→ModIndex Zero: Added another use-case where modindex is zero.
Modindex zero ('00') is special, since the game engine itself defines certain default objects with modindex zero. You'll see these if you start the construction set without any mods (including Oblivion.esm) loaded. This suggests that Oblivion.esm should always be the first mod to load -- i.e. it should always be dated earlier than any other esm files.
=== Formid Fixup ===