1,051 bytes added, 03:04, 22 September 2016
added a bug I recently encountered again
If the player decides to utilize a guild to teleport, he/she will not have to set an anchor, which means the player will be able to instantly travel to any location on the map. However, the player will be restricted to one-way travel, which can be inconvenient (especially when teleporting to remote areas). Thus, a combination of both methods is recommended: first, set an anchor at a guild that offers the teleportation service. Then, use the guild service to teleport to the desired locale. Once there, the player may instantly return to his/her anchor by re-casting the teleport spell.
There is an annoying bug involving traveling by ship and [[Daggerfall:Banks#Services|letters of credit]].
When your character owns a ship and carries one or more letters of credit, two issues may occur, apparently depending on the route which the game calculates from your current target to your final destination:
#An exorbitant sum for the traveling expenses is shown in the fast-travel menu, although the actual sum deducted from your wallet is not bigger than usual.
#Any letter of credit will be converted to hard gold when you arrive at your destination, leaving you overburdened in most cases.
This only happens in case your character owns a ship, as already stated above, in any other case this bug will not occur. The only way to prevent the conversion from letters of credit into gold is to remove any letters from your character's inventory before starting the journey. Just store these letters in your wagon or somewhere on your ship. After you have arrived at your destination, you can pick these letters of credit up again.
==Relative Speeds of Travel Modes==