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Morrowind Mod:Mod File Format

179 bytes removed, 00:11, 18 July 2020
Undo revision 2184940 by Fulano (talk), reverting inaccuracy
Internally, the readers in both the game and the Construction Set take the approach of looping through all fields and then taking action based on the field name found. This means that fields can appear in almost any order, and unrecognized fields will be ignored. The Construction Set writes files in a specific order, though, which is described on the individual record pages. If your application is writing a mod file, it is suggested that you follow this preferred format if possible.
 
In addition to the fields listed on each record's page, all records support a <code>DELE</code> tag, indicating that a mod is deleting a record from one of its master files. This is always a uint32 with a 0 value. The client also seems to expect the <code>DELE</code> field last in the subrecord array (e.g. writing DIAG.DELE before DIAG.NAME will incur a fatal parse error during boot time).
{| class="wikitable" width="100%"
! width="15%" | [[Tes3Mod:File Format Conventions|Type/Size]]
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