Changes

Oblivion Mod:Formid

153 bytes added, 22:09, 19 April 2006
m
ModIndex and ObjectIndex
 
In-game, the modindex will reflect the load position of your mod. E.g., if your mod loads fifth, then the modindex will be '04'. (Oblivion.esm loads first, and the modindex numbering is zero based (0, 1, 2,...), so Oblivion's modindex will remain '00'.)
 
'''Note:''' The modindex of a data object in CS4 is the ''native'' modindex. The modindex of that same data object in-game is the ''in-game'' modindex.
 
===Hexadecimal Numbers===