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General:Bethesda

12,746 bytes removed, 22:04, 22 February 2017
revamp again
'''Fax Number:''' (301) 926-8010<br>
'''Websites:''' http://www.bethsoft.com<br>http://www.zenimax.com/<br>]]
[[Image:BGS logo.jpg|right|thumb|Bethesda Game Studios logo]]
 
'''Bethesda''' is the shorthand name for the developers and publishers of [[General:Elder Scrolls|The Elder Scrolls]] series of games. Bethesda is actually two companies: '''Bethesda Softworks LLC''', the original company name which now only handles publishing, and '''Bethesda Game Studios''', a subdivision created to handle development as the company expanded. Bethesda Softworks are one of many subsidiaries of [[General:ZeniMax Media|ZeniMax Media Incorporated]], who own the rights associated with the franchise and all the other franchises and games published under Bethesda Softworks name.
 
Bethesda Softworks were responsible for the development and publishing of ''[[Arena:Arena|TES: Arena]]'', ''[[Daggerfall:Daggerfall|TESII: Daggerfall]]'', and the spinoffs ''[[Battlespire:Battlespire|Battlespire]]'' and ''[[Redguard:Redguard|Redguard]]''. Since the split in 2001 Bethesda Game Studios have been responsible for most Elder Scrolls games, while Bethesda Softworks have handled most of the publishing work (see [[#Bethesda Games|below]] for details). Due to this setup the logos of each of the companies may be displayed as a game loads.
Headquartered since 1990 in Rockville, Maryland, '''Bethesda Softworks LLC''', a subsidiary of [[General:ZeniMax Media|ZeniMax Media Incorporated]], is one of the premier computer and console video game publishers and developers in the world, host to a wide variety of popular franchises, foremost of which is the renowned roleplaying game-line [[General:Elder Scrolls|The Elder Scrolls]].
 
==History==
===Pre-Elder Scrolls===
Bethesda Softworks was founded in 1986 by [[General:Christopher Weaver|Christopher S. Weaver]] in the small town of Bethesda, Maryland. In homage to the town of its origin, the company was named ''Bethesda'' and soon began its illustrious career with the first physics-based sports games: the Amiga favorite ''Gridiron!'' football simulation. So impressive was their work in the field of physics-based engines, Bethesda Softworks found itself party to an offer from Trip Hawkins, then President of rival Electronic Arts, to become an affiliate in designing a new series of football games, John Madden Football.
 
While the potential for success in such a venture - one which would become the backbone of EA's future - was obvious, the company chose to take a different approach to the market, partially by expanding their development into the novel world of roleplayingrole-playing games. Thus, after years of work in genres ranging from sports, simulations, and first-person shooters, Bethesda initiated work on what was supposed to be an "action game with a little bit of role-playing on the side" ([[General:Ted Peterson|Ted Peterson]], [http://planetelderscrolls.gamespy.com/View.php?view=Articles.Detail&id=12 Interview 1]) in 1992. Following two years of grueling development, [[Arena:Arena|''The Elder Scrolls: Arena]]'' become an open ended role-playing game released in 1994.
 
===Arena Era===
Based upon the original programming of [[General:Julian Lefay|Julian Lefay]], ''Arena'' featured an expansive world of randomly generated environments, making for the largest world seen in video-games thus far. Still, despite the promised <nowiki>"large scale"</nowiki> world and other innovations - including first-person interactive combat wherein users were required to move their mouse in order to swing their sword - the game met with poor reviews, due to its unforgiving nature towards new players, who would often meet their death prior to leaving the first dungeon. Regardless of critical reviews, the game became a cult hit to RPG fans, forming a niche market of its own and prompting the development of a sequel.
 
