Oblivion:Getting Around

1 byte added, 13:57, 15 July 2009
You might hear rumors "By The Nine, stay on the road, the wilderness just isn't safe". What a load of...ogre dung, the roads are packed with monsters, plus make lots of unnecessary turns and climb slopes just steep enough to make your horse hurt from the fall. Learn safe shortcuts through the wilderness if you don't like/can't fast-travel:
; Imperial City - Anvil
: Go through Weye, or take the ford south of Mages' Guild (by FarbackFatback Cave) or (preferably) waterwalk the horse straight west from Waterfront, pass south of Clavicus Vile's shrine (even if going from Weye), cross the Gold road south of Ceyatatar and staying off the road, on the slopes, head straight west, towards Shadeleaf Copse. Once past Derelict Mine you can turn south to Skingrad or continue west, aiming north of Kvatch. Watch out for bears by Shardrock, best pass it through the northern mountain slope. You can stray for a night in Shetcombe farm or pay a visit to Kvatch if you want, or continue west, through the wide valley, gradually turning south till you reach Lord Drad's Estate or road to it. Cut the corner with crossroads to avoid a bandit and take the remainder of road to Anvil.
;Imperial City - Bravil
: Take the ford south of the Arcane University, continue through the grassy shores of the Upper Niben and Niben Bay to safely arrive at Bravil.
:Ride south-east, down the slope north of Wendir, then south, passing Weatherleah by west. To reach Skingrad turn a bit east, nearing Brindle Home. Soon you will reach the friendly plains north of Skingrad. Alternatively turn west along the valley of Imperial Reserve, annoy bandits at Brotch Camp and land north of Kvatch on the traditional Anvil-Imperial City shortcut.
;Bravil - Skingrad
:Starting from Faregyl Inn won't do much good. Just go west from Bravil and stay far south from all the civilization, gradually turning north passing through the slopes near SirlornSilorn.
;Cheydinhal - Bruma
:Either take the official road or turn north near Roland Jenseric's cabin and improvise up the slopes till you reach the road to Bruma. The road through Desolate Mine, Hidden Camp, north of Gnoll Mountain and through Dragon Claw while extremely interesting, is also extremely dangerous.