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General:Bethesda

No change in size, 01:21, 17 January 2014
fixing caps. We wouldn't write PLAYSTATION, so we shouldn't be writing XBOX.... it isn't an acronym
When Bethesda started work on Morrowind, the company was facing business problems. There were only six people left on the development team when development started. This eventually led to an aggressive takeover from ZeniMax Media Incorporated - a company co-founded by Chris Weaver himself - after they purchased Bethesda's companion-company of Media Technology Limited. The buyout was completed in 2001 with an official amendment to the Bethesda Softworks logo - the inclusion of ZeniMax Media branding - allowing the company to continue its work with ongoing projects as a subsidiary outfit.
 
Shortly thereafter, in early May of 2002, [[Morrowind:Morrowind|The Elder Scrolls III: Morrowind]] was released on both the PC and XBOXXbox. Unlike the previous two games in the central series, ''Morrowind'' met with rave reviews and widespread acclaim, cementing The Elder Scrolls as a staple of the roleplaying genre. Similar to the previous installments, ''Morrowind'' featured a free-roaming world rich in atmosphere, and with the benefit of new technologies - including a new engine, NetImmerse, licensed from Numerical Design Limited - ''Morrowind'' included stunning vistas complete with real-time weather effects. Even more innovative, the free-roaming aspect of the preceding games was further enhanced in ''Morrowind'', allowing the player to utterly ignore the central storyline and pursue whatever course they wished, and in whatever form as well, choosing from a variety of races. Furthermore, players were now able to freely switch between a first- and third-person perspective at any point in time.
 
Such was ''Morrowind's'' popularity - bolstered on the PC with the inclusion of an editor, allowing clients to modify the game in whatever manner they desired with files known as <nowiki>"mods"</nowiki> - that Bethesda was all but forced to create official expansions to the title, coming in the form of [[Tribunal:Tribunal|Tribunal]] in 2002, and [[Bloodmoon:Bloodmoon|Bloodmoon]] in 2003. Each granted the player access to new areas tied to the region explored in ''Morrowind'', introduced new characters, items, and spells, and further expanded the lore of The Elder Scrolls universe.
 
===Oblivion===
''Oblivion'' retained the grand scale of its predecessors with a world larger than ''Morrowind's''. Furthermore, with a custom-made version of the NetImmerse engine — renamed Gamebryo after NDL was purchased by Emergent Game Technologies — and using the advanced features of Havok, Speedtree, and FaceGen SDKs, ''Oblivion'' set new standards in graphics on every facet. Critics and players alike found something to be delighted in with the latest installment of The Elder Scrolls, although that is not to say that the game avoided negative commentary. Criticism of everything from the "leveled items and monsters" feature - which dictated various facets of the game, most notably both how and when creatures appeared, as well as what statistics were applied to items - the lack of crossbows and throwing weapons, removal of enchanting as a general skill, the fast-travel system (bereft of Silt Striders, Mark and Recall spells, Almsivi Intervention, Divine Intervention, Propylon Indices, and boats), and even the new "radiant AI" system. Nonetheless, ''Oblivion'' continues to sell well on both platforms of its initial release - the PC and XBOXXbox 360 - having become the number one title on the latter, and receiving more than five "Best RPG" accolades on the former.
 