===Daggerfall Era===
As such, Bethesda Softworks hustled to meet the demands of their fans, working furiously in conjunction with their new-found partners of 1994, Media Technology Limited - an international engineering research and development firm founded by members of the Architecture Machine Group at the Massachusetts Institute of Technology, of which Chris Weaver was CEO - to create a new engine for the game, the XnGine. With the new engine and the transition from a floppy-disk to CD-ROM medium, the second chapter in The Elder Scrolls series, [[Daggerfall:Daggerfall|''Daggerfall'']], was released to the public in 1996. Expanding on the principles of the first game, ''Daggerfall'' featured a world of roughly 160,000 square miles - roughly twice the size of Great Britain - with over 15,000 towns, cities, villages, and dungeons for the player's character to explore, and more than 750,000 non-player characters or NPCs for the user to interact with. Continuing in the tradition of its predecessor, ''Daggerfall'' was widely accepted by RPG fans in general, but received numerous negative critical reviews. Having come with innumerable bugs both great and small, the game was often unplayable straight from the box; worse, many players found the game's very expansiveness a hindrance to their enjoyment, as a limited amount of textures and objects were used in its creation, despite the size of the world. Regardless of these issues, The Elder Scrolls series had officially become a well-known and standard part of the roleplayingrole-playing universe, with plans for a further chapter's creation already underway.
 
===Battlespire and Redguard===
With the third chapter in development, and a fan base rabid for further adventures in [[Lore:Tamriel|Tamriel]], Bethesda made an effort to expand their series without compromising the integrity of the central games. In that vein, Bethesda released the first in a new line of games, [[Battlespire:Battlespire|The Elder Scrolls Legends: Battlespire]] in 1997. Hoping to incorporate multiplayer elements in their future games, a program enabling such was drafted into ''Battlespire'', running on the Mplayer system. The game, operating on the same engine as ''Daggerfall'', met with minimal success and prompted cries for a <nowiki>"true"</nowiki> successor in the series.
 
Ignoring the weak sales of ''Battlespire'', and continuing in their hope of a new Elder Scrolls-based series, Bethesda released another non-central game in 1998, [[Redguard:Redguard|The Elder Scrolls Adventures: Redguard]]. While it too ran upon the same engine, the XnGine, ''Redguard'' brought to the series a fresh perspective, operating in third-person and set roughly 400 years prior to the events of ''Arena''. The game met with far greater success than its spin-off predecessor, partially due to the inclusion of a manual addition packaged with such, entitled The Pocket Guide to the Empire, which is counted among the most widely read canonical literature to date.
===Morrowind Era===
[[File:MW-misc-Development Team.jpg|thumb|right|Bethesda's team when working on [[Morrowind:Morrowind|Morrowind]].]]
When Bethesda started work on Morrowind, the company was facing business problems. There were only six people left on the development team when development started. This eventually led to an aggressive takeover from ZeniMax Media Incorporated - a company co-founded by Chris Weaver himself - after they purchased Bethesda's companion-company of Media Technology Limited. The buyout was completed in 2001 with an official amendment to the Bethesda Softworks logo - the inclusion of ZeniMax Media branding - allowing the company to continue its work with ongoing projects as a subsidiary outfit. Some restructuring also took place, with the creation of Bethesda Game Studios to handle development, while Bethesda Softworks was reduced to only publishing, but took on the publishing of games by ZeniMax's other subsidiaries.
 
Shortly thereafter, in early May of 2002, [[Morrowind:Morrowind|''The Elder Scrolls III: Morrowind'']] was released on both the PC and Xbox. Unlike the previous two games in the central series, ''Morrowind'' met with rave reviews and widespread acclaim, cementing The Elder Scrolls as a staple of the roleplayingrole-playing genre. Similar to the previous installments, ''Morrowind'' featured a free-roaming world rich in atmosphere, and with the benefit of new technologies - including a new engine, NetImmerse, licensed from Numerical Design Limited - ''Morrowind'' included stunning vistas complete with real-time weather effects. Even more innovative, the free-roaming aspect of the preceding games was further enhanced in ''Morrowind'', allowing the player to utterly ignore the central storyline and pursue whatever course they wished, and in whatever form as well, choosing from a variety of races. Furthermore, players were now able to freely switch between a first- and third-person perspective at any point in time.
 
Such was ''Morrowind's'' popularity - bolstered on the PC with the inclusion of an editor, allowing clients to modify the game in whatever manner they desired with files known as <nowiki>"mods"</nowiki> - that Bethesda was all but forced to create official expansions to the title, coming in the form of [[Tribunal:Tribunal|Tribunal]] in 2002, and [[Bloodmoon:Bloodmoon|Bloodmoon]] in 2003. Each granted the player access to new areas tied to the region explored in ''Morrowind'', introduced new characters, items, and spells, and further expanded the lore of The Elder Scrolls universe.
 
