Changes

Oblivion Mod:Tool Features

197 bytes added, 02:21, 27 March 2008
Ongoing update...
 
==Savegame Repair==
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===Animation Slowing===
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! width="20%" | Feature
! Details
 
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===!Animation Slowing===
|'''Overview'''
After around 200 hours of gameplay, many players begin to experience slowing of certain animations (flames, particle effects, opening/closing doors, etc.). This bug is colloquially referred to as the "ABomb". A workaround for this on the PC is to reset a float value within the savegame file. There are several programs that do this. There is no solution for Xbox or PS3 gamers.
 
* [http://wrye.ufrealms.net/#Oblivion Wrye Bash]: Use "Repair Abomb" command on savegame file.
 
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===!Hair Bug===
|'''Overview'''
If you use a hair from a user mod with your NPC and then later remove that hair mod, your players hair will appear to set to default. However, if you then try to edit your player's appearance in game using the showRaceMenu command, the game will crash to desktop.
 
* [http://wrye.ufrealms.net/#Oblivion Wrye Bash]: Use "Repair Hair" command on savegame.
 
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===!Releveling NPCs===
|'''Overview'''
One of the common objections to Oblivion is the overleveling of NPCs. E.g., guards always level up to provide extremely tough fights for the player, no matter what the player's level. There are several mods out that attempt to correct this; however, due to the way Oblivion saves NPC leveling info, these mods will only affect the leveling for NPCs in new save games.
 
'''Tools'''
* [http://wrye.ufrealms.net/#Oblivion Wrye Bash]: Import NPC Levels for Saves
 
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==Savegame Tweaking==
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! width="20%" | Feature
! Details
 
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===!Face Transplantation===
|'''Overview'''
While Oblivion's use of FaceGen adds a huge amount of control over [[Oblivion:Character Creation#Face Generation|user faces]] in the game, many users find it difficult to create attractive faces. And even users who can do that, find it difficult and time consuming to repeat the process when starting a new game. If you're searching for faces on the internet search for 'Saved Games' or in categories for saves on the various Oblivion [[oblivion:links#Fansites|fansites]].
 
* [http://wrye.ufrealms.net/#Oblivion Wrye Bash]: Face import/export between saves and between saves and mods.
 
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===!In Game Formid===
|'''Overview'''
The first two digits of the formid of an object in your savegame are equal to the load order (starting at zero) of the mod. Oblivion.esm is always first, so its order is 0, so the first two digits are always 00. A mod that loads 10th (i.e., 9th after Oblivion.esm) is 09. But after that we get into hex territory. The tenth mod after Oblivion is '0A'. The sixteenth mod after Oblivion.esm is '10'.
 
* [http://timeslip.chorrol.com/ Oblivion Mod Manager]
* [http://wrye.ufrealms.net/#Oblivion Wrye Bash]
 
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