Oblivion Mod:Tool Features

1 byte removed, 07:29, 12 June 2007
In Game Formid
==In Game Formid==
The first two digits of the formid of an object in your savegame are equal to the load order (starting at zero) of the mod. Oblivion.esm is always first, so it'sits order is 0, so the first two digits are always 00. A mod that loads 10th (i.e., 9th after Oblivion.esm) is 09. But after that we get into hex territory. The tenth mod after Oblivion is '0A'. The sixteenth mod after Oblivion.esm is '10'.
A simple way to figure out the hex number is to use Oblivion Mod Manager or Wrye Bash. Both of these tools will list the load order for each mod as the hex number.