Changes

Oblivion Mod:Formid

133 bytes added, 03:44, 29 August 2006
m
ModIndex Zero
===ModIndex Zero===
Modindex zero ('00') is likely to be somewhat special, since the gameengine itself defines certain default objects with modindex zero. You'll see these if you start the construction set without any mods (including Oblivion.esm) loaded. This suggests that Oblivion.esm should always be the first mod to load -- i.e. it should always be dated earlier than any other esm files.
 
=== Formid Fixup ===
For details on exactly how to load and merge multiple mods see the [[Tes4Mod:Formid_Fixup|Formid Fixup]] page.
 
===Questions===
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