Changes

Oblivion:The Market Sewers

80 bytes added, 12:43, 4 December 2007
m
added links to The Bloodwork's Sewer Key
* 1-9 [[Oblivion:Bandit|Bandit]] Enemies (each 50% probability melee , 25% archer Bandit, 12% [[Oblivion:Dog|Dog]], 12% [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]])
'''Treasure:'''
* 1 Chest (contains ''[[Oblivion:Keys#The Bloodwork's Sewer Key|The Bloodwork''s Sewer Key]], loot similar to boss-level bandit chest: 1-2 plain light armor, 1 plain weapon, 10% chance enchanted armor, 25% enchanted weapon, etc.) at location '''B''' on map
* 2 [[Oblivion:Bandit Dungeons#Chest 01|Chests 01]] (1 locked)
* 3 [[Oblivion:Bandit Dungeons#Chest 02|Chests 02]] (2 locked)
* There are six doors in/out of this zone
** 1 door (at '''Out''') leads [[#Exterior|outside]]
** 5 doors (at '''C''', '''D''', '''G''', '''E''', and '''F''') lead out of dungeon to The North Tunnel, The North Tunnel, Beneath the Bloodworks, The Best Defense Basement, and The Main Ingredient Basement (locked, opened by ''[[Oblivion:Keys#The Bloodwork's Sewer Key|The Bloodwork''s Sewer Key]]; locked)
'''Other:'''
* 7 bedrolls at locations '''b''' on map