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Preceding this is general history of the Elder Scrolls world and some small summaries on the stories of Arena and Daggerfall.
''Battlespire takes place during the time of Arena (roughly 3E 399) in a majestic tower, if you will, a medieval space needle, inhabiting its own pocket universe. Originally a war college for the training and sharpening of imperial battlemage skills, evil forces invaded this citadel of military of imperial battlemage skills, evil forces invaded this citadel of military civility. Now, monstrous minions block and thwart your every move. You must escape back the benevolent confines of Tamriel at all costs.
''During this time, a host of societal institutions were suspended in so-called "pocket universe," to achieve a state of immaculate virtual reality. One such institution, deep in the ethereal place of Aetherius is the Battlepire. It is a proving ground, or sophisticated war college for prospective battlemages. Five special anchors clamp the Battlespire in place, connected immediately on arrival when towed in by the Great Star Galley. If all anchors are disconnected, the Battlespire drifts outside of the nexus of rich magicka-currents, the entire platform goes black and dead, and the PC, the Battlespire, and everyone there perishes.
''To your astonishment, the competitor who defeated you in the entrance competition preceded you into the Battlespire. This companion is trying to escape, just like you. Fortunately, the companion leaves behind helpful missives. While you do not know this when Battlespire begins, the companion needs to rescued just prior to your escape from the tower.
''Because of the nature of the ''Battlespire'', there's no turning back. Up and out is the only way to go. Rules are non-existent, and all bets are off. Only through dangerous conflicts and discoveries will you make it to the summit to confront Mehrunes Dagon, the viscous new lord of the Batttlespire.
''The journey begins...