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Oblivion:Getting Around

153 bytes added, 00:36, 27 July 2009
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Undo revision 456109 by 174.131.98.102 (Talk) it does make a difference, test it by going from Leyawiin to Bruma/Anvil
Almost too handy a way to skip between locations. Contrary to the belief of many, you do not need a horse to fast travel: it is a feature of the game, not of the horse. Except for all of the major cities, you have to "discover" or go normally to each location before you can fast travel to it. You can see the locations to which you can fast travel on your world map: place icons with a dark background can be fast traveled to and those with a light background need to be discovered manually before becoming available for fast travel.
 
Although Fast Travel is instant from your perspective, the game clock is adjusted by an "estimated" travel time. The estimate is based on the speed of your horse, ''only if you ownare one,mounted at the time''whether or- merely owning a horse is not enough. This means that fast-traveling from a city, where you arecannot be mounted, uponis it''normally much slower than traveling from the outside world. Otherwise, it is based on your own [[Oblivion_talk:Movement_Formulas|Active Speed]], which means it is affected by your Equipment Weight and even by whether or not you are in Sneak mode.
 
You (or your horse) are also always assumed to be in "Walk" mode for the estimate, which may also include various pathing deviations (i.e. using roads, avoiding cliff drops, etc) that can slow it down even more. As a result, "Fast" Travel is always overwhelmingly slower in terms of the game clock than "real" travel: for example, Fast Traveling from Skingrad to Chorrol on Shadowmere takes 8+ hours of "elapsed" time, while actually galloping north yourself takes roughly 90 minutes. This can be significant if you need to be somewhere within a specific timeframe (Armand, shops, etc), or avoid one (Vampirism). However, with Fast Travel there is no risk of encounters along the way.
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