So enthusiastic was the reception of Oblivion, that Bethesda soon initiated work upon two ports of the title, each with promised "new content", to be released on the PlayStation 3 under the same title, and the PlayStation Portable under the heading of ''The Elder Scrolls Travels: Oblivion''. Sadly, after the initial announcement of the PSP version of Oblivion, there has been no official news for several years, and it is assumed to have been canceled.
| 1998 || The Elder Scrolls Adventures: Redguard || Adventure-RPG || PC (Windows) || Bethesda Softworks || Bethesda Softworks
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| 2002 || The Elder Scrolls III: Morrowind || Adventure-RPG || PC (Windows) / XBOXXbox || Bethesda Game Studios || Bethesda Softworks
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| 2002 || The Elder Scrolls III: Morrowind (Collector's Edition) || Adventure-RPG || PC (Windows) || Bethesda Game Studios || Bethesda Softworks
| 2003 || The Elder Scrolls III: Bloodmoon & Tribunal Duopack || Adventure-RPG || PC (Windows) || Bethesda Game Studios || Bethesda Softworks
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| 2003 || The Elder Scrolls III: Morrowind (Game of the Year Edition) || Adventure-RPG || PC (Windows) / XBOXXbox || Bethesda Game Studios || Bethesda Softworks
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| 2003 || The Elder Scrolls III: Morrowind (Platinum Edition) || Adventure-RPG || XBOXXbox || Bethesda Game Studios || Bethesda Softworks
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| 2003 || The Elder Scrolls Travels: Stormhold || Adventure-RPG || Java-enabled mobile devices || Vir2L Studios || Vir2L Studios / MFORMA
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| 2004 || The Elder Scrolls III: Morrowind (Game of the Year - Platinum Edition) || Adventure-RPG || XBOXXbox || Bethesda Game Studios || Bethesda Softworks
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| 2004 || The Elder Scrolls Travels: Dawnstar || Adventure-RPG || Java-enabled mobile devices || Bethesda Game Studios || Vir2L Studios
| 2004 || The Elder Scrolls Travels: Shadowkey || Adventure-RPG || N-Gage || Vir2L Studios / TKO Software || Vir2L Studios / TKO Software
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| 2006 || The Elder Scrolls IV: Oblivion || Adventure-RPG || PC (Windows) / XBOXXbox 360 || Bethesda Game Studios || Bethesda Softworks and 2K Games
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| 2006 || The Elder Scrolls IV: Oblivion Mobile || Action-RPG || Java-enabled mobile devices || Vir2L Studios / Bethesda Game Studios || Vir2L Studios
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| 2006 || The Elder Scrolls IV: Knights of the Nine || Adventure-RPG || PC (Windows) / XBOXXbox 360 || Bethesda Game Studios || Bethesda Softworks
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| 2007 || The Elder Scrolls IV: Oblivion || Adventure-RPG || PlayStation 3 || Bethesda Game Studios / 4J Studios || Bethesda Softworks
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| 2007 || The Elder Scrolls IV: Shivering Isles || Adventure-RPG || PC (Windows) / XBOXXbox 360 / PlayStation 3 || Bethesda Game Studios || Bethesda Softworks
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|2011 || The Elder Scrolls IV: Oblivion (5th Year Anniversary Edition) || Adventure-RPG || PC (Windows) / XBOXXbox 360 / PlayStation 3 ||Bethesda Game Studios || Bethesda Softworks
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| 2011 || The Elder Scrolls V : Skyrim || Adventure-RPG || PC (Windows) / XBOXXbox 360 / PlayStation 3 || Bethesda Game Studios || Bethesda Softworks
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| 2012 || The Elder Scrolls V : Dawnguard || Adventure-RPG || PC (Windows) / XBOXXbox 360 || Bethesda Game Studios || Bethesda Softworks
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| 2012 || The Elder Scrolls V : Hearthfire || Adventure-RPG || PC (Windows) / XBOXXbox 360 / PlayStation 3 || Bethesda Game Studios || Bethesda Softworks
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| 2012 || The Elder Scrolls V : Dragonborn || Adventure-RPG || PC (Windows) / XBOXXbox 360 / PlayStation 3 || Bethesda Game Studios || Bethesda Softworks
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| 2013 || The Elder Scrolls V : Dragonborn || Adventure-RPG || PC (Windows) / PlayStation 3 || Bethesda Game Studios || Bethesda Softworks
