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Daggerfall:Beginner's Guide

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Also recommended are a Regenerate Health spell, a Heal Stamina spell, and a damaging spell of some kind. Choose a Continuous Damage spell, and set its damage to ((1-1)+(2-2)*level), keeping the ordinary duration. Using the options in the bottom-right of Spellmaker, choose "On Touch," and the element of your choice. You may want to make another copy of the spell in a different element. This setup will produce a spell that requires little magicka, but will quickly gain power to slay creatures at your level. Spells decrease in magicka cost as your skills increase, so you'll want to create more powerful versions of it as you increase in your Destruction spell.
 
== Quests and Dungeons ==
 
To advance in rank in the guild and gain more privileges, you will need to do quests to improve your standing. Find an NPC with the menu option, "Get Quest." Some of the Mages Guild quests revolve around traveling to cities and will be simple, but others will require you to go into dungeons. Here are some suggestions for the new player regarding dungeons:
 
* Before leaving town, go to any general store and buy a wagon. Find a store or ask a peasant where to find one, and then click on one of the shelves inside. A wagon should cost less than 300 gold. This will allow you to store up to 750 kilograms apart from your own character, accessible out of dungeons and at the dungeon exit.
 
* Cast your Recall spell either at the exit of the dungeon or at the Mages Guild. Either approach has its advantages, but you want to make sure you can Recall yourself out if you get lost.
 
* Clear out a safe space near the start of the dungeon where you can rest. Begin to expand that space so you can rest whenever it's needed. Use the Regenerate spell to heal when not in immediate danger.
 
* To defeat enemies with your Continuous Damage spell, get close to one and open your spellbook using Backspace. Double-click on the spell, and a message should tell you to choose your target. Click on the enemy then. If the spell is resisted, the message "Save vs spell made." will appear. If it is successful, the message "You see a (enemy)." will appear. Once success occurs, run away from the enemy, and try to watch it. The enemy has a chance to break the Continuous Damage once per tick (Daggerfall's internal measure of time), at which point you'll need to recast it; there is no message for when the spell is broken. If the enemy doesn't break the spell, you'll see it either bleeding (for living) or discharging some bone particles (for undead) every few seconds. At level 1, the spell will do 3 damage per round, and at level 2, 5 damage, and so on; the number of rounds will also increase as you gain levels, supposing the enemy doesn't break it through magic resist.
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