Changes

Daggerfall:Combat

718 bytes added, 03:27, 16 September 2012
added formulas for backstabbing and critical strike
'''generalMod1'''
*Comment from the DF Chronicles: No comment at all
**Note: The DF Chronicles does not explain this variable at all, but it may refer to the Reflex-Level the player can choose at the character creation. Possible values may therefore range from 0 to 5.
'''generalMod2'''
**Note: see note above
'''CareerMod'''
*Comment from the DF Chronicles: From Character Generation (0-5)
**Note: This variable is not explained further, either it has something to do with the Reflex-Level the player can choose, or it is just a random number ranging from 0 to 5 picked during character creation.
'''career_Mod1'''
*Comment from the DF Chronicles: No comment at all
*Comment from the DF Chronicles: No comment at all
**Note: Again it is not clear whether this variable refers to the player or the enemy. Since the to-hit chance decreases when this variable rises, it's very likely that the variable refers to the enemy's dodging skill.
 
===Backstabing and Critical Strike===
According to the Daggerfall Chronicles, the proper formula for the damage done by a successful [[Daggerfall:Skills#Backstabbing|Backstabbing]] is:
 
<code>3 × Base Damage</code>
 
And the formula for a successful [[Daggerfall:Skills#Critical Strike|Critical Strike]] is:
 
<code>( 1 + (critical strike skill ÷ 100) ) × Base Damage</code>
 
In addition a successful critical strike adds
 
<code> critical strike skill ÷ 10</code>
 
to the to-hit chance.
 
Of course backstabbin and critical strike can be combined to do even more damage. If both are successful the combined formula for the total damage is:
 
<code>( 3 + ( 3 × critical strike skill ÷ 100) ) × Base Damage</code>
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