Changes

Morrowind:Calm

7 bytes added, 09:01, 27 December 2007
no edit summary
* Calm is useful if you are trying to fight with ranged weapons or spells in a confined area. Calm the enemy, and run out to put some distance between you.
* Calm is basically a crowd controlling effect. Such effects are exceptional for combat in high difficulty games.
* Calm Humanoid is a useful spell when you need to do some unfriendly things to NPCs but don't want to kill them. One such trick is to steal an NPC's armor by first casting [[Morrowind:Disintegrate Armor|Disintegrate Armor]] on them until it breaks, then pickpocketing the broken armor, and finally casting Calm to stop them from attacking you.{{huh}} This is a bit of an exploit, however, so many players will choose to avoid doing this.
 
==Related Effects==
Anonymous user