===Oblivion Era===
The warm reception of ''Morrowind'' by the gaming community only bolstered Bethesda's resolve to continue The Elder Scrolls series, having begun work upon the fourth installment in late 2002. The project progressed - with numerous revisions - over a period of four years, under the able hand of executive producer [[General:Todd Howard|Todd Howard]], and was released in 2006 under the heading [[Oblivion:Oblivion|The Elder Scrolls IV: Oblivion]].
 
===Oblivion===
''Oblivion'' retained the grand scale of its predecessors with a world larger than ''Morrowind's''. Furthermore, with a custom-made version of the NetImmerse engine — renamed Gamebryo after NDL was purchased by Emergent Game Technologies — and using the advanced features of Havok, Speedtree, and FaceGen SDKs, ''Oblivion'' set new standards in graphics on every facet. Critics and players alike found something to be delighted in with the latest installment of The Elder Scrolls, although that is not to say that the game avoided negative commentary. Criticism of everything from the "leveled items and monsters" feature - which dictated various facets of the game, most notably both how and when creatures appeared, as well as what statistics were applied to items - the lack of crossbows and throwing weapons, removal of enchanting as a general skill, the fast-travel system (bereft of Silt Striders, Mark and Recall spells, Almsivi Intervention, Divine Intervention, Propylon Indices, and boats), and even the new "radiant AI" system. Nonetheless, ''Oblivion'' continues to sell well on both platforms of its initial release - the PC and Xbox 360 - having become the number one title on the latter, and receiving more than five "Best RPG" accolades on the former.
 
 
===Skyrim===
''Skyrim'' released on November 11, 2011 (for an 11/11/11 release date) (8/12/11 for Japan), on PC, Xbox 360 and PlayStation 3 and kept to roughly the same size of its predecessor ''Oblivion''. ''Skyrim'' ran on Bethesda's own graphics and gameplay engine: Creation Engine. ''Skyrim'' reportedly cleared more than five times the sales figures of ''Oblivion''. [[Lore:Mysticism (skill)|Mysticism]] was removed from the game, and its spells reassigned elsewhere in the other magic schools, [[Skyrim:carriage|carriage]]s were added as a fast-travel option and enchanting was re-added as a skill. Crossbows and spears where re-added later on by ''Dawnguard'' and ''Dragonborn'' respectively, thoughtthough the 'spears' are only usable by the playersplayer as arrows.
 
''Skyrim'' won many awards, including "PC Game of the Year" from IGN and GameSpot. More than four accolades of "RPG of the Year", and more than eight accolades of "Overall Game of the Year". Three add-ons were released across all three systems for the game: ''[[Skyrim:Dawnguard|Dawnguard]]'', ''[[Skyrim:Hearthfire|Hearthfire]]'', and ''[[Dragonborn:Dragonborn|Dragonborn]]''. ''Dragonborn'' was [https://twitter.com/DCDeacon/status/323837011591036929 confirmed] to be the last add-on for ''Skyrim''. A fourth add-on was available to PC users, the [[Skyrim:Fall of the Space Core, Vol 1|Fall of the Space Core, Vol 1]], a tie-in with Steam created by Bethesda and Valve (the creators of Portal 2 which was the inspiration for the core). An additional high-definition upgrade was available to PC users.
 
In 2016 Skyrim received an upgrade in graphics and was released for the PlayStation 4, Xbox One, and PC under the moniker ''[[Skyrim:Special Edition|Skyrim - Special Edition]]''. This coincided with PlayStation and Xbox allowing mods (with conditions on the PS4) for certain games, including Bethesda's other popular franchise Fallout. The Special Edition included all add-ons except the Space Core, and as the Special Edition is classified and acts like a separate game the Space Core for the original version is not compatible.
 
