608 bytes removed, 22:35, 25 April 2013
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|dialogue=[[User:Krusty|Krusty]] (in-game)
|house=[[User:Krusty|Krusty]] (in-game)
|quests=[[User:Krusty|Krusty]] (in-game)
|services=[[User:Corevette789|Corevette789]] (In-Game)N/A
|house=[[Oblivion:Jearl's House|Jearl's House]]
[[File:OB-quest-Spies.jpg|thumb|right|Jearl's House]]
'''Jearl''' is a [[Oblivion:Redguard|Redguard]] who owns a house in [[Oblivion:Bruma|Bruma]]. She has been [[Oblivion:Jearl's Orders|ordered]] by [[Oblivion:Ruma Camoran|Ruma Camoran]] to spy on the [[Oblivion:Cloud Ruler Temple|Cloud Ruler Temple]] with her friend [[Oblivion:Saveri Faram|Saveri Faram]] for an [[Oblivion:Defense of Bruma|attack on Bruma]]. She is a [[Oblivion:Mythic Dawn|Mythic Dawn]] [[Oblivion:Mythic Dawn Agent|agent]] and you will have to root her and her companion out during the [[Oblivion:Spies|Spies]] mission on the Main Quest. She only appears in the game once the quest is initiated and like all the other agents at this point, will attack you on sight.
At 4pm, she exits the house, crosses through Bruma and heads for the [[Oblivion:Hestra_Rune_Stone|Hestra Rune Stone]] southeast of the temple. She arrives around 5pm and then waits her for partner to show up. When Saveri appears around 8pm, if the player is nearby and undetected, Jearl will start [[Oblivion:Sneak|sneaking]] and will move up the road and find a good stakeout spot closer to the Temple. She will observe the Temple from there until 10pm, where she sneaks back to the Rune Stone. If Saveri is dead, Jearl will just stay near the rune stone, regardless of the player's presence. At midnight, she finally leaves and heads for their hideout in the depths of [[Oblivion:Bruma Caverns|Bruma Caverns]], next to the underground entrance to her basement. She arrives at around 1am and will stay down there until bedtime at 6am.
The ground floor of her house contains nothing of particular interest, except for a chest with a random piece of either iron or steel equipment, located next to the fireplace. The basement, however, shows a couple of vital clues to her secret identity; The [[Oblivion:Skill Books|skill books]] Mythic Dawn Commentaries [[Oblivion:Mythic_Dawn_Commentaries_1|1]] and [[Oblivion:Mythic_Dawn_Commentaries_2|2]], and, if you have started the quest, the document [[Oblivion:Jearl's Orders|Jearl's Orders]], a major piece of evidence. None of the items in the house are marked as owned and as a result you can take it all without getting in trouble.
Jearl wears a pair of [[Oblivion:Buckled Shoes|buckled shoes]], a [[Oblivion:Flax Tunic|flax tunic]], and [[Oblivion:Sack Cloth Pants|sack cloth pants]]. She carries around her [[Oblivion:Jearl's Key|house key]], the [[Oblivion:Basement Key|key]] to the basement, and a small amount of gold. The moment she sees you, she will shout out; ''”You cannot escape the Master's vigilance!"'' and attack you. The only spell that Jearl uses is the standard Mythic Dawn Mace and Armor spell; she has no personalized abilities or powers.