Oblivion Mod:Formid

35 bytes removed, 09:12, 8 May 2010
CS Formid to In-Game Formid: changed to use TESNexus template
* '''Oblivion.esm is always first''' (has modindex 00) in both the CS and in-game. No conversion is necessary.
* If a mod has multiple masters (e.g. Oblivion.esm, Cobl Main.esm), then objects coming from the mod itself will have their modindex shifted upwards in the CS, '''however''' the techniques above will still work with no change. (This complexity is something that only toolmakers and advanced modders need to worry about.)
* This [{{TESNexus|16704 |mod]}} can be used to determine in-game FormID for items, object, NPCs.
===Hexadecimal Numbers===