In-game console commands will generally not accept editorids -- instead, you'll usually have to enter the formid of the data object that you want to work with. If the data object that you're interested in is a placed object, then you can simply bring up the console and click on it to see the formid. But if it's something like an object that you want to add to the player's inventory, then you'll need to know both the objectindex and the in-game modindex of your plugin. The objectindex is easy -- it's the same as the objectindex that you see in CS4.
However, the modindex is bit harder to get -- it's the load position of your mod as zero based, hexadecimal number. Urk!
You could figure out to figure that out by hand, but a simpler thing to do is to find an object your mod places into the game, click on it in the console, and read off the first two digits of its formid.
Tip: In CS4, you might want to place an object into the game world for the sole purpose of reading the modindex off it while in game.▼
Tip: In CS4, you might want to place an object into the game world for the sole purpose of reading the modindex off it while in game.
===Mod Conflict and Isolation===