''Skyrim'' released on November 11, 2011 (for an 11/11/11 release date) (8/12/11 for Japan), on PC, Xbox 360 and PlayStation 3 and kept to roughly the same size of its predecessor ''Oblivion''. ''Skyrim'' ran on Bethesda's own graphics and gameplay engine: Creation Engine. ''Skyrim'' reportedly cleared more than five times the sales figures of ''Oblivion''. [[Lore:Mysticism
(skill)|Mysticism]] was removed from the game, and its spells reassigned elsewhere in the other magic schools, [[Skyrim:carriage|carriage]]s were added as a fast-travel option and enchanting was re-added as a skill. Crossbows and spears where re-added later on by ''Dawnguard'' and ''Dragonborn'' respectively, though the 'spears' are only usable by the player as arrows.
''Skyrim'' won many awards, including "PC Game of the Year" from IGN and GameSpot. More than four accolades of "RPG of the Year", and more than eight accolades of "Overall Game of the Year". Three add-ons were released across all three systems for the game: ''[[Skyrim:Dawnguard|Dawnguard]]'', ''[[Skyrim:Hearthfire|Hearthfire]]'', and ''[[Dragonborn:Dragonborn|Dragonborn]]''. ''Dragonborn'' was [https://twitter.com/DCDeacon/status/323837011591036929 confirmed] to be the last add-on for ''Skyrim''. A fourth add-on was available to PC users, the [[Skyrim:Fall of the Space Core, Vol 1|Fall of the Space Core, Vol 1]], a tie-in with Steam created by Bethesda and Valve (the creators of Portal 2 which was the inspiration for the core). An additional high-definition upgrade was available to PC users.