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Oblivion:Cursed Mine

126 bytes removed, 02:46, 27 August 2013
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{{cleanup-oprp|Needs in-game verification. See [[UESPWiki:Oblivion Places Redesign Project#In-Game Verification|the OPRP project page]] for explanation of what needs to be to complete the verification process.
|writtenby=[[User:theviking|theviking]]
}}
|occupants=[[Oblivion:Bandit|Bandit]]s<br>(1 boss-level Bandit)
|treasure=1 boss-level [[Oblivion:Dungeons#Boss Chests|Chest 01]]
|locationcode=[[#Exterior|CursedMineExterior]], [[#Zone 1: Cursed Mine|CursedMine]], [[#Zone 2: Cursed Mine Breakdown Chambers|CursedMine02]], [[#Zone 3: Cursed Mine Lower Galleries|CursedMine03]]
|location=Just west of [[Oblivion:Skingrad|Skingrad]], north of the [[Oblivion:Gold Road|Gold Road]]
|addbelow=It contains three zones: ''[[#Zone 1: Cursed Mine|Cursed Mine]]'', ''[[#Zone 2: Cursed Mine Breakdown Chambers|Cursed Mine Breakdown Chambers]]'', and ''[[#Zone 3: Cursed Mine Lower Galleries|Cursed Mine Lower Galleries]]''.
|image=OB-place-Cursed Mine.jpg
|imgdesc=Cursed Mine
[[Image:OB-Map-CursedMine.jpg|thumb|right|180px|Cursed Mine]]
 
This zone is divided into two long pathways; the main route goes straight ahead to the ''[[#Cursed Mine Breakdown Chambers|Cursed Mine Breakdown Chambers]]'' and the hallway to your right leads to a dead end. Still, it is worth exploring the hallway to your right because you can discover four treasure chests here. Be careful, because after you enter the second room through a wooden door, there is a [[Oblivion:Traps#Swinging Mace|Swinging Mace]] trap hidden behind it at '''E'''. The left hallway is a currently unfinished mine corridor, so it leads to nowhere. If you looted the third room, you should backtrack to the cave entrance and follow the main route.
 
If you follow the main route, the first room you encounter is guarded by two enemies and offers one treasure chest. The second room is guarded by two enemies as well. There is a secret treasure chest hidden here; if you push the wooden planks three times at '''G''', you can find it. Then continue on to the ''[[#Cursed Mine Breakdown Chambers|Cursed Mine Breakdown Chambers]]''.
* The following '''plants''' will always be found: 1 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plant
'''Traps:'''
* 1 [[Oblivion:Traps#Pressure Plate|Pressure Plate]] trigger at location '''F''' on map
* 1 [[Oblivion:Traps#Swinging Mace|Swinging Mace]] trap at '''E'''
'''Doors and Gates:'''
* There are two doors in/out of this zone
** 1 door (at '''Out''') leads [[#Exterior|outside]]
** 1 door (at '''C''') leads to the zone ''[[#Zone 2: Cursed Mine Breakdown Chambers|Cursed Mine Breakdown Chambers]]''
* 1 Break-away wall ('Push Loose Planks') at '''G'''
'''Other:'''
[[Image:OB-Map-CursedMine02.jpg|thumb|right|221px|Cursed Mine Breakdown Chambers]]
 
This zone is mostly linear, with a small diversion at the end. The first room you enter is guarded by two [[Oblivion:Bandit|Bandits]], so be careful. Before you enter the second room you will pass a wooden shed. If you continue on straight ahead, you will trigger a nasty [[Oblivion:Traps#Falling Logs|Falling Log]] trap at '''E'''. You can also pass between the two right pillars and nothing will happen! Dispose of the two Bandits that guard this room, and continue on to the third room.
 
Before you can enter this room, you are forced to break a triggerwiretrigger wire which will cause a large [[Oblivion:Traps#Swinging Mace|Swinging Mace]] to swing down towards you. The third room contains the trap door to the ''[[#Cursed Mine Lower Galleries|Cursed Mine Lower Galleries]]''. You can also enter the hallway to your right in this room. This leads to another large room, but the entrance to this room is trapped as well. Breaking the tripwire here will cause [[Oblivion:Traps#Falling Logs|Falling Logs]] to fall down. This room always contains a Bandit Hedge Wizard.
 
'''Occupants:'''
* The following '''plants''' will always be found: 2 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 12 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants
'''Traps:'''
* 2 [[Oblivion:Traps#Falling Logs|Falling Log]] traps at locations '''F''' on map
* 1 [[Oblivion:Traps#Swinging Mace|Swinging Mace]] trap at '''G'''
* 3 [[Oblivion:Traps#Tripwire|Tripwire]] triggers at '''E'''
'''Doors and Gates:'''
* There are two doors in/out of this zone
** 1 door (at '''C''') leads to the zone ''[[#Zone 1: Cursed Mine|Cursed Mine]]''
** 1 door (at '''D''') leads out of dungeon to Cursed Mine Lower Galleries
 
 
'''Doors and Gates:'''
* There is one door (at '''D''') in/out of this zone, leading to the zone ''[[#Zone 2: Cursed Mine Breakdown Chambers|Cursed Mine Breakdown Chambers]]''
'''Other:'''
* 3 bedrolls at locations '''b''' on map