=== Stutter Stepping ===
When you meet your first opponent, you will notice that it must first stand still before hitting you. The enemy holds a combat pose before attacking. You can step backwards about two
times, and being thus out of range, the enemy will lose its "charge" and have to set itself up again in its combat pose before attacking again. Get some practice allowing the enemy to run up to you and then stepping back out of its combat range. With some work, you will learn how to '''stutter step''', which is a way to kill nearly any enemy without being hit. A long hallway will allow you to run backwards in stuttering motion, hitting the enemy all the while, and then turn around when you've reached the end and kiting it once more until it's defeated.
Take note that an enemy also has a moving attack pose, which you can't interrupt and is far harder to distance from. Because of this, you want to make sure the enemy has stopped moving before it begins its attack animation. Doing it this way, you can safely step away, and the enemy will not move after you until it has already missed.