown Chambers}}'' ==
[[Image:OB-Map-CursedMine02.jpg|thumb|right|221px|Cursed Mine Breakdown Chambers]]
 
This zone is mostly linear, with a small diversion at the end. The first room you enter is guarded by two [[Oblivion:Bandit|Bandits]], so be careful. Before you enter the second room you will pass a wooden shed. If you continue on straight ahead, you will trigger a nasty [[Oblivion:Traps#Falling Logs|Falling Log]] trap at '''E'''. You can also pass between the two right pillars and nothing will happen! Dispose of the two Bandits that guard this room, and continue on to the third room.
 
Before you can enter this room, you are forced to break a triggerwire which will cause a large [[Oblivion:Traps#Swinging Mace|Swinging Mace]] to swing down towards you. The third room contains the trap door to the ''[[#Cursed Mine Lower Galleries|Cursed Mine Lower Galleries]]''. You can also enter the hallway to your right in this room. This leads to another large room, but the entrance to this room is trapped as well. Breaking the tripwire here will cause [[Oblivion:Traps#Falling Logs|Falling Logs]] to fall down. This room always contains a Bandit Hedge Wizard.
 
'''Occupants:'''
* 5 [[Oblivion:Bandit|Bandit]] Enemies (each 50% probability melee , 25% archer Bandit, 12% [[Oblivion:Dog|Dog]], 12% [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]])
== Zone 3: ''{{Linkable Entry|Cursed Mine Lower Galleries}}'' ==
[[Image:OB-Map-CursedMine03.jpg|thumb|right|215px|Cursed Mine Lower Galleries]]
 
When you enter this zone wou will have to fight two Bandits in the first room immmediately. The second room is much larger, and you can try to take on the enemies one at a time. If you bought the horse armor plugin, there is an easter egg here (see the notes).
 
The third room is the main base of the bandits. You can find three enemies here and the Bandit ringleader to your right. The [[Oblivion:Dungeons#Boss Chests|Boss Chest]] is located in the tent of the Bandit Ringleader. This room is the only room in the mine to contain silver veins and at '''E''' there is a small stash of silver ore.
 
'''Occupants:'''
* 1 boss-level [[Oblivion:Bandit|Bandit]] at location '''A''' on map
* The following '''plants''' will always be found: 2 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 46 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants
* Some of the above items are clustered at location '''E''': 3 Silver Nuggets and 1 Silver Vein (non-respawning)
* When the [[Oblivion:Horse Armor Pack|Horse Armor]] [[Oblivion:Official Plug-ins|official plug-in]] is installed, a new chest is added next to the easternmost chest marker on the map. It contains the object ''Horse Armor Plans''. See the plug-in's article for more information.
 
'''Doors and Gates:'''
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