#Generate land pixel from [[Daggerfall:WOODS.WLD format|WOODS.WLD]].
#Smooth edges with
#Add flats to landscape (trees, bushes, rocks, etc.).
#Check for a location within the pixel. Currently, the only known way to do this is to check all the locations within the current region. It may be indicated by the first two bytes in a pixel record in [[Daggerfall:WOODS.WLD format|WOODS.WLD]], but this is not yet confirmed.
===Location Only Pixels===
#Load entire location from [[Daggerfall:MAPS.BSA|MAPS.BSA]].
appropiate land for location. How to get width/height for location or just smooth entire pixel? Smoothing should not be absolute, there should still be some random 'ripple'. If the entire pixel is to be smoothed, this could be done in [[#All Pixels|All Pixels Step 1]].
#Parse through the object list in the map record (post records).
appropiate [[Daggerfall:BLOCKS.BSA|BLOCKS.BSA]] record.
##Parse [[Daggerfall:BLOCKS.BSA|BLOCKS.BSA]] record, create block D3D frame.
###Load [[Daggerfall:ARCH3D.BSA|ARCH3D.BSA]] object.