Changes

Oblivion Mod:Tool Features

1,131 bytes added, 23:56, 27 March 2008
Savegame Tweaking
:*Relevel NPCs in savegame to altered levels from newly added/removed mods. (Usually only necessary if adding/removing an overhaul mod after starting a game.)
:* [http://wrye.ufrealms.net/#Oblivion Wrye Bash]: Update NPC Levels
 
==Savegame Management==
;General Management
:* Move, rename, duplicate savegames.
:* Note: some OBSE extensions (e.g. pluggy) add "cofiles", which must move moved, renamed and duplicated in sync with changes to savegame files.
:* [http://wrye.ufrealms.net/#Oblivion Wrye Bash] (also supports cofiles).
 
; Load Masters
:* Reset active mod list to match master mod list of a given save. Prevents accidental addition or removal of mods from list.
:* [http://wrye.ufrealms.net/Wrye%20Bash.html#LoadMasters Wrye Bash]
 
;Profiles
:* Allow the user to switch between different sets of savegames. Switching should also switches the set of loaded files. Typically this is used for switching between different characters, and sometimes different users.
:* [http://wrye.ufrealms.net/Wrye%20Bash.html#SaveProfiles Wrye Bash].
 
==Savegame Tweaking==
:* [http://timeslip.chorrol.com/ Oblivion Mod Manager]
:* [http://wrye.ufrealms.net/#Oblivion Wrye Bash]: Modindex of loaded mods is shown in second column of Mods tab.
 
;Rename Created Items
:* Rename items created in-game (potions; spells; enchanted armor, clothes, weapons).
:* [http://wrye.ufrealms.net/Wrye%20Bash.html Wrye Bash]
 
;Spell Deletion
:* Delete spells from the players spell book.
:* [http://wrye.ufrealms.net/Wrye%20Bash.html#DeleteSpells Wrye Bash]: Delete Spells.