After ''Skyrim'' was released three larger add-ons were released: ''[[Skyrim:Dawnguard|Dawnguard]]'', ''[[Skyrim:Hearthfire|Hearthfire]]'', and ''[[Dragonborn:Dragonborn|Dragonborn]]''. ''Dragonborn'' was [https://twitter.com/DCDeacon/status/323837011591036929 confirmed] to be the last add-on for ''Skyrim''.
===ESO===
''The Elder Scrolls Online'' was released on April 4, 2014 for PC and Mac, and June 9, 2015 for Xbox One and PlayStation 4. It was developed by [[General:ZeniMax Online Studios|ZeniMax Online Studios]] butand published by Bethesda Softworks and it is the first MMORPG (Massively Multiplayer Online Role-Playing Game) game of the series, though not the first multiplayer game (see [[Battlespire:Battlespire|Battlespire]]). ''The Elder Scrolls Online'' is set across most of [[Lore:Tamriel|Tamriel]] as well as the Daedric realm of [[Lore:Coldharbour|Coldharbour]], though not all existing places are available for exploration in the game. [[Lore:Lycanthropy|Lycanthropy]] and [[Lore:Vampirism|Vampirism]] are only contractable through related quests.
 
The Elder Scrolls Online required a subscription to play until March 2015. The game is now free to play after the initial game purchase, except that console players are required to have Xbox Live Gold or PlayStation Plus (a requirement by the console developers).
 
===The Elder Scrolls Travels===
The Elder Scrolls series has been continued over the years in mobile episodes&mdash;each entitled The Elder Scrolls Travels&mdash;with [[Dawnstar:Dawnstar|Dawnstar]], [[Shadowkey:Shadowkey|Shadowkey]], and [[Stormhold:Stormhold|Stormhold]]. While each was produced by Bethesda Softworks, they were externally developed by Vir2L Interactive, a separate division of ZeniMax Media.
 
==Bethesda Game Studios==
[[Image:BGS logo.jpg|right|thumb|Bethesda Game Studios logo]]
An in-house subsidiary of Bethesda Softworks LLC, the Bethesda Game Studios department is responsible for the development of games, thereafter published by Bethesda Softworks. It is for this reason that both the official Bethesda Softworks logo and that of the Bethesda Game Studios may be seen in certain titles.
 
==Keeping Up to Date==
* [https://twitter.com/bethesda Bethesda twitter] - Bethesda's twitter account
 
==Bethesda Softworks Games==
The following tables detail those games created, developed, or published by the various Bethesda Softworkscompanies, as well as listing all Elder Scrolls LLCgames.
 
