Changes

Morrowind:Trainers

572 bytes added, 22:49, 22 February 2018
Notes: Added new training notes regarding fortify and drain skill costs.
* You can make use of hostile Trainers by casting a form of [[Morrowind:Calm Humanoid|Calm Humanoid]] on them.
* If a Fortify Skill effect is cast on a trainer and makes that skill one of their three highest, it becomes one of the skills in which the trainer will offer training. Use this to make them train different skills and/or train to higher levels. For instance, casting a +100 Unarmored spell on any trainer will turn them into a master-level trainer in Unarmored for the duration of the spell.
* You can reduce training costs by 75% or more by creating a spell or enchantment of [[Morrowind:Fortify_Skill|Fortify Skill]] [[Morrowind:Mercantile|Mercantile]] 100 for 2-3 seconds, then casting it and immediately talking to the trainer.
* You can reduce training costs to 1gp per level by creating a spell or enchantment of [[Morrowind:Drain_Skill|Drain Skill]] of 100 for 2-3 seconds, however this can be inefficient as you have to create a separate spell or enchantment for each skill you want to train, and buying one from an enchanter will cost ~4000gp per second.
 
==[[File:MW-icon-skill-Acrobatics.jpg]] [[Morrowind:Acrobatics|Acrobatics]]==
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