Corrected statement regarding factual accuracy of Daggerfall Chronicles, which has been shown (through code reverse-engineering work by the Daggerfall for Unity project developers) to be an inaccurate depiction of actual game mechanics.
The following information comes directly from [[Books:The Daggerfall Chronicles|The Daggerfall Chronicles]]
and should be taken as fact. Without the game's source code these formulas can never be verified by game -play alone. Comments on these formulas come directly from the DF Chronicles as well, in which notes on these formulas come from third parties.
<code>Chance (%) = skill + armor_rating + ( (agil1 - agil2) ÷ 10 ) + ( (luck1 -luck2) ÷ 10 ) + swing_type + (adrenaline1 - adrenaline2) + generalMod + (career_Mod1 - career_Mod2) + misc_racial_mods - (dodging_skill ÷ 10) - 60</code>
According to the DF Chronicles the maximum to-hit chance cannot surpass 97% and the minimum chance will never be lower than 3%.
<code>3 × Base Damage</code>
<code>( 1 + (critical strike skill ÷ 100) ) × Base Damage</code>
In addition a successful critical strike adds
<code> critical strike skill ÷ 10</code>
to the to-hit chance.
<code>Maximum Damage = (div hand-to-hand skill 5) + 2</code>
One especially noteworthy aspect of [[Daggerfall:Hand-to-Hand|Hand-to-Hand]] is
, any type of enemy can be harmed by it, even such ones that require weapons crafted of special material to be hit. In conjunction with a high [[Daggerfall:Speed| speed]] rate hand-to-hand is even more efficient in combat.