===The Elder Scrolls===
{|class="wikitable"
!Year !! Full Title !! Genre !! Platform/s !! Developer !! Publisher
|-
| 1994 || The Elder Scrolls: Arena || Action-RPG || PC (DOS) || Bethesda Softworks || Bethesda Softworks
|-
| 1996 || The Elder Scrolls II: Daggerfall || Adventure-RPG || PC (DOS) || Bethesda Softworks || Bethesda Softworks
|-
| 1997 || The Elder Scrolls Legends: Battlespire || Action-RPG || PC (DOS/Windows) || Bethesda Softworks || Bethesda Softworks
|-
| 1998 || The Elder Scrolls Adventures: Redguard || Adventure-RPG || PC (Windows) || Bethesda Softworks || Bethesda Softworks
|-
| 2002 || The Elder Scrolls III: Morrowind || Adventure-RPG || PC (Windows) / Xbox || Bethesda Game Studios || Bethesda Softworks
|-
| 2002 || The Elder Scrolls III: Morrowind (Collector's Edition) || Adventure-RPG || PC (Windows) || Bethesda Game Studios || Bethesda Softworks
|-
| 2002 || The Elder Scrolls III: Tribunal || Adventure-RPG || PC (Windows) || Bethesda Game Studios || Bethesda Softworks
|-
| 2003 || The Elder Scrolls III: Bloodmoon || Adventure-RPG || PC (Windows) || Bethesda Game Studios || Bethesda Softworks
|-
| 2003 || The Elder Scrolls III: Bloodmoon & Tribunal Duopack || Adventure-RPG || PC (Windows) || Bethesda Game Studios || Bethesda Softworks
|-
| 2003 || The Elder Scrolls III: Morrowind (Game of the Year Edition) || Adventure-RPG || PC (Windows) / Xbox || Bethesda Game Studios || Bethesda Softworks
|-
| 2003 || The Elder Scrolls III: Morrowind (Platinum Edition) || Adventure-RPG || Xbox || Bethesda Game Studios || Bethesda Softworks
|-
| 2003 || The Elder Scrolls Travels: Stormhold || Adventure-RPG || Java-enabled mobile devices || Vir2L Studios || Vir2L Studios / MFORMA
|-
| 2004 || The Elder Scrolls III: Morrowind (Game of the Year - Platinum Edition) || Adventure-RPG || Xbox || Bethesda Game Studios || Bethesda Softworks
|-
| 2004 || The Elder Scrolls Travels: Dawnstar || Adventure-RPG || Java-enabled mobile devices || Bethesda Game Studios || Vir2L Studios
|-
| 2004 || The Elder Scrolls Travels: Shadowkey || Adventure-RPG || N-Gage || Vir2L Studios / TKO Software || Vir2L Studios / TKO Software
|-
| 2006 || The Elder Scrolls IV: Oblivion || Adventure-RPG || PC (Windows) / Xbox 360 || Bethesda Game Studios || Bethesda Softworks and 2K Games
|-
| 2006 || The Elder Scrolls IV: Oblivion Mobile || Action-RPG || Java-enabled mobile devices || Vir2L Studios / Bethesda Game Studios || Vir2L Studios
|-
| 2006 || The Elder Scrolls IV: Knights of the Nine || Adventure-RPG || PC (Windows) / Xbox 360 || Bethesda Game Studios || Bethesda Softworks
|-
| 2007 || The Elder Scrolls IV: Oblivion || Adventure-RPG || PlayStation 3 || Bethesda Game Studios / 4J Studios || Bethesda Softworks
|-
| 2007 || The Elder Scrolls IV: Shivering Isles || Adventure-RPG || PC (Windows) / Xbox 360 / PlayStation 3 || Bethesda Game Studios || Bethesda Softworks
|-
| 2007 || The Elder Scrolls IV: Oblivion Game of the Year Edition || Adventure-RPG || PC (Windows) / Xbox 360 / PlayStation 3 || Bethesda Game Studios / 4J Studios || Bethesda Softworks
|-
|2011 || The Elder Scrolls IV: Oblivion (5th Year Anniversary Edition) || Adventure-RPG || PC (Windows) / Xbox 360 / PlayStation 3 ||Bethesda Game Studios || Bethesda Softworks
|-
| 2011 || The Elder Scrolls V : Skyrim || Adventure-RPG || PC (Windows) / Xbox 360 / PlayStation 3 || Bethesda Game Studios || Bethesda Softworks
|-
| 2012 || The Elder Scrolls V : Dawnguard || Adventure-RPG || PC (Windows) / Xbox 360 || Bethesda Game Studios || Bethesda Softworks
|-
| 2012 || The Elder Scrolls V : Hearthfire || Adventure-RPG || PC (Windows) / Xbox 360 || Bethesda Game Studios || Bethesda Softworks
|-
| 2012 || The Elder Scrolls V : Dragonborn || Adventure-RPG || Xbox 360 || Bethesda Game Studios || Bethesda Softworks
|-
| 2013 || The Elder Scrolls V : Dawnguard || Adventure-RPG || PlayStation 3 || Bethesda Game Studios || Bethesda Softworks
|-
| 2013 || The Elder Scrolls V : Hearthfire || Adventure-RPG || PlayStation 3 || Bethesda Game Studios || Bethesda Softworks
|-
| 2013 || The Elder Scrolls V : Dragonborn || Adventure-RPG || PC (Windows) / PlayStation 3 || Bethesda Game Studios || Bethesda Softworks
|-
| 2013 || The Elder Scrolls V : Skyrim – Legendary Edition || Adventure-RPG || PC (Windows) / PlayStation 3 || Bethesda Game Studios || Bethesda Softworks
|-
| 2013 || The Elder Scrolls Anthology<br> (all five main games configured for windows) || Adventure-RPG || PC (Windows) || Bethseda Game Studios || Bethesda Softworks
|-
| 2014 || The Elder Scrolls Online || MMORPG || PC (Windows and Mac) || ZeniMax Online Studios || Bethesda Softworks
|-
| 2015 || The Elder Scrolls Online || MMORPG || PlayStation 4 / Xbox One || ZeniMax Online Studios || Bethesda Softworks
|}
 
