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Lore:Khajiit

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Religion
Prior to the Riddle'Thar replacing the ancient theology of the Khajiit, [[Lore:Spirits of Amun-dro|ancient texts]] were written by Amun-dro, the Silent Priest, who categorized the spirits as Sky, Worldly, Wandering, or Adversarial Spirits. Some that hold the modern religious beliefs of the Riddle'Thar consider these writings a blasphemy due to their deference and respect for darker spirits, such as suggesting Azurah walked the realm of Hermorah as a friend. Additionally, they were considered dangerous due to the fact that they were created during the time that Khajiit held scattered beliefs, with sixteen different faiths competing against each other, that "tumbled and scratched their way through history, competing for the souls of all Khajiit." However, this did not stop Khajiit from seeking out the knowledge of the ancient beliefs that had been displaced.{{ref|name=ESOESA|{{Cite Book|Epistle on the Spirits of Amun-dro}}}}
[[File:ON-npc-Rid-Thar-ri'Datta.jpg|thumb|right|Rid-Thar-ri'Datta, who introduced the Riddle'Thar]]
Featured prominently in a Khajiit's spiritual journey is "the Path", a road they take during their journey through life, while avoiding temptations that would lead them astray so they could ultimately reach a sort of enlightment. To modern Khajiit, this would be the Riddle'Thar theology, and how each Khajiit reaches their fate or place in the universe varies per Khajiit. It can mean finally achieving the right to rule for those of royal blood, or simply perishing.{{ref|name=ONIJD|[[Online:Inisashu-jo|Inisashu-jo]]'s dialogue in [[Online:Online|ESO]]}} Amun-dro's writings detail the "Many Paths of time",{{ref|name=ESOJD|[[ON:Ja'darri|Ja'darri]]'s dialogue during [[ON:The Dragonguard|The Dragonguard]] in [[ON:Dragonhold|ESO]]}} where ancient Khajiit looked to their various spirits as a source of guidance (or avoidance) to reach their destinations. There is many examples of how the spirits fulfilfulfill a role in the various Paths, whether by aiding or hindering Khajiit during their journey.{{ref|name=ESOSOA|{{Cite Book|Spirits of Amun-dro}}}} These Many Paths were created by Akha after he left behind trails as he explored the heavens, and were inherited by Alkosh, who is aided by Khenarthi, who helps him ensure the tapestry of time is mended.{{Ref|name=TWaS|{{Cite Book|The Wandering Spirits}}}} Some believe that when the Riddle'Thar replaced the Many Paths with his one true path of the moons, he hid Khajiit from the other viable Paths.{{ref|[[Online:Moongrave Fane|Moongrave Fane]] loading screen description in [[Online:Elsweyr|ESO: Elsweyr]]}}
 
It is unsurprising that the most prominent among the spirits iswas Azurah, the Mother of All Khajiit. She bound the forms and unified the spirits of all Khajiit by tying them to the Lunar Lattice,{{ref|name=ESOShando-ri|[[Online:Shando-ri|Shando-ri]]'s dialogue in [[Online:Elsweyr|ESO: Elsweyr]]}} and thus is the reason why they are not bound to fate, and may instead forge their own futures. formingForming a connection with her iswas the first step on the Path, her "twilight path", which is "the path to love and redemption".{{ref|name=ESOMazza-Mirri|[[Online:Mazza-Mirri|Mazza-Mirri]]'s dialogue in [[Online:Elsweyr|ESO: Elsweyr]]}} At the end of a Khajiit's Path, they are reunited with Azurah along with the souls of all other Khajiit{{ref|name=ESOShando-ri}} at the Gates of the Crossing behind the Lunar Lattice, which they will cross to reach the afterlife beyond.{{ref|name=ESOMazza-Mirri}}
 
There arewere other examples of helpful spirits, such as Mafala who watches over Eight of the Many Paths, and teaches to "Lust for nothing but Truth.",{{Ref|name=TWaS|{{Cite Book|The Wandering Spirits}}}} Boethra, the patron of warriors and rebellious exiles,{{ref|name=ESOSB}} and Hircine, who guides Khajiit back to the Path should they get lost.{{Ref|name=TWS|{{Cite Book|The Worldly Spirits}}}} The barrier of going through the Path are the challenges posed by many hostile spirits, a sample which are Sheggorath and his Madness,{{Ref|name=TAS|{{Cite Book|The Adversarial Spirits}}}} Sangiin and his Lust without purpose,{{Ref|name=TWS}} and most notably Namiira, who is responsible for corrupting Khajiit souls.{{Ref|name=TDS|{{Cite Book|The Dark Spirits}}}}
 
Modern Khajiit hold the virtues given to them by the Riddle'Thar as sacred, which tells how modern khajiit must live. As prophesied by the First Mane of the Epiphany, They must be curious (to avoid Lorkhan's depictions), clever (to navigate the hardships of life), kind (to "blaze a trail for the downtrodden to follow"), pious (to avoid Namiira's temptations), and wary (of the other races, as well as the dangers of Oblivion). These virtues, along with the known spirits that are are approved after the Riddle'Thar Epiphany, is detailed in the book, the ''[[Lore:Secrets of the Riddle'Thar|Secrets of the Riddle'Thar]]''.{{ref|name=ESOSRT|{{Cite Book|Secrets of the Riddle'Thar}}}}
 
Among the Khajiiti Pantheon are the two litter-mates, [[Lore:Ahnurr|Ahnurr]] and [[Lore:Fadomai|Fadomai]], which the Khajiit believe life originated from.{{ref|name=WOCMA}}
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