| 2003 || Puzznic || Puzzle || Playstation || Altron || Bethesda Softworks
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| 2003 || Pirates of the Caribbean || RPG || PC (Windows) / XBOXXbox || Akella Interactive || Bethesda Softworks
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| 2003 || IHRA Drag Racing 2004 || Racing || Xbox || Super Happy Fun Fun Inc. || Bethesda Softworks
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| 2004 || IHRA Drag Professional Racing 2005 || Racing || XBOXXbox / PlayStation 2 || Bethesda Game Studios || Bethesda Softworks
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| 2004 || IHRA Drag Racing Multiplayer || Racing-Simulation || Java-enabled mobile devices || Vir2L Studios || Bethesda Softworks / MFORMA
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| 2004 || PBA Bowling 2004 || Sports || XBOXXbox / PlayStation 2 || Bethesda Game Studios || Bethesda Softworks
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| 2004 || High Rollers Casino || Gambling || XBOXXbox || Bethesda Game Studios || Mud Duck Productions
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| 2004 || Powerdrome || Racing || XBOXXbox / PlayStation 2 || Argonaut Games || Bethesda Softworks / Mud Duck Productions
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| 2005 || Call of Cthulhu: Dark Corners of the Earth || Action-Adventure || XBOXXbox || Headfirst Productions || Bethesda Softworks
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| 2006 || Call of Cthulhu: Dark Corners of the Earth || Action-Adventure || PC (Windows) || Headfirst Productions || Bethesda Softworks
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| 2006 || IHRA Drag Racing (Sportsman Edition) || Racing || PC (Windows) / XBOXXbox / PlayStation 2 || Bethesda Game Studios || Bethesda Softworks
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| 2006 || AMF Xtreme Bowling || Sports || XBOXXbox || Mud Duck Productions || Bethesda Softworks
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| 2006 || Star Trek: Encounters || Simulation || PlayStation 2 || 4J Studios || Bethesda Softworks
| 2006 || Star Trek: Tactical Assault || Simulation || Nintendo DS / PlayStation Portable || Quicksilver Software || Bethesda Softworks
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| 2006 || Star Trek: Legacy || Simulation || PC (Windows) / XBOXXbox 360 || Mad Doc Software || Bethesda Softworks
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| 2007 || Star Trek: Conquest || Simulation || Wii / Playstation 2 || 4J Studios || Bethesda Softworks
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| 2008 || Fallout 3 || Action, RPG || PC (Windows) / XBOXXbox 360 / PlayStation 3 || Bethesda Game Studios || Bethesda Softworks
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| 2009 || WET || Action FPS || XBOXXbox 360 / PlayStation 3 || A2M || Bethesda Softworks
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| 2009 || Rogue Warrior || Action || PC (Windows) / XBOXXbox 360 / PlayStation 3 || Rebellion Developments || Bethesda Softworks
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| 2010 || Fallout: New Vegas || Action, RPG || PC (Windows) / XBOXXbox 360 / Playstation 3 || Obsidian Entertainment || Bethesda Softworks (US, UK) / Namco Bandai (EU, AU)
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| 2011 || Hunted: The Demon’s Forge || Action, RPG || PC (Windows) / XBOXXbox 360 / Playstation 3|| inXile Entertainment || Bethesda Softworks
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| 2011 || Brink || Action FPS || PC (Windows) / XBOXXbox 360 / Playstation 3 || Splash Damage || Bethesda Softworks
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| 2011 || Rage || Action FPS || PC (Windows) / XBOXXbox 360 / Playstation 3 || id Software || Bethesda Softworks
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| 2012 || Dishonored || Action, RPG || PC (Windows) / XBOXXbox 360 / Playstation 3 || Arkane Studios || Bethesda Softworks
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|2014|| The Evil Within || Windows / Xbox 360 & One / PlayStation 3 & 4 || Tango Gameworks || Bethesda Softworks
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| TBA || Prey 2 || PC (Windows) / XBOXXbox 360 / PlaystationPlayStation 3 || Human Head Studios || Bethesda Softworks
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