Changes

Oblivion:Magicka

18,972 bytes added, 02:42, 23 June 2010
no edit summary
<div style="position:fixed; bottom:0; right:0">[[Image:Grywolf.jpg|300px]]</div>
{{Trail|Attributes}}
<div style="position:fixed; bottom:0; left:0">[[Image:Grywolf.jpg|300px]]</div>
'''Magicka''' is the magical energy that is used to cast spells.
<div style="position:fixed; bottom:0; center:0">[[Image:Grywolf.jpg|200px]]</div>
<div style="position:fixed; top:0; right:0">[[Image:Grywolf.jpg]]</div>
<div style="position:fixed; top:0; left:0">[[Image:Grywolf.jpg]]</div>
<div style="position:fixed; top:0; center:0">[[Image:Grywolf.jpg]]</div>
 
Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484
Your base magicka is determined by your intelligence, birthsign, and race:
Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484
Magicka = ([[Oblivion:Intelligence|Intelligence]] &times; 2) + [[Oblivion:Birthsigns|birthsign]] bonus + [[Oblivion:Races|racial]] bonus
Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484
[[Oblivion:Fortify Magicka|Fortify Magicka]] effects can be used to increase your character's available magicka above the base value.
Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484
 
Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484
Your magicka will go down after casting a spell. It is restored over time at a rate determined by your [[Oblivion:Willpower|willpower]] unless you are afflicted by [[Oblivion:Stunted Magicka|Stunted Magicka]], in which case your magicka will not naturally recover. The two most common ways to acquire Stunted Magicka are either by selecting the Atronach birth sign or by catching a [[Oblivion:Disease|disease]] with this effect (in particular Astral Vapors, which can be caught from [[Oblivion:Dread Zombie|Dread Zombies]]). You can also wield the [[Shivering:The_Fork_of_Horripilation_(item)|Fork of Horripilation]] from the [[Shivering:Shivering Isles|Shivering Isles]] Expansion Pack, which gives you stunted magicka. Tips on how to restore magicka when affected by Stunted Magicka are provided on the [[Oblivion:Birthsigns#Atronach|Atronach]] page.
Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484
 
Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484
Your magicka determines the strongest spell that you can cast. However, the magicka cost of a spell is also determined by your magical skills (see [[Oblivion:Magic Overview|Magic Overview]]), so spells that at first appear impossibly expensive can become more affordable later in the game.
Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484
 
Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484
{{NewLine}}
Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484
==[[Oblivion:Character Creation|Character Creation]]==
Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484
 
Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484
* The following [[Oblivion:Races|races]] provide magicka bonuses:
Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484
** [[Oblivion:Breton|Breton]]: 50 points
Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484
** [[Oblivion:Altmer|Altmer]]: 100 points
Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484
 
Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484
* The following [[Oblivion:Birthsigns|birthsigns]] provide magicka bonuses:
Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484
** [[Oblivion:The Mage|Mage]]: 50 points
Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484
** [[Oblivion:The Apprentice|Apprentice]]: 100 points (but accompanied by permanent 100% [[Oblivion:Weakness to Magic|Weakness to Magic]].)
Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484
** [[Oblivion:The Atronach|Atronach]]: 150 points (but accompanied by permanent [[Oblivion:Stunted Magicka|Stunted Magicka]])
Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484
 
Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484
==Maximizing Magicka==
Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484
Players interested in maximizing their magicka will want to select an [[Oblivion:Altmer|Altmer]] with the [[Oblivion:The Atronach|atronach]] birthsign. Further enhancements are possible by:
Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484
* Enchanting every item with [[Oblivion:Fortify Magicka|Fortify Magicka]] Transcendent [[Oblivion:Sigil Stone#Fortify Magicka|Sigil Stones]] (+50 Magicka). This is the most powerful possible custom Fortify Magicka enchantment. Nine enchanted items can be worn simultaneously, yielding +450 Magicka.
Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484
* The level 25+ [[Oblivion:Necromancer's Amulet|Necromancer's Amulet]] can be worn in place of one custom enchantment. This amulet fortifies Magicka by 130 points and [[Oblivion:Fortify Intelligence|fortifies intelligence]] by 14 points.
Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484
* Possessing the [[Oblivion:Scales of Pitiless Justice|Scales of Pitiless Justice]], which adds two points to your intelligence.
Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484
* Waiting until your Intelligence is at 100 to do the [[Oblivion:Hermaeus Mora|Hermaeus Mora]] Daedric quest, allows you to get your base Intelligence to 110.
Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484
 
Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484
All combined, these would yield a total Magicka of 1032, which is the highest ''constant effect'' amount possible in the game without any mods. Higher values are ''temporarily'' possible by also using potions, [[Oblivion:Magical Stones|Doomstone]] powers, scrolls, and/or spells.
Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484 Mike 484
 
The [[Oblivion:Official Plug-ins|Official Plug-ins]] add two possible additional magicka enhancements:
* Using the [[Shivering:Shivering Isles|Shivering Isles]]' [[Shivering:Felldew|Felldew]] withdrawal [[Oblivion:Increasing_Attributes#Attribute_Bonuses|exploit]] allows a possible 15 extra Intelligence points.
* From the [[Oblivion:Knights of the Nine|Knights of the Nine]], ''[[Oblivion:Umaril_the_Unfeathered_(quest)#Reward|Julianos' Blessing]]'' bestows a +5 Intelligence boost.
With these, it is theoretically possible for your Intelligence to have a base value of 125, with an additional +21 constant effect enhancement. The resulting maximum, constant effect value for Magicka is 1072.
 
{{Attributes}}
48
edits