===Others===
{|class="wikitable"
!Year !! Full Title !! Genre !! Platform/s !! Developer !! Publisher
|-
| 1986 || Gridiron! || Sports || Atari ST / Amiga / Commodore 64 || Bethesda Softworks || Bethesda Softworks
|-
| 1988 || Wayne Gretzky Hockey || Sports || Atari ST / Amiga / PC (DOS) / NES || Bethesda Softworks || Bethesda Softworks
|-
| 1990 || Wayne Gretzky Hockey 2 || Sports || PC (DOS) || Bethesda Softworks || Bethesda Softworks
|-
| 1990 || The Terminator || Action-Adventure || PC (DOS) || Bethesda Softworks || Bethesda Softworks
|-
| 1990 || Hockey League Simulator || Sports-Simulation || PC (DOS) || Bethesda Softworks || Bethesda Softworks
|-
| 1991 || Wayne Gretzky Hockey 3 || Sports || PC (DOS) || Bethesda Softworks || Bethesda Softworks
|-
| 1991 || Home Alone || Action || NES || Bethesda Softworks || THQ
|-
| 1991 || NCAA Basketball: Road To The Final Four (1992 Edition) || Sports || PC (DOS) || Bethesda Softworks || Bethesda Softworks
|-
| 1992 || Terminator 2029 || Action || PC (DOS) || Bethesda Softworks || Bethesda Softworks
|-
| 1992 || Hockey League Simulator 2 || Strategy Sports-Simulation || PC (DOS) || Bethesda Softworks || Bethesda Softworks
|-
| 1993 || The Terminator: Rampage || Action || PC (DOS) || Bethesda Softworks || Bethesda Softworks
|-
| 1993 || Terminator 2029: Operation Scour || Action || PC (DOS) || Bethesda Softworks || Bethesda Softworks
|-
| 1994 || Terminator 2029 (Deluxe Edition) || Action || PC (DOS) || Bethesda Softworks || Bethesda Softworks
|-
| 1994 || NCAA: Road to the Final Four 2 || Sports || PC (DOS) || Bethesda Softworks || Bethesda Softworks
|-
| 1994 || Delta V || Action-Racing || PC (DOS) || Bethesda Softworks || Bethesda Softworks
|-
| 1995 || Terminator: Future Shock || Action || PC (DOS) || Bethesda Softworks || Bethesda Softworks
|-
| 1996 || SkyNET || Action || PC (DOS) || Bethesda Softworks || Bethesda Softworks
|-
| 1997 || XCar: Experimental Racing || Racing/Driving-Simulation || PC (DOS) || Bethesda Softworks || Bethesda Softworks
|-
| 1997 || PBA Bowling || Sports || PC (Windows) || Bethesda Softworks || Bethesda Softworks
|-
| 1998 || Burnout: Championship Drag Racing || Racing-Simulation || PC (DOS) || Bethesda Softworks || Bethesda Softworks
|-
| 1998 || Symbiocom || Adventure || PC (Windows) || Bethesda Softworks || Bethesda Softworks
|-
| 1998 || F-16 Aggressor || Simulation || PC (Windows) || Virgin Interactive || Bethesda Softworks
|-
| 1998 || Magic & Mayhem || Action-Strategy || PC (Windows) || Mythos Games || Bethesda Softworks
|-
| 1998 || Zero Critical || Adventure || PC (Windows) || Istvan Pely Productions || Bethesda Softworks
|-
| 1999 || NIRA Intense Import Drag Racing || Racing || PC (Windows) || Bethesda Softworks || Bethesda Softworks
|-
| 1999 || Protector || Action || Jaguar || Bethesda Softworks || Bethesda Softworks
|-
| 1999 || Skip Barber Racing || Racing || PC (Windows) || Bethesda Softworks || Bethesda Softworks
|-
| 2000 || PBA Bowling 2 || Sports || PC (Windows) || Bethesda Softworks || Bethesda Softworks
|-
| 2000 || Gromada || Action || PC (Windows) || Buka Entertainment || Bethesda Softworks
