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Morrowind:Absorb Health

142 bytes added, 00:03, 22 July 2008
Notes: VN on reflect-safe Absorb Health, does not match my game at all
*If this spell is [[Morrowind:Reflect|Reflected]] by the target, the target does not absorb health from the caster. Rather, the spell simply drains and replenishes the caster in equal amounts, essentially having no end effect. This is a good choice to enchant a melee weapon with, healing you while damaging your foe.{{VN|I know this is a widely held belief, but not true in my extensive use of Cast-on-Strike weapons. Absorb Health reflected can damage you}}
*This is a fairly powerful effect despite the high cost compared to other offensive spells. For example, someone who uses a large number of summons or finds himself fighting large groups could invest in a one- or two-point Absorb Health spell with a moderate duration and maximum area. One point of Absorb from three or four cheap summons equates to a good deal of health, even not counting health drained from enemies also in the area of effect. Multiple castings can turn your summons hostile, though.
==Related Effects==