Spelling fixes. This page doesn't really match the Style Guide but I'll leave it as it is for now.
I prefer using the View Interface. This allows one to back up while fighting, which prevents one from being hit at all. What happens is I swing, usually hit the monster, and back up before the monster has a chance to attack. By the time they have caught up to me, I can swing again, back up...etc. Very handy. Just make sure you have enough room (small rooms can prevent this tactic) and don't step off a large drop. (I can see me doing this: "Ah-ha...I have you noo...ooo...www.....splat").
The spells ''Spell Absorption'' and ''Spell Reflection'' can make one virtually indestructable. Note that spell absorption can also
absorp your own spells. Handy for taking out that monster at really close range with fireballs or whatnot.
Arrows can be shot through doors (and walls if in the void).
The first thing you want to do is determine whether or not you want to kill the sucker. If you don't have to (or don't want to), let it chase you into a room with a hole. Run around to the other side of it and the idiot will walk and fall right into it! Or position it between you and the hole, take a few whacks at it and it just may go flying back into the hole. Just remember that it'll still be down there when you get to the room it fell into. They don't seem to take any damage from the fall either, or die from drowning if there's water at the bottom of the shaft. Go figure! Also, if you have open and lock spells, run away, close the door and cast the lock spell. Be sure you have either open or recall or you'll be screwed if you want to go back. You CANNOT pick a magically held lock.
If you're on a quest for a guild, let's say you're after some mummy wrappings or werewolf blood, 99 times out of 100 you're looking for the only monster in the dungeon of that type. I was crawling through this maze that had bears, tigers, and bats looking for werewolf's blood for the
mage's guild. I came across a lone werewolf, killed it, and found the blood I needed. When you find the beasty and slay it, search the body and pick up the item. Don't forget to do this, especially with werewolves because I tend to ignore searching them as they never have any loot. As with most quests, a message will appear confirming that you found the item you needed. As a side note, if you're on a quest to slay monster X, make sure you slay monsters Y and Z as well along the way. One time I was supposed to slay a werewolf and this bear got in my way. I whacked him and to my surprise the message appeared :
''"This looks like the beast everyone thought was a werewolf..."''
Take advantage of the Xngine's problem with corners and stairways! You know that annoying problem in the game when you round a corner and can't move as if you're "stuck" on it? Well, the monsters can have that problem too. The only exception is that they are usually so intent on you that they want to walk a straight line to get at you and don't try to move off the corner. Some monsters can't even climb stairways! I can't tell you how many times my weak little elf has picked off giants with a bow. This works with zombies too. I just see it as they're too big to get up the stairs (then how'd they get down there in the first place?!?). Hey, you powerful guys just remember that you had to start somewhere too!
OK. Another thing you can do if you're up against something that's too powerful is let it chase you until it gets "stuck" like I mentioned, or until you backtrack into a large chamber. Make sure the path is clear, because if you ran away from something prior to it'll get a crack at backstabbing you! I'm using a custom class, so I have a natural spell
absorbtion ability. Just for that little extra, I cast reflection if I'm up against something really nasty. In the large room/chamber I save the game just in case, swing, take a step back, swing, take a step back. As most of you know, that usually works, but not against a real tough one. One time my level 4 (at the time) character was up against an Ancient Vampire. Ooh boy! With absorbtion/reflection cast, I just pummelled the jerk by casting fireballs down at my feet! Burn, baby, burn! Invisibility works well too. Sometimes if you back away about 5 to 10 paces it forgets about you completely. You can tell by watching it and waiting for it to start dawdling around and it'll turn it's back to you. Then you can sneak up and backstab. If you run away far enough after the backstab and the spell is still in effect, you can do this repeatedly!
Which reminds me. One time I was in a room where there was a mummy and a wereboar in their own cage. I backed away just out of harms reach and PICKED THEIR POCKETS! Yes, you can actually pick a monster's pocket. So now, I go into steal mode and slam the space bar as I'm fighting any monster. My pickpocket skill has skyrocketed. Sure beats training for it or ticking off town guards by going after the peasants.