Changes

Skyrim:Enchanting

No change in size, 13:32, 13 August 2014
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Notes: typo
* Use of the [[Dragonborn:Staff Enchanter|staff enchanter]]{{DB}} does not require the Enchanting skill, but still increases the skill when used.
* [[Skyrim:Frost Damage|Frost Damage]], [[Skyrim:Resist Frost|Resist Frost]], and [[Dragonborn:Chaos Damage|Chaos Damage]]{{DB}} enchantments placed on [[Dragonborn:Stalhrim|Stalhrim]]{{DB}} weapons or armor are 25% stronger than the same enchantments placed on weapons or armor constructed of other materials.
* Potions that Fortifyfortify skills by a percent, such as those that [[Skyrim:Fortify Destruction|Fortify Destruction]] or [[Skyrim:Fortify Restoration|Fortify Restoration]], will increase the magnitude of enchantments in that school of magic by the same percent.
* An enchanted item's value is additive in the sense that it takes the base value of the item and simply adds the value of the enchantments to it. Since the value of powerful enchantments like Paralysis or [[Skyrim:Banish|Banish]] on weapons is significant compared to the value of the item itself, it's generally more profitable to use less expensive base items.
* The [[Skyrim:Augmented Flames|Augmented Flames]], [[Skyrim:Augmented Frost|Augmented Frost]], and [[Skyrim:Augmented Shock|Augmented Shock]] perks directly affect elemental enchantment magnitudes on weapons wielded by actors with these perks.
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