Changes

Morrowind:Trainers

188 bytes added, 06:03, 2 April 2018
deets
* Raise a trainer's [[Morrowind:Disposition|Disposition]] toward you to 100 to lower training costs.
* If you want to barter with a trainer after paying them for training to get your training money back, you must open their barter window first before training, otherwise your training money will not be added to their available cash.
* Training takes two game hours per skill level trained.
* You can make use of hostile Trainers by casting a form of [[Morrowind:Calm Humanoid|Calm Humanoid]] on them.
* You can make use of hostile trainers by using the [[Morrowind:Calm Humanoid|Calm Humanoid]] effect on them (it only needs to last long enough to initiate the training, and will need to be re-used to train again even immediately afterward).
* If a Fortify Skill effect is cast on a trainer and makes that skill one of their three highest, it becomes one of the skills in which the trainer will offer training. Use this to make them train different skills and/or train to higher levels. For instance, casting a +100 Unarmored spell on any trainer will turn them into a master-level trainer in Unarmored for the duration of the spell.
* You can reduce training costs by 75% or more by creating a spell or enchantment of [[Morrowind:Fortify_Skill|Fortify Skill]] [[Morrowind:Mercantile|Mercantile]] 100 for 2-3 seconds, then casting it and immediately talking to the trainer.
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