|-
| 2000 || PBA Bowling 2001 || Sports || PC (Windows) / Dreamcast || Bethesda Softworks || Bethesda Softworks
|-
| 2000 || IHRA Drag Racing || Racing-Simulation || PC (Windows) / PlayStation / Dreamcast || Bethesda Softworks || Bethesda Softworks
|-
| 2000 || Sea Dogs || Action, RPG, Simulation, Strategy || PC (Windows) || Akella Interactive || Bethesda Softworks
|-
| 2001 || IHRA Motorsports || Racing-Simulation || PC (Windows) || Bethesda Softworks || Bethesda Softworks
|-
| 2001 || IHRA Drag Racing 2 || Racing/Driving || PlayStation 2 || Bethesda Softworks || Bethesda Softworks
|-
| 2001 || Echelon || Simulation || PC (Windows) || Buka Entertainment || Bethesda Softworks
|-
| 2001 || Magic & Mayhem 2: The Art of Magic || Strategy-RPG || PC (Windows) || Mythos Games || Bethesda Softworks
|-
| 2002 || Family Card Games Fun Pack || Cards || PlayStation || Mud Duck Productions || Bethesda Softworks
|-
| 2003 || Puzznic || Puzzle || PlayStation || Altron || Bethesda Softworks
|-
| 2003 || Pirates of the Caribbean || RPG || PC (Windows) / Xbox || Akella Interactive || Bethesda Softworks
|-
| 2003 || IHRA Drag Racing 2004 || Racing || Xbox || Super Happy Fun Fun Inc. || Bethesda Softworks
|-
| 2004 || IHRA Drag Professional Racing 2005 || Racing || Xbox / PlayStation 2 || Bethesda Game Studios || Bethesda Softworks
|-
| 2004 || IHRA Drag Racing Multiplayer || Racing-Simulation || Java-enabled mobile devices || Vir2L Studios || Bethesda Softworks / MFORMA
|-
| 2004 || PBA Bowling 2004 || Sports || Xbox / PlayStation 2 || Bethesda Game Studios || Bethesda Softworks
|-
| 2004 || High Rollers Casino || Gambling || Xbox || Bethesda Game Studios || Mud Duck Productions
|-
| 2004 || Powerdrome || Racing || Xbox / PlayStation 2 || Argonaut Games || Bethesda Softworks / Mud Duck Productions
|-
| 2005 || Call of Cthulhu: Dark Corners of the Earth || Action-Adventure || Xbox || Headfirst Productions || Bethesda Softworks
|-
| 2006 || Call of Cthulhu: Dark Corners of the Earth || Action-Adventure || PC (Windows) || Headfirst Productions || Bethesda Softworks
|-
| 2006 || IHRA Drag Racing (Sportsman Edition) || Racing || PC (Windows) / Xbox / PlayStation 2 || Bethesda Game Studios || Bethesda Softworks
|-
| 2006 || AMF Xtreme Bowling || Sports || Xbox || Mud Duck Productions || Bethesda Softworks
|-
| 2006 || Star Trek: Encounters || Simulation || PlayStation 2 || 4J Studios || Bethesda Softworks
|-
| 2006 || Pirates of the Caribbean: The Legend of Jack Sparrow || Simulation || PC / PlayStation 2 || 7 Studios || Bethesda Softworks
|-
| 2006 || Star Trek: Tactical Assault || Simulation || Nintendo DS / PlayStation Portable || Quicksilver Software || Bethesda Softworks
|-
| 2006 || Star Trek: Legacy || Simulation || PC (Windows) / Xbox 360 || Mad Doc Software || Bethesda Softworks
|-
| 2007 || Star Trek: Conquest || Simulation || Wii / PlayStation 2 || 4J Studios || Bethesda Softworks
|-
| 2008 || Fallout 3 || Action, RPG || PC (Windows) / Xbox 360 / PlayStation 3 || Bethesda Game Studios || Bethesda Softworks
|-
| 2009 || WET || Action FPS || Xbox 360 / PlayStation 3 || A2M || Bethesda Softworks
|-
| 2009 || Rogue Warrior || Action || PC (Windows) / Xbox 360 / PlayStation 3 || Rebellion Developments || Bethesda Softworks
|-
| 2010 || Doom II || Action FPS || Xbox 360 || id Software || Bethesda Softworks
|-
| 2010 || Fallout: New Vegas || Action, RPG || PC (Windows) / Xbox 360 / Playstation 3 || Obsidian Entertainment || Bethesda Softworks (US, UK) / Namco Bandai (EU, AU)
|-
| 2011 || Hunted: The Demon’s Forge || Action, RPG || PC (Windows) / Xbox 360 / PlayStation 3|| inXile Entertainment || Bethesda Softworks
|-
| 2011 || Brink || Action FPS || PC (Windows) / Xbox 360 / PlayStation 3 || Splash Damage || Bethesda Softworks
|-
| 2011 || Rage || Action FPS || PC (Windows) / Xbox 360 / PlayStation 3 || id Software || Bethesda Softworks
|-
| 2012 || Doom III || Action FPS || PC (Windows) / Xbox 360 / PlayStation 3 || id Software || Bethesda Softworks
|-
| 2012 || Doom || Action FPS || PlayStation 3 || id Software || Bethesda Softworks
|-
| 2012 || Doom II || Action FPS || PlayStation 3 || id Software || Bethesda Softworks
|-
| 2012 || Dishonored || Action, RPG || PC (Windows) / Xbox 360 / PlayStation 3 || Arkane Studios || Bethesda Softworks
|-
| 2014|| Wolfenstein: The New Order || Action FPS || Windows / Xbox 360 & One / PlayStation 3 & 4 || MachineGames || Bethesda Softworks
|-
| 2014|| The Evil Within || Windows / Xbox 360 & One / PlayStation 3 & 4 || Tango Gameworks || Bethesda Softworks
|-
| 2015 || Wolfenstein: The Old Blood || Action FPS || PC (Windows) / Xbox One / PlayStation 4 || MachineGames || Bethesda Softworks
|-
| 2015 || Fallout Shelter || Sim || iOS / Android || Bethesda Game Studios || Bethesda Softworks
|-
| 2015 || Fallout 4 || Action, RPG || PC (Windows) / Xbox One / PlayStation 4 || Bethesda Game Studios || Bethesda Softworks
|-
| 2015 || Dishonored || Action, RPG || Xbox One / PlayStation 4 || Arkane Studios || Bethesda Softworks
|-
| 2016 || Doom (reboot) || FPS || PC (Windows) / Xbox One / PlayStation 4 || id Software || Bethesda Softworks
|-
|}
 
===Forthcoming Games===
The following games are currently in development, or awaiting publishing, by Bethesda Softworks. It is imperative to note that games currently on this list may be postponed or canceled at any time. An official list of forthcoming titles may be viewed at the Bethesda [http://www.bethsoft.com/eng/games/games_indevelopment.html development page].
 
{{General:Bethesda Games}}
{|class="wikitable"
!Release Date !! Title !! Platform(s) !! Developer !! Publisher
|-
| On hold || Battlecry || PC (Windows) / || Battlecry Studios || Bethesda Softworks
|-
| 2016 || The Elder Scrolls V : Skyrim || Xbox One / PlayStation 4 || Bethesda Game Studios || Bethesda Softworks
|-
| 2016 || The Elder Scrolls: Legends || iOS / PC (Windows) || Dire Wolf Digital || Bethesda Softworks
|-
| 2016 || Dishonored 2 || PC (Windows) / Xbox One / PlayStation 4 || Arkane Studios || Bethesda Softworks
|-
| 2017 || Prey || PC (Windows) / Xbox One / PlayStation 4 || Arkane Studios || Bethesda Softworks
|-
| 2017 || Quake Champions || PC (Windows) || Arkane Studios || Bethesda Softworks
|-
|}
41,121
edits